Best 4K HDR TV's for One X, PS4 Pro [2017-2020]

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Yeah 48/60fps would be very nice but please without Time Remapping which is a common tool for action sequences. At Hobbit they just used Time Remapping mercilessly exaggerated which looked sometimes stupid with HFR.
 
But is it? How do you know that sun reflected on a car surface in reality is 10,000 nits?
I didn't say the sun reflected. Specular highlights go very high.
http://www.avsforum.com/forum/465-h...2912058-what-s-limit-nit-wise-humans-hdr.html
http://www.winmate.com.tw/sunlight_readable.htm

For specular highlights, if the ambient light is ~5000 nits then you need lots more for the highlights to feel bright. But if the ambient light is 5 nits, you don't. Car headlights on full beam at night are dazzling, but on a sunny day are just basic level lights. Human's constantly normalise to the ambient sensory levels. If we push those levels up, we normalise to them and don't intrinsically get any more from it (until we enter the realms of physical energy like tangible sound waves and IR warmth from bright lights). We just expend more energy to achieve the same results.

Again, my argument is only about humanity's plan for tackling global warming. It's stupid to on the one hand limit energy expenditure in some devices and not others. If energy needs to be saved, it needs to be saved everywhere. If not, it needn't be limited anywhere. People fitting energy saving lightbulbs and then replacing their 100 watt TV with a 500 Watt TV makes no sense!
 
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Again, my argument is only about humanities plan for tackling global warming. It's stupid to on the one hand limit energy expenditure in some devices and not others. If energy needs to be saved, it needs to be saved everywhere. If not, it needn't be limited anywhere. People fitting energy saving lightbulbs and then replacing their 100 watt TV with a 500 Watt TV makes no sense!
Oh I 100% agree with that. My setup already functions as a back up heating system in my house, I can't imagine adding more electricity sponges to that.
 
We don't need to recreate reality. We don't need bright sunlight in dim living rooms. Typically when it's that bright outside (direct sunshine) we draw the curtains or wear sunglasses. Again, the pupil dilation thing - if ambient light is low, peak light needs to be lower to be relatively bright enough without being painful.

Set your phone to maximum brightness, sit in a darkened room with the phone off for a while, and then set it playing a desert movie. The brightness relative to your pupil size will be plenty bright enough at a few hundred nits.

The only time 10000 nits is needed on a display is when the ambient is bright enough that you need 10000 nits to be relatively bright enough. It's a lot cheaper and more environmentally friendly to just draw the curtains and dim the lights than crank up the display brightness.
Stop acting cool by injecting the Theory of Relativity into the TV world SHifty :)
 
10000 nits is approximately the brightness of a bright day and surfaces directly lit by sunlight. Everyone knows what it looks like by looking out the window.

I often wonder what people actually know in pratice about visual fidelity? So often I see people saying that 1080p is enough, HDR is just hype or something similar along those lines. If someone with a good vision would for one day experience the reality with their eyes being downgraded to a 1080p (4K would suck also) SDR images and then the next day have comparisons at various places between the muted and real images. Perhaps then people would see reality for what it is and I would never have to read about some old 1080p Plasma TV being good enough or that photorealism is boring...
 
With Time Remapping they increase or lower the speed in certain scenes.
There were moments in the Hobbit where it looked speeded up. Why the hell did they do that?! If they'd kept it actual speed, one of the many complaints against HFR wouldn't have been valid!
 
Remember that it’s not a linear curve
This is true, and also, the size of the illuminated object also plays a big factor in how we percieve things.
023017-hdr-image-with6okje.jpg

real_world_luminance_hckhz.jpg
 
LCDs have a low native contrast of maximum 5000:1. Therefore, the different levels of brightness do not work well next to each other and there is a big halo problem too. The demo images sure look great. But dark movie pictures with top lights never get as good as an OLED. There must be an LED in the background for each block of up to 16 pixels so that a LCD can at least begin to compete with pixel dimming. That would be over 500 000 dimming zones.

Sony and Panasonic are supposed to have the new 2018er Panel: https://translate.google.de/transla...rquent-nouvelle-dalle-n70191.html&prev=search

How will LGD want to make a meaningful cut there?

The new OLEDs have BFI, a new pixel layout with larger subpixels and more pixel area. Both details were not in the press release. Who knows what will else come to light until the release.

attachment.php


"(Some calculation :
Area increase for Green : + 25% ,
Red : + 60% ,
Blue (not visible here but can be seen on other photos from "les numériques" ) : something like +10% ,
White : +17% )"


http://www.avsforum.com/forum/40-ol...6-lg-oled-tvs-ces-2018-a-15.html#post55469954

There were moments in the Hobbit where it looked speeded up. Why the hell did they do that?! If they'd kept it actual speed, one of the many complaints against HFR wouldn't have been valid!

