Phil said:Nick, if I understood correctly, than on all those games that you tested, it actually looks equal or offers advantages over the interlaced output. Are there also games where the picture would be worse? As in, more aliasing, flickering?
Also, GT3 has some stages that flicker, so do other games. Does the flickering go away while playing it in progressive or does it get enhanced?
Thanks in advance.
if he's having the same *problem* as me, then GT3 comes up at what looks like 320x240 or some lower-than-usual res. it is pro-scan but its just low res. wonder why... so u're better off playing it on iterlaced mode.