Business Approach Comparison Sony PS4 and Microsoft Xbox

Big difference in that the unit is included. Kinect Sports Rivals looks awesome as well. So does Project Spark voice/motion capture. Fantasia is very cool too. Other things will come... :)
 
So 100% of X1s will have K2, at least for the first year.

So we should see some innovative K2 use in games by Christmas 2014?

And K2 isn't included so much as you're forced to take it and pay a higher price for the X1 because of it.

Because MS knows if they offered a SKU without K2 for $400, that would have much greater take-up.
 
Big difference in that the unit is included.
Bigger difference is that MS actually has Kinect titles and has shown it working. Sony thus far have shown next to nothing. "We can add voice control later" is effectively saying nothing. It may not even be true and they're just saying it. That may sound cynical, but Sony said they could do stuff with PSEye like background removal that they couldn't really do well in reality.

Here's the HD EyeToy concept vid from 2005 or 2006. It shows minority report interface, AR, full body motion tracking, and perfect background removal, none of which actually came to anything. We've also seen things like the tanks demo where a tabletop tank was constructed from pieces drawn by the play, which never came to anything.

Any promise from any company not backed by real products at time of announcement can be considered vapourware until proven otherwise. That's not to say things won't happen, but often they don't such that no-one's word can be taken as reliable. You can even have projects in development that get canned, and a change of management can pull the plug on some great ideas. Maybe Sony has voice control working in the labs to a degree, yet it could never see the light of day.
 
So 100% of X1s will have K2, at least for the first year.

So we should see some innovative K2 use in games by Christmas 2014?

And K2 isn't included so much as you're forced to take it and pay a higher price for the X1 because of it.

Because MS knows if they offered a SKU without K2 for $400, that would have much greater take-up.

I don't think you're wrong but I don't think I'm as apathetic as you either. It's the "Chicken or the Egg" issue. So basically they're damned if they do or damned if they don't. I think they deserve at least a little credit for trying to innovate. They could have just maintained the status quo, but then it would have been 360 x 2 and everybody would have complained still.

Tommy McClain
 
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So the same thing as Kinect 2, a lot of potential new gameplay experiences but nothing concrete yet.

Cool tech demos, not so much innovation in actual games, unless you're into dance games.

The same thing?

Voice control only in the Games panel and Face recognition only for log in.

Versus

Voice control everywhere. Face, body, motion, voice tracking and recognition everywhere, even in games that don't support Kinect as a control scheme (to load player profiles and custom controls if you switch controllers, for example).

Yup, that's the same all right. :)

So 100% of X1s will have K2, at least for the first year.

It is integral to the system beyond just games, so the Xbox One will never sell without Kinect V.2. You don't dedicate a portion of your SOC to a system component you are going to drop soon after launch (and 1 year would be extremely soon).

Regards,
SB
 
I don't think you're wrong but I don't think I'm as apathetic as you either. It's the "Chicken or the Egg" issue. So basically they're damned if they do or damned if they don't. I think they deserve at least a little credit for trying to innovate. They could have just maintained the status quo, but then it would have been 360 x 2 and everybody would have complained still.

Tommy McClain

Except are they pushing K2 for gameplay innovation or more for non-gaming features, so that they can stake a claim to holy grail of living room convergence, that a lot of companies are chasing (or rumored to be chasing, such as the real TV product from Apple).?

I think bundling K2 is a lot about Microsoft's ambitions beyond gaming. As a standard console, they can hope to ship maybe around the same ballpark as the 360.

But if it's more than a game console, if it innovates the TV experience, then the ceiling is much higher.
 
Except are they pushing K2 for gameplay innovation or more for non-gaming features, so that they can stake a claim to holy grail of living room convergence, that a lot of companies are chasing (or rumored to be chasing, such as the real TV product from Apple).?

I think bundling K2 is a lot about Microsoft's ambitions beyond gaming. As a standard console, they can hope to ship maybe around the same ballpark as the 360.

But if it's more than a game console, if it innovates the TV experience, then the ceiling is much higher.

I don't think we disagree. I think they found that a lot of people near the end of the generation were gravitating toward non-gaming uses(mainly voice) for Kinect since game use was more niche orientated(dance/fitness). And I think their silicon design choices on XB1 bear this out. But I think they're hopeful that by including it, game developers will try to create innovative games. If they do that's another value add they would have, but if they don't, then they still have the non-gaming uses to fall back on. If the latter happens I think that should still be enough to warrant its inclusion for the life of the system. It's that cool.

Tommy McClain
 
So 100% of X1s will have K2, at least for the first year.

So we should see some innovative K2 use in games by Christmas 2014?

And K2 isn't included so much as you're forced to take it and pay a higher price for the X1 because of it.

Because MS knows if they offered a SKU without K2 for $400, that would have much greater take-up.

We've already seen innovative Kinect usage. See my post above.
 
Bigger difference is that MS actually has Kinect titles and has shown it working. Sony thus far have shown next to nothing. "We can add voice control later" is effectively saying nothing. It may not even be true and they're just saying it. That may sound cynical, but Sony said they could do stuff with PSEye like background removal that they couldn't really do well in reality.

Here's the HD EyeToy concept vid from 2005 or 2006. It shows minority report interface, AR, full body motion tracking, and perfect background removal, none of which actually came to anything. We've also seen things like the tanks demo where a tabletop tank was constructed from pieces drawn by the play, which never came to anything.

Any promise from any company not backed by real products at time of announcement can be considered vapourware until proven otherwise. That's not to say things won't happen, but often they don't such that no-one's word can be taken as reliable. You can even have projects in development that get canned, and a change of management can pull the plug on some great ideas. Maybe Sony has voice control working in the labs to a degree, yet it could never see the light of day.