I do not know but it was definitely a stupid decision. You should have clearly seen it in the editing.
 
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im pretty sure the way lg oleds work is its a white oled with a color filter in front of it, and they have to run the led's harder on red for instance to achieve the same relative luminance as the other colors, hence the larger subpixels.

maybe well get oled monitors in 2018 then, as afaik burn in is what has prevented it thus far.
 
Sony had BFI on last year's A1E. LG only added it now in their 2018 line.

In comparison to the SONY OLED the flickering is much weaker and reminds more of the one from Panasonic.

"I'm expecting the normal Game Mode input lag to be the same as last year, around 20ms. Another new feature for 2018 is the addition of black frame insertion using a similar approach to Panasonic with 60Hz to limit flicker."

https://www.avforums.com/threads/lg-2018-oled-tv-line-up.2144878/page-3#post-25825441
 
I have read that LG does not sell current (2018) panels to others and therefore everyone else is always a generation behind.

I don't know if its an insider info or guesses. The manufacturers always say something different but it was strange that in 2017 only LG could significantly mitigate the ABL and the other OLED TVs performed comparably to only slightly better than in 2016. Now Panasonic officially speaks of a reduced ABL behavior for their 2018 OLEDs.

No other test site has ever noticed but there are (as it also the case for LCDs) actually different OLED panels within one year.
In fact the Philips POS9002 only has a 2016 panel like the B6, C6 and E6. By contrast G6 and Loewe Bild7 already had the 2017 panel in 2016. The 2017 panel is rather a premium panel of the G6. So LG actually installed selected panels in the G6 and Loewe Bild7.

The comparison between 2016 and 2017 shows a different pixel structure.

W7 2017:
https://dyw7ncnq1en5l.cloudfront.net/optim/test/13/13583/souspix.jpg
https://www.lesnumeriques.com/tv-televiseur/lg-65w7-p37131/test.html

The Philips POS9002 and the Loewe 5.55 have a 2016 panel:
https://dyw7ncnq1en5l.cloudfront.net/optim/test/15/15449/pix.jpg
https://www.lesnumeriques.com/tv-televiseur/philips-55pos9002f-p38159/test.html
https://www.lesnumeriques.com/tv-televiseur/loewe-bild-5-55-p39819/test.html

There are actually different panels in circulation.

The 65G6 and 7.55 mdels tested by Les Numeriques already had the 2017 pnel: Individual dealers often claimed that Loewe would have selected higher-quality panels in the Signature line. Seen in this way the 2017 panel were the high-quality 2016 version. The LG G6 was tested early in May 2016 and already had the 2017 panel.
https://www.lesnumeriques.com/tv-televiseur/loewe-bild-7-55-p33911/test.html
https://dyw7ncnq1en5l.cloudfront.net/optim/test/12/12633/sous-pix-1.jpg
https://www.lesnumeriques.com/tv-televiseur/lg-signature-oled65g6v-p30589/test.html

There are actually differences within a year and probably also the production lines. At least in the past LGD has used different panels within its own portfolio. Unfortunately, Les Numeriques has tested neither the G7 nor the B7 so far to uncover any differences.
 
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There were moments in the Hobbit where it looked speeded up. Why the hell did they do that?! If they'd kept it actual speed, one of the many complaints against HFR wouldn't have been valid!

I cannot talk to the Hobit but I think in general it is normal to shoot action scenes at a higher framerate and then reduce this back down.

The idea is that for 24fps the camera lens is open a long time and any fast moving object is now blurred, our eye can resolve faster motion so they film at 2 or more times the speed and discard frames to reduce the playback speed, this removes blur but makes it lightly more choppy as each image does not directly flow into the other. 24fps will make all these things worse due to the time each image is on screen I suppose.
 
I cannot talk to the Hobit but I think in general it is normal to shoot action scenes at a higher framerate and then reduce this back down.

The idea is that for 24fps the camera lens is open a long time and any fast moving object is now blurred, our eye can resolve faster motion so they film at 2 or more times the speed and discard frames to reduce the playback speed, this removes blur but makes it lightly more choppy as each image does not directly flow into the other. 24fps will make all these things worse due to the time each image is on screen I suppose.

That seems kind of wasteful given that shutter speed and framerate are usually independent settings.

I can only surmise that shooting at 48 fps allows them not to simply drop every other frame but to drop 2 consecutive frames in places while maintaining 24 fps to increase the frenetic feel of the shot.
 
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I can only surmise that shooting at 48 fps allows them not to simply drop every other frame but to drop 2 consecutive frames in places while maintaining 24 fps to increase the frenetic feel of the shot.

Or I am talking out my posterior... :/

I will need to go back and find the source as it was quite interesting, but I may have totally miss represented it here. The example they used specifically was martial arts movement.
 
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