I'm a bit concerned if this is out in just a couple of months.
Next-gen in July!
I'm a bit concerned if this is out in just a couple of months.
But regarding the reflections, did you spot any evidence that they are done in screen-space instead old school second camera planar reflections?
I get really tired of this kind of hyperbole.the game barely looks better than an early 360 title.
There's an interview on the engine that has some people losing their shit, but really makes quite a bit of sense. Basically, the guy they were interviewing said they don't really spend any time adding/changing a feature if it doesn't have a significant effect on the gameplay and experience they're trying to achieve.Graham said:I guess I'm being so critical because this is the biggest franchise in the game industry. As a barometer for next gen it is worrying (more for the unimaginable crunch the development team must be going through than anything)
I get really tired of this kind of hyperbole.
I'm not sure where to begin with this one:
Light is coming from all over the place, with no obvious source (is the moon green?) buildings are a weird mix of ultra bright blown out white and pitch black. And is it just me or are all the vehicles just a bunch of spheres?
There's an interview on the engine that has some people losing their shit, but really makes quite a bit of sense. Basically, the guy they were interviewing said they don't really spend any time adding/changing a feature if it doesn't have a significant effect on the gameplay and experience they're trying to achieve.
Personally, I think this is a really smart approach. If something (like the mathematical accuracy of reflections on the floor) is only going to be even noticed by a tiny fraction of obsessive graphics geeks, it's not worth investing in when you're on a 2-year cycle. You have to prioritize. Not even COD is going to get a billion-dollar budget next-gen.
As for the gamma-space lighting, that makes sense given it's a cross-generation game. Fundamentally changing the lighting calculations like that is going to really slow down the process of converting assets from one level to another
Eh....and the pattern on the building where he is "standing on" is just a flat surface. It doesnt look like real geometry. Looks like old school normal map that brakes the effect on that angle
Of course I could be wrong
You said "early 360 titles," not "good looking 360 games." Yeah, change your statement, and it's no longer hyperbole.I was not being hyperbolic. The general look of the game, from what has been shown so far, is not much more impressive than most good looking 360 games.
Judging by how often I get my ass kicked in Black Ops II, plenty of players have absolutely no problem comprehending the structure of the world.Graham said:Readability is crucial to good gameplay; being able to easily comprehend the structure of the word being presented to you.
None of the prior COD games have linear-space lighting. Maybe go back and play them again. COD4 and BlOps1 look particularly bad.I'm not sure it does. My impression is BLOPs, etc, are doing things sensibly. It's weird.
You said "early 360 titles," not "good looking 360 games." Yeah, change your statement, and it's no longer hyperbole.