Burnout 3 revealed.

But I liked and enjoyed NFS:HP2 more than B2 and NFSU. B2 had some shortcomings like.....

1) It was a very short game.
2) Racing tracks were uninspiring, should have been bigger and more imaginative with more scope to bang your car in your opponents cars. :)
3) Lack of drivable cars

Hope they fix these with B3.
 
AW: We always get letters asking us to show the driver going through the windscreen, but somehow I don't think we'll be doing that.
<laughs> I'd be on board! :p
marconelly! said:
Sadly, yes. Someone even wrote an e-mail to EA asking if it's a misprint, and they told him the GC version is not planned at all.
Is this "entirely new engine" then not based around Renderware at all, but an extension they developed just to take advantage of more PS2/Xbox specifics? Seems like a bad move to promote their engine to others as an all-around solution and not keep producing all-around solutions.
 
chapban. said:
I play my driving 3rd person. Quite sucky im at first person. Just hate the limited view.

Yeah some people do, just doesn't feel right for me, it's like watching a remote controlled car :)

But replays... they have to be outside :)
 
I prefer driving in 1st-person most of the time, but Burnout 2 is slightly different, in that you want to look at yourself in relation to all that traffic so you can crash really well. ;)
 
cthellis42:
Is this "entirely new engine" then not based around Renderware at all, but an extension they developed just to take advantage of more PS2/Xbox specifics? Seems like a bad move to promote their engine to others as an all-around solution and not keep producing all-around solutions.
Criterion never develops "on Renderware" in the same sense of other developers since their work evolves the master program and code. In another sense, all of the work they do is always done using Renderware since the platform itself gets defined and updated by stuff they pull from making their own games.

The new stuff they're doing for Burnout 3 will improve Renderware for PS2 and Xbox specifically, and the Renderware platform in general.
 
Good points. ^_^ But it still seems a bit poor to leave the GC out, as even if they don't think they'd make much profit on the sale of BO3 to that market (and DOES anyone have a BO2 console sale breakdown?), it makes their middleware more attractive to any developer. <shrugs>

I guess it depends just what directions they were wanting to go.
 
Looks good, but I see no jaggies at all, are they real in game shots? Anyone have any hi res pictures of burnout 1 or 2 to compare?
 
Fox, those are shots are definitely from the Devstation, with nice 8-16FSAA. 'Regular' framebuffer shots of BO2 had regular jaggies, as you'd expect.

Criterion never develops "on Renderware" in the same sense of other developers since their work evolves the master program and code. In another sense, all of the work they do is always done using Renderware since the platform itself gets defined and updated by stuff they pull from making their own games.

The new stuff they're doing for Burnout 3 will improve Renderware for PS2 and Xbox specifically, and the Renderware platform in general.
True, and not only that, but they actually admitted that as far as visuals go they don't even use standard renderware libraries for their games, but make custom renderers in optimized assembly. That's pretty much the reason why Burnout 2 simply smokes all other renderware games ever made, when it comes to visuals.
 
BO2 was (is) one of the best arcade racers (imo).
BO3 looks like it's going to be at least as good.
It's supposed to have network play too, which should add much to the fun.

Those shots are very clearly devstation shots, everybody should by now be able to recognise when a game screenshot is from super aa'd super highres development staiton render, or from the actual game.


It's quite easy to imagine what the final game will look though.
 
CVG said:
XBOX LIVE SHUNNED AGAIN AS EA REVEALS BURNOUT 3

Electronic Arts lifts the lid on Criterion Games' smoking-tyre sequel on PS2 and Xbox, confirming it as a Sony online exlusive. Plus: first screens

12:27 Electronic Arts has officially confirmed Burnout 3 today revealing that, as previously reported (see here), the game will only be playable online on PS2. It's been well documented that EA and Microsoft are working hard to come to an agreement over online support, but it appears Criterion's hugely anticipated sequel will make its online debut on PS2 alone.

Anyway, Burnout 3 is due to skid onto PS2 and Xbox in September this year, Criterion not surprisingly building on the brilliant series' trademark, hi-octane arcade racing experience and spectacular crashes.

Top of the new features bill is what's being called a "crash and burn" racing concept and a special effects engine that "delivers spectacular visuals". Check out the first ever screenshots on this very page, which show wince-inducing collisions.

