Bioshock Infinite

it prolly is just me, but I'm really not buying into this floating city that was built pre 1920. I guess the idea of an underwater city is out there too, but rapture was built in 1946, plus the discovery of the underwater adam slug makes builiding rapture sorta plausible I guess.
 
it prolly is just me, but I'm really not buying into this floating city that was built pre 1920. I guess the idea of an underwater city is out there too, but rapture was built in 1946, plus the discovery of the underwater adam slug makes builiding rapture sorta plausible I guess.

Perhaps, but it's science-fantasy. Similar to works by Jules Verne. Except instead of predicting future tech and populating the modern day world with it, you're taking future tech and populating a past world with it. :)

Or if you think about it from the PoV of a Science Fiction or Science Fantasy writer from the 1920's where they tried to imagine a "City in the Clouds" that's what they are trying to achieve.

Similar to how you can imagine Rapture as a place some Sci/Fi writer of the 40's might have imagined a "City under the Sea" would be like.

Regards,
SB
 
It looks great. I wonder how the interface on that grappling hook / transport device is going to work in practice.

It also seems to bring yet another interesting story to the table. I know some people were upset to go back to Rapture again in BS2, but I enjoyed it. I think I'll like visiting this cloud city as well. I'm rather amazed they were able to capture the same "feel" in a completely different environment. Nice artists.
 
I wonder why they're saying that Bioshock was Unreal Engine 2.5 when it was most definitely UE3, had the whole UE3 look and the very apparent texture streaming of games like Gears.
 
AMN: Speaking of the graphics engine, it's running on Unreal 2.5 right?

Ken: No, we've moved to Unreal 3, we've done a lot of modifications on top of it, all the water effects we've added, and we've added a lot of features like water....again we don't build features just to have them, we build them to have an emotional resonance. The AI relationship with the characters is an emotional thing and with the gameplay, the water, we want to make you feel like the ocean is about to drown you, it's drowning Rapture and as you'll see in the demo, water is just coming into this place so we've hired a water programmer and water artist, just for this game, and they're kicking ass and you've never seen water like this.

AMN: When did the change happen, the switch to UE3 happen?

Ken: A few months ago, I mean, technically, I think you misunderstand me on how this works, basically, we translated systems over and ported more systems over, but Unreal 3 has a lot of elements that 2.5 has, there's a lot of marketing there, but we had a lot of benefits to that and we're not using all of it, we're using our own things, but we have a lot of benefits too.

http://360.kombo.com/article.php?artid=7461&pg=3
 
Saw the trailer and it looked great, however I highly doubt the console versions will look nearly that pretty.
Good thing I'm getting it on PC, then.. hehe.

Saw the "gameplay" trailer. Reminds me of the some of the early Bioshock trailers, that were clearly scripted/animated to look as if it were gameplay, but wasn't actual gameplay.

But, it still feels like Bioshock, so I'll definitely be checking it out. Looks like we've got a while to go, though.
 
Hopefully it won't be developed and supported by the branch responsible for Bioshock 2.

Their implementation of releasing patches has been quite poor so far.

http://forums.2kgames.com/forums/showthread.php?t=68734

It got locked very recently. Coincidentally, right after this post.

Next time anyone is on a site like Kotaku or any other game site and you see an article about Mafia II or Bioshock Infinite or any any of 2K's recently released or upcoming half-finished games, be sure to post a buyer beware comment about 2K's documented history of shoddy support for Bioshock 2, their unresponsive community manager(s) and how this pattern will most likely be repeated in future games. Include a link to this thread!

Tagging every such article you see with the saga of 2K's poor BS2 support may or may not have much overall impact on their sales, but personally if I can prevent just one sale I will feel a little better about helping someone else avoid going through the all support headaches as voiced on this board. It's all gravy after that.
I'm more forgiving and taking a broader view. But yeah, some goodwill has definitely been burned off.
 
