I think you're looking at later products rather than real bleeding edge tech.
There is a difference in being an early adopter and being a bleeding edge tech adopter. And Laserdiscs were great, they were just REALLY expensive.
I think you're looking at later products rather than real bleeding edge tech.
Occulus is a screen that straps to your head, how does it replace voice and motion controls?
If anything it would open more possibilities with kinect.
Erm? Each of those examples were given by milk, not me. Did you read my post? I specifically mentioned that perhaps better examples might include laserdisc etc.I think you're looking at later products rather than real bleeding edge tech.
It doesn't from that point of view of every day social apps or TV related functions.
I was thinking more along the lines of... How would someone not be disoriented with VR-Headset and Kinect/PSEYE setup? Meaning how would the player stay within normal bounds (forward facing / interacting / motion control) without falling/tripping over objects within that space? If Oculus, or any other VR-Technology fully submerges you "viewing wise", it would seem Interacting with the Kinect/PSEYE "motion control wise" would seem challenging, almost borderline dangerous. I would think Oculus or any VR-Technology would have voice command technology or the mics in place to work with game and voice software integrated into it.
Or am I missing something?
I'm unsure why you just assume that VR is going to automagically include better voice control than kinect.
Why assume it doesn't?
Yes, I was somewhat agreeing with your point regards milk's selection of examples, by saying that the devices were you were talking of favourable weren't the principal innovators. "I have noticed a general skepticism to new technologies," said Scott. Milk presented examples. You said those examples were good. I said yes, they're too modern and you're looking at later devices when talking about those examples.Erm? Each of those examples were given by milk, not me. Did you read my post? I specifically mentioned that perhaps better examples might include laserdisc etc.
For the same reason I don't assume it has an integrated pez dispenser.
Typical GAF comment, without actually answering anything.
Plus my experience with rift is you really don't want to be walking round while playing.
Answer what? If you're just making random assumptions there's nothing to talk about. You can assume whatever the hell you want. I'd prefer some actual evidence that they are working on it.
So what would be the point of VR-Technology and Kinect/PSEYE even interacting with each other, if the main sales point of these devices is motion control? Flailing your arms from the coach?
As I said previously minimally it solves the yaw drift problem, but there are several secondary things it provides. It turns out that being able to see your hands in a VR environment really grounds you in it, now how you use that in a game remains to be seen, I've also seen Demos where the action takes place inside your room.
Plus I really don't think flailing is the only useful motion control.
VR in the oculus sense is about wide FOV stereoscopic gaming, with head tracking, and it really is an impressive experience if you've never tried it. My opinion is the wandering around and ducking thing while not being able to see your environment, even with a lot of space is a really niche experience. It might gain a following, but really didn't work for me.
You would of lost your money last gen. The Wii had the weakest hardware. Barely a upgrade on the previous gen hardware, yet came within $50 of the 360 core. And only sold 25 million units sold the previous gen and gave the 360 a year's worth headstart.
Who knew the Wii would be last gen leader in terms of sales? Who knew that the PS3 and 360 would eventually overtake the Wii in terms of demand after the Wii ran off 50 million in unit sales in 2.5 years even before its first price cut? Who would thought that the Wii U would have practically no traction with its predecessor's userbase?
Last gen broke the mold, I don't think anyone can readily predict the console market going forward.
Had the discussion recently with a friend, I think it's potentially millions of gamers, but not 10's of millions. That segment might grow over time with the right word of mouth, titles and as the hardware improves.
Having said that I would take my views of the future with a grain of salt, I thought Wii would bomb...
It doesn't from that point of view, of every day social apps or TV related functions.
I was thinking more along the lines of... How would someone not be disoriented with VR-Headset and Kinect/PSEYE setup? Meaning how would the player stay within normal bounds (forward facing / interacting / motion control) without falling/tripping over objects within that space? If Oculus, or any other VR-Technology fully submerges you "viewing wise", it would seem Interacting with the Kinect/PSEYE "motion control wise" would seem challenging, almost borderline dangerous. Thus, confining the user to the VR-Headset and normal gamepad. I would think Oculus or any VR-Technology would have voice command technology or the mics in place to work with game and voice software integrated into it.
Or am I missing something?