tongue_of_colicab
Veteran
Why doesnt this game have a decent crosshair btw? Its so freaking big it is impossible to aim decent. Just give me a little + or small dot not a 1cm O.
Why doesnt this game have a decent crosshair btw? Its so freaking big it is impossible to aim decent. Just give me a little + or small dot not a 1cm O.
Because of consoles I assume? Players need to see the crosshair from 10ft away on their couch?
If they say they removed controller support because they wanted to focus on MK than how much trouble would it have been to include a decent crosshair?
playing it I thought thank god they havnt got me f**king about with a stupid camera, then guess what happened
The AR in your 2nd shot looks wrong. Is that what it really looks like?
Yeah, I had the exact same thought. Jerks.playing it I thought thank god they havnt got me f**king about with a stupid camera, then guess what happened
Not one sour note in the voice acting, all the event triggering seemed basically flawless.
http://kotaku.com/5470988/should-bioshock-3-revisit-rapture"Unfortunately, I can't talk about anything past BioShock 2 right now," Thomas said in response to a caller question about a possible third game in the BioShock franchise. "If I were to talk about future plans for 2K Marin or BioShock, it would be big, fat, stupid speculation. Basically, there's just nothing new to offer yet."
We pressed the issue with Thomas, touching specifically on the heated debate between gamers that surrounded the second game. Was returning to Rapture too familiar? Would it possibly hold up a third time?
"I guess my feeling is that, given people's response, given that the novelty seems to have driven so much of people's interest in the original game, that returning to Rapture's future might be risky," Thomas said. "On the raw originality scale that bears some risk."
http://kotaku.com/5470832/bioshock-...-pro-and-con-+-podcast-now-ready-for-downloadBioshock 2's creative director managed to not only talk about his game to many of you today, but worked in the words "stochastic" and "un-mother." Good job, Jordan! Lots of good stuff in this one, ready for you to download. On today's episode of our live audio podcast, Kotaku Talk Radio, Jordan Thomas fielded the color-blindness questions (sounds like something they'd like to address and wish they had), the controller support issues (keyboard and mouse only for PC for the time being), major storyline changes made mid-development (which he manages to explain in code so as not to spoil them) and even a great bit about why the antagonist in Bioshock 2 is a woman.
If you care about Bioshock, pro or con, this one's a must-listen. Plus, Owen Good rants. And that's always good fun.
Oh, and Jordan helps us compare the merits of Fable II dogs and Bioshock Little Sisters.
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