Black Reviews are in!

overclocked said:
Was/is the demo an indiaction of the final game for those who played both?
I heard that the demo used the old code from E3 and was slightly glitchy and probably didn't have as smooth a framerate. The controller sensitivity is the same though I think.
 
Acert93 said:
You should add that to your sig! :LOL:

:cry: I should, I know I should. I was quite confident it would be 60, knowing it's a game by Criterion and from the older gameplay videos I've seen, it looked quite feasable. In fact, I thought I might give it a go if it's 60 regardless of what the reviews say, but if it's a 30... then I'm probably going to pass this one up, sadly.

Same thing with KillZone. Great art-direction and certainly not a bad game, but the game went to hell with that framerate. It's TimeSplitters for me any day of the week, even if the gameplay isn't all that spectacular.

BTW; Welcome back. Good to have you here again, Acert!
 
There were a lot of things wrong with Killzone, but it had good A.I.

The developers presented a paper on it at GDC

http://www.cgf-ai.com/

http://www.cgf-ai.com/docs/straatman_remco_killzone_ai.pdf

Oh, better say something about Black.

Forget the gameplay feel the destruction. After completing a level you must go back and destroy every piece of destrcutable scenary, that is what the game is all about. It also looks amazing, never thought the PS2 would be capable of graphics like this. A fitting swansong.
 
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Nick Laslett said:
There were a lot of things wrong with Killzone, but it had good A.I.

The developers presented a paper on it at GDC

http://www.cgf-ai.com/

http://www.cgf-ai.com/docs/straatman_remco_killzone_ai.pdf

Oh, better say something about Black.

Forget the gameplay feel the destruction. After completing a level you must go back and destroy every piece of destrcutable scenary, that is what the game is all about. It also looks amazing, never thought the PS2 would be capable of graphics like this. A fitting swansong.
I've never played the game, but isn't the AI heavily scripted?
 
nintenho said:
I've never played the game, but isn't the AI heavily scripted?

No, not scripted at all. Read the links. The AI is dynamic. They will take cover, move so they can target you, run away from grenades. There is also flanking behaviour. If you replay the same level, but use a different strategy then the AI will behave differently, there is line of sight calculations and stuff like that, they will go to where you are.

There is an offline bot based gameplay mode where you can have up to 7 bots. This demonstrates a lot of the emergent behaviours.

In a game like Black or Timesplitters, the gameplay is the same everytime you play. It is a memory test, the enemy appear in the same place every time and behave the same way.

There are some great sections in Killzone that deserve repeated playthroughs. This is because of the multiple ways you can tackle them. One of these is a gorge with enemies on both sides. You enter the gorge unseen, but as soon as you open fire the enemy will know you are present. You need to decide which side of the gorge to attack first. If you stand right agaisnt either of the gorge walls you are undercover. You can climb up one side, but not the other. There is a solider with a grenade gun on one side. There are about 12 enemies to take out, they are all present from the beginning of the skirmish. Because ammo is so tight, you cannot just camp undercover and slowly try to pick them off, you have to out think them. Because there are enemies on both sides it is very difficult, you are caught in a cross fire. It probably only takes 2 minutes to complete this skirmish, but it is very intense and fast paced. I have played it over a dozen times and it is never the same, trying to perfect the best strategy. There is a similar skirmish at the end of the docks level where a bridge separates you from 2 elites with heavy weapons and another 2 soliders on the bridge.
 
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I have plyaed KZ many times, AI (and framerate) were BIG let down. AI was brilliant at times but mostly it was poor.
 
I actually got a copy yesterday, and all I have ot say is I'm slightly disapointed.

The first two levels are very disapointing but it picks up abit afterwards. The three things that are disapointing.

No1. the AI it really feels like a PS1 title, instead of making them smarter they just make them stronger.

