Call of Duty: Black Ops Cold War (COD BOCW) [PC, PS4, PS5, XO, XBSX|S]

Discussion in 'Console Gaming' started by Karamazov, Aug 26, 2020.

  1. Unknown Soldier

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    Doesn't say but we know such features should be on the consoles.
     
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  2. Shortbread

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    https://blog.playstation.com/2020/1...ty-black-ops-cold-war-zombies-onslaught-mode/
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    • Extra Loadouts: Be prepared for any scenario. PlayStation players get an additional 2 loadout slots, ready for customization. Available when Create-A-Class unlocks upon reaching Level 4.
     
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  3. chris1515

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  4. PSman1700

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    Thats just sad. Oh man, the reason i like PC.
     
  5. PSman1700

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  6. BRiT

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    Options galore on what to install or uninstall. Here's the rundown of what can be seen on the screen. There's still 91 GB not shown according to my maths.
    1. Multiplayer, 27.6 GB
    2. Zombies, 7.5 GB
    3. Dead Ops Arcade, 11.8 GB
    4. HD Textures, 38.2 GB
    5. RayTracing Data, 11.8 GB

     
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  7. London Geezer

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    Ok what the heck is 'raytracing data'. I thought RT was simply a matter of, you know, tracing rays until they hit something etc etc as discussed ad nauseam on here?
     
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  8. TheAlSpark

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    Yeah, not sure. I figured it would have been just heavy on runtime memory as opposed to offline data unless they're caching/baking things like Global Illumination & probe data?

    hm.
     
  9. chris1515

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    Maybe it is some BVH data precalculated.
     
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  10. DSoup

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    I like this breakdown but like others have asked, what the heck is raytracing data?

    I guess it's not unsurprising that some RT implementations will require more environmental data than an engine that doesn't support RT, so in a way it's nice that you can strip this out if you don't want pretty puddles and glass. The size of this data pack, is surprising.

    This is an interesting insight into CoD's RT implementation.
     
  11. chris1515

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  12. BRiT

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    That is nice. It's also great that Sony gives options to disable it too.

    Unfortunately it seems to be exactly what would trigger my carpal-tunnel like condition. In the past I've had to disable vibration even on the old controllers. It all comes down to how much the effect is used and how long of a gaming session I do.
     
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  13. chris1515

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    You can disable it same for haptic feedback not only by games but at system level too.
     
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  14. DSoup

    DSoup meh
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    Also with a screwdriver. :yep2:
     
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  15. Arwin

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    Awesome, exactly as I imagined it and the first shooter supports it right at launch - that should make it pretty much guaranteed that future shooters on PS5 will too. Game looked pretty on John/DFs livestream today too.

    And amusing how some people say it would give a competitive disadvantage ... how about just plain fun? ... and ... I could easily see the opposite. You could pull the trigger exactly so far as possible without firing it and then be able to react faster in some situations and I doubt that your finger vibrating would move the entire controller that significantly that it will affect your aim, but we’ll see - obviously it could be turned off in MP should you want to.
     
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  16. Arwin

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    Here is a bit more detail about the triggers and, also on how the whole display settings are panning out, quite interesting. It seems the 60hz/120hz option translates to performance mode option on/off in PS5, and that for both consoles to support the 120hz mode VRR needs to be off (but this could vary per TV?).



    Also the way it works now with the resistance on the down the sights trigger I do see that that could be a MP disadvantage, and I could imagine you would want to turn that off but keep the actual trigger adaptive.
     
  17. BRiT

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    Seen this deal to get 3 copies of next-gen Series X|S for cheap £23.33 a piece, or possibly £5 a piece if you dare to refund the base game...

    I caught this via XboxEra @ https://forum.xboxera.com/t/activisions-greed-has-bitten-them-in-the-arse/4864 that linked to deal @ https://www.hotukdeals.com/deals/3-...ack-ops-cold-war-for-ps70-ps2333-each-3590099

     
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  18. Unknown Soldier

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  19. PSman1700

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    The notion of same fidelity is intresting. The PS5 isnt going with different settings atleast and performing better.
     
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  20. London Geezer

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    Another one? Wow. I'm not sure I care about PS5 outperforming at 120fps, what REALLY interests me is that Cold war is running at 4k60 with RT on.
     
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