You keep repeating that, but the tank bit and several others did make it into EyePet.
 
You keep repeating that, but the tank bit and several others did make it into EyePet.
Okay, so we can look forwards to one game including all their promised features. :p The reason I keep repeating it is because each chance Sony has to prove there's something of value to PSEye 2, they don't. It's just talk. We said of E3, "maybe they'll show something at Gamscom," and then after Gamescom, "maybe they'll show something at TGS," and it still ain't happening. And that's important IMO because it makes purchasing the camera at launch a noteworthy risk. £50 for a peripheral that may well do nigh nothing is not inconsiderable. I wouldn't want anyone buying the camera believing it'll add Kinect-like voice control and body tracking only to find it does no such thing in PS4's games. So every time Sony say, "our camera's great and full of potential," I'll reply "bollocks" until they do something real to shut me up! ;) (hopefully proving the tech and showing the software rather than hiring a hitman).
 
I agree with Shifty, put up or shut up. :) I believe them when they say the technical implementation is great, but when I look how they squandered the PS2 and PS3 cameras, I do not believe them that they will invest enough money in games.

What I really do not understand that Sony did not make an adult/geek game with the PS3 Move. They are unafraid to try many things, but here they do not invest much...

Every time I play the fantastic Sports Champions I think what a (A)AA budget game could have done with Move... :cry:

Imagine:

Star Wars game with move controls (can you imagine something geekier than adults waving around the Move controller and on the screen is a lightsaber?)
A proper RPG (imagine something like Arx Fatalis with Move controls, drawing the spell in the air and let the effects rock)
A warring period japanese sword fighting game

etc. etc.

Same with the X-box "cloud" feature, why not make a game that needs internet but is so good that it is a X-box seller? People seem to forget what moved CD-ROMs in the beginning on the PC in e.g. Germany, it were games that were unthinkable on diskettes, many people were coming with the logic "yeah, but you need a CD-ROM", but those games drove the sales of the CD-ROM not the other way around.

This is why I think that MS was just talking PR fluff to justify their DRM, because if they want to make a fantastic game which would be impossible/would not run without cloud, do it (and put a disclaimer on the box), enough X-box one owners have internet. Same logic applies to Sony with their PS4 camera, don't just produce it and let Zindagi games make a great game, invest some proper money in it.
 
Same with the X-box "cloud" feature, why not make a game that needs internet but is so good that it is a X-box seller?

I guess time is the issue. But a lot of first gen games will use the cloud, and future games like Fable Legends will be online only with cloud support.
 
Look closely at the wording of the "leaked" Microsofts 3+ Billion dollar multiyear deal with AMD, thats the expected value covering design, licencing and other fees and likely involvement throughout the entire life of of the console.

IBM was closely working with the Fab for the 360 die shrinks. Since this was worded as a multi-year deal, it likely includes involvement of AMD for revisions of the apu as well.

We are excited to expand our manufacturing relationship with Microsoft and leverage the innovative 65nm SOI technology made available to us through our agreement with IBM," said Kay Chai "KC" Ang, senior vice president of fab operations at Chartered. "This is both a recognition of Chartered's 300mm manufacturing excellence and increasing customer confidence in our ability to enable cutting-edge technologies as products transition to 65nm. By working closely with IBM to enable manufacturing compatibility and dual-sourcing capability, our goal is to continue to be a reliable manufacturing source to Microsoft."

Can't remember where I read it but I recall reading Nvidia made a nice lump of money for the RSX die shrink on PS3.
 
If they do that's another value add they would have, but if they don't, then they still have the non-gaming uses to fall back on. If the latter happens I think that should still be enough to warrant its inclusion for the life of the system. It's that cool.

Tommy McClain


My thought is that smaller cheaper devices and systems integrated into future TVs are going to be more popular for that use. Look at Samsung's new "Smart TVs", They have voice, motion tracking, facial recognition, apps, mobile device integration and social services. Those kind of features will probably be in every TV 2 years from now making the supposed entertainment advantages of Kinect moot. Those kinds of solutions are much more elegant from a setup standpoint and lack a paywall to services.

I personally think current tracking technologies like Kinect and PS eye are gimmicks for gaming for reasons I have stated in some other thread in the past. But once again, its my opinion.
 
My thought is that smaller cheaper devices and systems integrated into future TVs are going to be more popular for that use. Look at Samsung's new "Smart TVs", They have voice, motion tracking, facial recognition, apps, mobile device integration and social services. Those kind of features will probably be in every TV 2 years from now making the supposed entertainment advantages of Kinect moot. Those kinds of solutions are much more elegant from a setup standpoint and lack a paywall to services.

I personally think current tracking technologies like Kinect and PS eye are gimmicks for gaming for reasons I have stated in some other thread in the past. But once again, its my opinion.

Have you used one of those? they are worse than first Kinect, a lot worse.
 
My thought is that smaller cheaper devices and systems integrated into future TVs are going to be more popular for that use. Look at Samsung's new "Smart TVs", They have voice, motion tracking, facial recognition, apps, mobile device integration and social services. Those kind of features will probably be in every TV 2 years from now making the supposed entertainment advantages of Kinect moot. Those kinds of solutions are much more elegant from a setup standpoint and lack a paywall to services.

I personally think current tracking technologies like Kinect and PS eye are gimmicks for gaming for reasons I have stated in some other thread in the past. But once again, its my opinion.

Like a few others I don't agree. Those TV sets may get them, but MS will have a better experience. Better tools & better software than any of those electronics companies can do. It may no longer be the only option, but you won't get the exact same experience. As for being a gimmick for gaming, depends on your view. For certain experiences like dancing, fitness or active sports there's nothing that comes close to beating it, but for other games it's not a great fit. Just another tool. Seems like you think interface?

Tommy McClain
 
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