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Doesn't look great for a next-gen title, but there is more of a difference between current-gen and next-gen than I originally thought. The PS3 version looks like crap by comparison.
Some screens from the youtube video:
PS3:
http://i.imgur.com/6jjSv8R.jpg
http://i.imgur.com/G5dHBz6.jpg
http://i.imgur.com/4GrJdYr.jpg
http://i.imgur.com/xu4yJTJ.jpg
PS4:
http://i.imgur.com/a5hWmDK.jpg
http://i.imgur.com/8ABEOb3.jpg
http://i.imgur.com/yhrWqgO.jpg
http://i.imgur.com/PSOmCvI.jpg
![]()
Great comparison photos.![]()
the pc version has no in game tessellation options but the config file has the followingThere's a rumous they even tried to use tesselation on some scenes.
Thanks.Great comparison photos.![]()
The first video shows a comparison between the PS3 and PS4 version of the game, but the limited footage doesn't let you discern much. The second video allows for a better comparison, especially the lighting engine, which is completely different. The colours are more subdued in the PS3 version and they look sorta muted in comparison.Thanks.The screens I took were from the YT video. There's higher quality versions on their site apparently, and there's a PC vs PS4 comparison too.
PC vs PS4:
http://www.gamestar.de/videos/specials,20/call-of-duty-ghosts,72675.html
Current-gen vs Next-gen:
http://www.gamestar.de/videos/specials,20/call-of-duty-ghosts,72641.html
Thanks.The screens I took were from the YT video. There's higher quality versions on their site apparently, and there's a PC vs PS4 comparison too.
PC vs PS4:
http://www.gamestar.de/videos/specials,20/call-of-duty-ghosts,72675.html
Current-gen vs Next-gen:
http://www.gamestar.de/videos/specials,20/call-of-duty-ghosts,72641.html
It holds up pretty well against the PC. Obviously the PC will, on the right rigs, have a resolution advantage.
Its more of an AA advantage in this case considering both are running at 1080p. Its interesting to note how big the aliasing difference is in that comparison though given they are both at the same resolution. NV's TXAA is doing an incredible job!
I really doubt that there's that much dynamic lighting going on in a 60fps game, so I'd expect absolutely no bounce lighting at all. It's probably more about a higher density of environment probes, better lightmap quality, better shadow quality, higher internal color precision and so on...
I thought the single player was really well done missions were a bit on the short side and I dont like the way it forced you to play at a certain pace, but it was enjoyable overall.Tried having fun with this game........the game is boring :-/
That was... Unexpected. I pre-ordered the game mostly because of the 3D support and I have been like 6 years without playing a CoD game. I wish the wait has been worth it and I hope it is a fun game for me.Tried having fun with this game........the game is boring :-/
BTW, is the player count upped for next gen versions? Cos that is one of the biggest gripes right now, followed by the shit Squad points system.
I thought the single player was really well done missions were a bit on the short side and I dont like the way it forced you to play at a certain pace, but it was enjoyable overall.
When comparing the PS4 and Xbox One versions side-by-side, there’s little to no variation in textures and effects, but there is a discernible difference in resolution. While both are displayed at 1080p, the Xbox One version upscales the game from 720p resolution. In contrast, the PS4 version runs natively at 1080p, which makes character models, weapons, and environments look noticeably sharper and more detailed. The difference is especially apparent on larger-sized TVs, where pixel density weighs more heavily in picture quality.