I didn't say the sun reflected. Specular highlights go very high.But is it? How do you know that sun reflected on a car surface in reality is 10,000 nits?
What's that?Yeah 48/60fps would be very nice but please without Time Remapping which is a common tool for action sequences. At Hobbit they just used Time Remapping mercilessly exaggerated which looked sometimes stupid with HFR.
Oh I 100% agree with that. My setup already functions as a back up heating system in my house, I can't imagine adding more electricity sponges to that.Again, my argument is only about humanities plan for tackling global warming. It's stupid to on the one hand limit energy expenditure in some devices and not others. If energy needs to be saved, it needs to be saved everywhere. If not, it needn't be limited anywhere. People fitting energy saving lightbulbs and then replacing their 100 watt TV with a 500 Watt TV makes no sense!
What's that?
Stop acting cool by injecting the Theory of Relativity into the TV world SHiftyWe don't need to recreate reality. We don't need bright sunlight in dim living rooms. Typically when it's that bright outside (direct sunshine) we draw the curtains or wear sunglasses. Again, the pupil dilation thing - if ambient light is low, peak light needs to be lower to be relatively bright enough without being painful.
Set your phone to maximum brightness, sit in a darkened room with the phone off for a while, and then set it playing a desert movie. The brightness relative to your pupil size will be plenty bright enough at a few hundred nits.
The only time 10000 nits is needed on a display is when the ambient is bright enough that you need 10000 nits to be relatively bright enough. It's a lot cheaper and more environmentally friendly to just draw the curtains and dim the lights than crank up the display brightness.
10000 nits is approximately the brightness of a bright day and surfaces directly lit by sunlight. Everyone knows what it looks like by looking out the window.
There were moments in the Hobbit where it looked speeded up. Why the hell did they do that?! If they'd kept it actual speed, one of the many complaints against HFR wouldn't have been valid!With Time Remapping they increase or lower the speed in certain scenes.
This is true, and also, the size of the illuminated object also plays a big factor in how we percieve things.Remember that it’s not a linear curve
Overcranking the camera, I assume, to achieve slow-motion effect when played back at normal speed. Looks cool if used judiciously, in the right situation, and fairly misplaced in a Tolkien fantasy movie.What's that?
There were moments in the Hobbit where it looked speeded up. Why the hell did they do that?! If they'd kept it actual speed, one of the many complaints against HFR wouldn't have been valid!
Like I said people had to look away in some scenes because it was too bright.
Sony had BFI on last year's A1E. LG only added it now in their 2018 line.The new OLEDs have BFI
Sony had BFI on last year's A1E. LG only added it now in their 2018 line.
I have read that LG does not sell current (2018) panels to others and therefore everyone else is always a generation behind.
I don't know if its an insider info or guesses. The manufacturers always say something different but it was strange that in 2017 only LG could significantly mitigate the ABL and the other OLED TVs performed comparably to only slightly better than in 2016. Now Panasonic officially speaks of a reduced ABL behavior for their 2018 OLEDs.
There were moments in the Hobbit where it looked speeded up. Why the hell did they do that?! If they'd kept it actual speed, one of the many complaints against HFR wouldn't have been valid!
I cannot talk to the Hobit but I think in general it is normal to shoot action scenes at a higher framerate and then reduce this back down.
The idea is that for 24fps the camera lens is open a long time and any fast moving object is now blurred, our eye can resolve faster motion so they film at 2 or more times the speed and discard frames to reduce the playback speed, this removes blur but makes it lightly more choppy as each image does not directly flow into the other. 24fps will make all these things worse due to the time each image is on screen I suppose.
I would agree. Perhaps it aids with post-production VFX.That seems kind of wasteful given that shutter speed and framerate are usually independent settings.
I can only surmise that shooting at 48 fps allows them not to simply drop every other frame but to drop 2 consecutive frames in places while maintaining 24 fps to increase the frenetic feel of the shot.