We'll have more on Burnout 3 soon. In the meantime, enjoy the first in-game pics.
Link
 
Lazy8s said:
cthellis42:
Is this "entirely new engine" then not based around Renderware at all, but an extension they developed just to take advantage of more PS2/Xbox specifics? Seems like a bad move to promote their engine to others as an all-around solution and not keep producing all-around solutions.
Criterion never develops "on Renderware" in the same sense of other developers since their work evolves the master program and code. In another sense, all of the work they do is always done using Renderware since the platform itself gets defined and updated by stuff they pull from making their own games.

The new stuff they're doing for Burnout 3 will improve Renderware for PS2 and Xbox specifically, and the Renderware platform in general.

Is that the way it works? I thought Renderware Graphics allowed you to use your own plugins for effects and the like, or to pay for access to the source code so you could tweak the Middleware itself. I hadn't thought you then had to share what you've done with the vendors, unless this is something that they've arranged.

People should get used to seeing Middleware in action, it's going to be bigger than ever next generation. And the more mature the middleware the better the products will look - it's one thing that I feel MS will have in their favour with the Xbox 2.
 
If anything, the "hard to developr for PS3" will benefit most from Middlewares, like PS2 before it.

Of course we still don't know how easy it will be to develop for either next gen console, but right now i'd say the above case applies...
 
london-boy said:
If anything, the "hard to developr for PS3" will benefit most from Middlewares, like PS2 before it.

Of course we still don't know how easy it will be to develop for either next gen console, but right now i'd say the above case applies...

Woah there, slow down and take a look at what I was saying. ;) I wasn't talking about which console will benefit more from middleware, but which console will most quickly get middleware representative of what the console can do.

Middleware, like any other piece of software, has to be developed and goes through many versions, each (hopefully) better than the last. Renderware (for instance) on the PC and Xbox sits on top of DirectX. Whether the PS3 is coded to the metal or to an as yet unknown OS, it's hard to see the PS3 initially offering the same level of familiarily and to middleware makers.
 
function:
Is that the way it works?
Sorry, I threw around 'they/their' too haphazardly in my last message by not making it clear who it was referring to. It'll read more clearly like this:

Criterion's game divisions never develop "on Renderware" in the same sense of other developers since Criterion's work evolves the master program and code. In another sense, all of the work Criterion does is always done using Renderware since the platform itself gets defined and updated by stuff Criterion pulls from making their own games.

The new stuff they're doing for Burnout 3 will improve Renderware for PS2 and Xbox specifically, and the Renderware platform in general.
 
cthellis42 said:
But it still seems a bit poor to leave the GC out, as even if they don't think they'd make much profit on the sale of BO3 to that market, it makes their middleware more attractive to any developer.
Given the amount of "free" advertising Criterion gets from the hundred or so games using Renderware, BO is hardly needed for marketing purposes (except maybe as a techdemo) and it's impact probably barely registers in comparison.

LondonBoy said:
If anything, the "hard to developr for PS3" will benefit most from Middlewares, like PS2 before it.
That's nice and all, but for the first year of PS2s release, Renderware, along with just about any other middleware royally sucked.
And that's the time platform actually Needs solid middleware support the most - PS3 better not follow the same path in that regard.
 
function said:
london-boy said:
If anything, the "hard to developr for PS3" will benefit most from Middlewares, like PS2 before it.

Of course we still don't know how easy it will be to develop for either next gen console, but right now i'd say the above case applies...

Woah there, slow down and take a look at what I was saying. ;) I wasn't talking about which console will benefit more from middleware, but which console will most quickly get middleware representative of what the console can do.

Middleware, like any other piece of software, has to be developed and goes through many versions, each (hopefully) better than the last. Renderware (for instance) on the PC and Xbox sits on top of DirectX. Whether the PS3 is coded to the metal or to an as yet unknown OS, it's hard to see the PS3 initially offering the same level of familiarily and to middleware makers.

Oh i see what u mean, yes i agree with u. And Faf too ;)
 
Even taking into consideration the nice doctored up dev shots, those screens look really nice. I quite like the more subdued colouring this time around, gives it a slightly more gritty look.

Also with BO2 PS2 vs Xbox, the Xbox version's motion blur was nowhere near as impressive as it is on PS2 during a burnout. Infact on the Xbox it's almost non-existant.

And something I'd like to share, more of a dream I have -

Given the performance Criterion can squeeze out of PS2 (and Xbox) and the fact that they're in bed with EA - it's time for Criterion to develop the next Road Rash game. :devilish:
 
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