You know, trilinear filtering was good enough for the best of the best flight simulators for many many years, and every time you or I have been in an airplane, the pilot flying it was probably trained in a simulator that used trilinear filtering! Anisotropic filtering is a relatively subtle effect of texture filtering, allowing severely oblique-angled textures to look both sharp and smooth at the same time. It's not really a "fake" method—it's a better estimate of the "perfect" filtering than either bilinear or trilinear filtering. And, there are still better techniques beyond anisotropic filtering, but they require even more effort and hardware.