Yes.
That's really, really not cool.
(been living under a rock lately, yes I know)
Yes.
Straight from Phil Spencer mouth.Is there a time limit on the exclusivity period?
"Yes, the deal has a duration. I didn't buy it. I don't own the franchise."
The two steps to saving your console:
1) Content
2) Price
Listed in order of effectiveness and cost effectiveness.
I bought Uncharted 3 twice because it was that good. Or because I forgot I preordered from two outlets. I can't rememberActually, forget that, UC4 will crush TR because UC4 is going to sell to over 2x the console install base, both being exclusive to one platform so being dependent on that platform numbers.
I missed the news, but is TR now exclusive to MS? Timed?
Also I would wait before saying UC4 will crush TR. The TR games have always sold pretty well - especially the last one - and while critically acclaimed and big successes for Sony, the UC games are not exactly in the tens of millions of copies sold kind of realm. I had the impression that TRE was in the same kind of range as a typical UC game in terms of sales? Surely helped by it being multiplatform.
"We are in a total, almost integral relationship with Microsoft now," Rundqvist continued. "We have full access to everything they do, we exchange engineers back and forth between the companies, there's full and open transparency between us. So I'm assuming that we will be able to get the very best out of the Xbox One."
Is Microsoft's interest the result of enthusiastic consumer reaction to The Division, I asked? "Actually, we got together after last E3 and they were really impressed with what we presented at the time, so by the end of the summer we made a deal together.
"They're providing us with a lot of things - we're doing marketing together, sharing technical expertise, and we're giving them some stuff in return. So it's a very healthy relationship."
Brought up in the other thread (forgot which poster to credit). MS is really helping out with The Division and it's good to see. http://www.totalxbox.com/80362/divis...and-microsoft/
If you're going to have the more difficult to develop for console, ala the PS3 last gen, this type of engineering help to third parties (separate from co marketing deals mind you) is a must and it appears at least here MS hasn't been slacking. We know they did the same to help Destiny to get to 1080P and that game has a deal with Sony.
Initially posted this in The Division thread but decided it belonged better here.
In the end, though, while any additional power always helps, most of the gains come from optimizing your own code.That’s what Turn 10 focuses on, and as a first party studio they share their findings with other studios, inluding third parties, while they benefit from the exchange as well to make their games faster.
The 'hate' response is for particular actions. Sony also share best practices with 3rd parties. Please don't start muddling different PR events all together in one gestalt view of the console companies. When companies get things right (in the view of gamers), gamers praise them, and when the console companies get things wrong, they get crucified. Don't forget Sony got a lot of beatings for shitty attitude which sorted out their present, gamer-friendly behaviour alteration.MS is spending it's money and resources to make XB1 games better (even multi-platform games may get better, since both console share similar architecture) and all they are getting in response is some hate on internet (even for some exclusive physical items on XB1 CE of Witcher 3).
If you're going to have the more difficult to develop for console, ala the PS3 last gen, this type of engineering help to third parties (separate from co marketing deals mind you) is a must and it appears at least here MS hasn't been slacking. We know they did the same to help Destiny to get to 1080P and that game has a deal with Sony.
The 'hate' response is for particular actions. Sony also share best practices with 3rd parties. Please don't start muddling different PR events all together in one gestalt view of the console companies. When companies get things right (in the view of gamers), gamers praise them, and when the console companies get things wrong, they get crucified. Don't forget Sony got a lot of beatings for shitty attitude which sorted out their present, gamer-friendly behaviour alteration.
Keeping this more on topic, part of Sony's business strategy is a PR strategy much more in keeping with what gamer's want to hear. They got on top of their terrible PR from last gen (get a second job to buy a PS3 even if it has no games, etc.) and they've at times played MS (how to share games on PS4 video, swapping a disc). This has worked well. They've managed to position themselves as the Good Guy. Their messaging is even 'for the gamers'. MS haven't managed to target the core gamer, because originally that wasn't their plan, and their present attempts aren't going too well. Either they have to raise their game, or go after another market. I'd say it's harder for them to compete directly with Sony as the core gamer market is both already enamoured with Sony and Sony offers a better device for the core games.
Mate its not just the PR, check gamasutra etc, over the years sony have been far more accommodating(*) to indie developers than MS. MS have been improving of late though but to claim its only a PR perception is laughableBoth Indie developers and gamers like Sony much more than MS (because of good PR and PS4 HW)
MS is spending it's money and resources to make XB1 games better (even multi-platform games may get better, since both console share similar architecture) and all they are getting in response is some hate on internet (even for some exclusive physical items on XB1 CE of Witcher 3).
Offering technical assistance to developers and improving the development platform is one of the jobs of platform holders. Microsoft doesn't get extra credit for earning their licensing fee in the expected manner. In fact, they should be admonished for trying to portray this universal practice as evidence of a special development relationship in the face of a backlash to their cynical strategy for securing exclusives.
You get those in every walk of life. I don't see why they're worth talking about. In the scientific perspective, they'd count as noise and outliers. My recommendation is adding those people you your ignore list, rather than complaining that the internet as a whole is represented by these few individuals.Some people (e.g. Neogaf users, but not all of them) acting like everything that MS done in the past year is wrong. I'm not saying that MS original vision was entirely correct, but I can see some people that use double standards in their discussions to show everything that they have done is incorrect.
Good old fashioned prejudice.But I don't understand why some people like to punish them more further by saying what MS was supposed to do with them and then debunk validity of all of their current efforts.
Some people. And some people have also shown anger at Sony for securing exclusive content in games. You also have a significant Tr exclusive deal that sets people thinking MS is buying up their hobby and that colours their perspective when they see more exclusive content.For example both MS and Sony have exclusive contents for 3rd party games (e.g. one year exclusive in-game content for Destiny) but people showed big hatred for some exclusive physical items on XB1 CE of Witcher 3
The console companies control the game price only up to their license fee. Everything else is decided by the publisher. If the license fee is about $10 a disk, reducing the price of the game by $5 - $10 means cutting this fee which means reducing profit from game sales from 50-100%. At which point MS have no business! We've seen lower priced first/second-party games. I'm guessing it didn't do enough to spur on sales as it's not a tactic that's been widely implemented. I guess publishers are happier to have a higher launch price and reductions to react wider audiences while maximising profits.I'll say it again, I think if MS was willing to subsidize the price and get hardware into the hands of consumers for less and match that with 5 to 10 dollar cheaper games they'd do very well.
The console companies control the game price only up to their license fee. Everything else is decided by the publisher. If the license fee is about $10 a disk, reducing the price of the game by $5 - $10 means cutting this fee which means reducing profit from game sales from 50-100%. At which point MS have no business! We've seen lower priced first/second-party games. I'm guessing it didn't do enough to spur on sales as it's not a tactic that's been widely implemented. I guess publishers are happier to have a higher launch price and reductions to react wider audiences while maximising profits.