I tried Bioshock 1 - just did not get into it, hated that decoding stuff...
I did not even try Bioshock 2, because it looked the same.

But I have to admit, that the new Bioshock looks much better to me - I keep an eye on this one!
 
I tried Bioshock 1 - just did not get into it, hated that decoding stuff...
I did not even try Bioshock 2, because it looked the same.

But I have to admit, that the new Bioshock looks much better to me - I keep an eye on this one!

Didn`t like the first that much either . But it was because I expected it to be like System Shock 2. So I also didn`t care much for the 2nd , but I eventually picked it up for just €20 last week and liked it more than the first.
 
Didn`t like the first that much either . But it was because I expected it to be like System Shock 2. So I also didn`t care much for the 2nd , but I eventually picked it up for just €20 last week and liked it more than the first.

Really, that is interesting?
So what did change? Can you tell me what is better in the second one ?
 
I cannot really explain it. Maybe it`s because you feel more powerful being a Big Daddy...and I think they did a good job in portraying the bondage to the Little Sisters which helps the story as well.
Also I found the level design more interesting in the 2nd.
 
I tried Bioshock 1 - just did not get into it, hated that decoding stuff...
I did not even try Bioshock 2, because it looked the same.

But I have to admit, that the new Bioshock looks much better to me - I keep an eye on this one!

What did you not like about Bioshock 1 ? I thought it was a good atmospheric shooter except too draggy and repetitive near the end. And you hate the hacking ? I liked them. I thought they could do a better job with the character models. Also liked the camera sidequests.

I haven't played BS2 also. Does Big Daddy play differently ? I usually don't like shooter games with slow movement.
 
What did you not like about Bioshock 1 ? I thought it was a good atmospheric shooter except too draggy and repetitive near the end. And you hate the hacking ? I liked them. I thought they could do a better job with the character models. Also liked the camera sidequests.

I haven't played BS2 also. Does Big Daddy play differently ? I usually don't like shooter games with slow movement.

When I played it, I did not like the constant low Ammo situation - kind of stressed me!
I did not like the fast running enemies either - kind of not satisfying for me.
Hacking was horror and boring.
Overall, I can understand that the world is well made with all the details - but I could not get into the atmosphere, did not grap me.
I tried the game again when the PS3 version released and thought that maybe I could get into it now (afterall, people seem to agree that it is a really good game!) - but I put it out after "seconds".

The style of the new one seems much better for me.
 
interesting stuff about the engine tweaks!

stolen from gaf which was already stolen from IG forums:
http://www.neogaf.com/forum/showpost.php?p=24171629&postcount=1

• To meet the aesthetic goals of our art team, our rendering gurus had to write a whole new renderer for BioShock Infinite based on Deferred Lighting (a technique used in Uncharted 2, CryEngine3, and Killzone 2), and on top of that they've developed a proprietary per-pixel dynamic relighting scheme that allows characters and dynamic objects to receive global illumination.

sounds cool!
 
interesting stuff about the engine tweaks!

stolen from gaf which was already stolen from IG forums:
http://www.neogaf.com/forum/showpost.php?p=24171629&postcount=1

• To meet the aesthetic goals of our art team, our rendering gurus had to write a whole new renderer for BioShock Infinite based on Deferred Lighting (a technique used in Uncharted 2, CryEngine3, and Killzone 2), and on top of that they've developed a proprietary per-pixel dynamic relighting scheme that allows characters and dynamic objects to receive global illumination.

sounds cool!
So this one will feature global illumination too? No wonder why it looks so dazzling, bright and colourful.

During this year's PAX Conference, Irrational Games have been talking in great detail about the design and the environment of the game, based on an alternate version of the year 1912.

The conference is very interesting and you can see it here:


Since I've seen this gameplay movie showing the first minutes of the game, it completely captivated me.


I have a feeling it will be better than Bioshock 1 -I didn't try 2-, which was fine at first but then it got repetitive for me.
 
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