No2. it is very annoying how hard it is to find people who are shoting at you, as everyone has sniper like skills, even with rocket launchers. Basically you have to run through the level, fail, then try again and remember where everyone was and where they go. :(

No3. Un skipable cut scenes, they are very very boring and are basically feel like they are tacked on at the last moment, the fact that you can't skip them makes it hell!

Because of this I am 5 levels in and I have little incentive to go back to it.

On the up side the visuals look amazing, Criterion sure do know who to push a machine to it's limits, but that's about it. Mind you after all this it is still many times better than Killzone, if Killzone was like this it would be regarded as such a joke.

What's the framerate of the game? 60?

30, very little slow down. (Xbox version) Can I just say that I am not as impressed with Black as I was with Burnout Revenge.
 
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Interesting, I've been hearing 60 fps from some others on the PS2 version. Can anyone confirm for sure - perhaps the Xbox and PS2 versions run at different framerates?

If this is the case, I'll definately give it a try since the experience and breaking things to pieces already sounds quite good in my ears. It's what made TimeSplitters so good and if Black is anything like that [experience], I'll have a blast for sure.
 
Phil said:
Interesting, I've been hearing 60 fps from some others on the PS2 version. Can anyone confirm for sure - perhaps the Xbox and PS2 versions run at different framerates?

If this is the case, I'll definately give it a try since the experience and breaking things to pieces already sounds quite good in my ears. It's what made TimeSplitters so good and if Black is anything like that [experience], I'll have a blast for sure.

Definately not 60fps, and u know u can trust me :D

Hating how slow it takes to turn around, and i can't find anywhere in the Options to make it faster. I'm just too used to PC FPS's. Although Timesplitters was really fast too.
 
thanks lb - guess I'll pass on Black in that case. Oh well. :cry:

*puts TimeSplitters back into his PS2*
 
For the first time I saw a video game ad on an Indian channel, it was on MTV India and the game was, yes, Black. I just hope that people here don't mistake it for Black (a famous bollywood movie from last year). :smile:
 
Nick Laslett said:
No, not scripted at all. Read the links. The AI is dynamic. They will take cover, move so they can target you, run away from grenades. There is also flanking behaviour. If you replay the same level, but use a different strategy then the AI will behave differently, there is line of sight calculations and stuff like that, they will go to where you are.

There is an offline bot based gameplay mode where you can have up to 7 bots. This demonstrates a lot of the emergent behaviours.

In a game like Black or Timesplitters, the gameplay is the same everytime you play. It is a memory test, the enemy appear in the same place every time and behave the same way.

There are some great sections in Killzone that deserve repeated playthroughs. This is because of the multiple ways you can tackle them. One of these is a gorge with enemies on both sides. You enter the gorge unseen, but as soon as you open fire the enemy will know you are present. You need to decide which side of the gorge to attack first. If you stand right agaisnt either of the gorge walls you are undercover. You can climb up one side, but not the other. There is a solider with a grenade gun on one side. There are about 12 enemies to take out, they are all present from the beginning of the skirmish. Because ammo is so tight, you cannot just camp undercover and slowly try to pick them off, you have to out think them. Because there are enemies on both sides it is very difficult, you are caught in a cross fire. It probably only takes 2 minutes to complete this skirmish, but it is very intense and fast paced. I have played it over a dozen times and it is never the same, trying to perfect the best strategy. There is a similar skirmish at the end of the docks level where a bridge separates you from 2 elites with heavy weapons and another 2 soliders on the bridge.
No offense, but it doesn't seem like you play a lot of videogames if you think those things you mentioned are impressive. Pretty much any shooter has that, if you want to be blown away by a games AI, play Halo or Far Cry where the enemies provide cover fire while flanking and are pretty much omnipotent if you get caught trying to sneak up on them. Also, how is Timesplitter's AI at all bad? In singleplayer, they never do anything stupid as far as I can remember (haven't played the game in a long time), and having a dozen bots in multiplayer with AI that actually scares you with how unforgiving it is is pretty impressive. In fact, I can't think of a single shooter with better multiplayer AI then Timesplitters.
 
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