Battletech

Discussion in 'PC Gaming' started by RancidLunchmeat, May 22, 2017.

  1. CSI PC

    Veteran Newcomer

    Joined:
    Sep 2, 2015
    Messages:
    2,050
    Likes Received:
    843
    Regarding indirect LRM fire to cause stability (via tactics-sensor lock).
    Does the instability counter clear-reduce once the mech moves?
    Point being is it that useful if one cannot get enough stability hits against the mech before it moves, which seems likely if indirect.

    Also how do you guys feel about replayability interest and trying other mech configuration-options and different character skills.
    Thanks
     
  2. Gelanin

    Newcomer

    Joined:
    Aug 27, 2006
    Messages:
    94
    Likes Received:
    44
    Location:
    Norway
    If they activate and move, the stability goes down, but it's not removed completely unless they brace. And i think they usually loose the "unstable".

    I often make sure to target a mech that has already moved, or i look at the initative, and if i see i have 2 mechs left (the lrm boat + something else) before enemy can activate something, i also often knock enemy over. But just knocking them over doesnt do _that_ much, so preferrably you want a couple of activations after it's knocked over, so you get free precision strikes.
    Most often i use indirect fire, while one of my other mechs keep the target in LOS, instead of using an action on sensor locking. But it does vary.

    It's still a fair amount of damage aswell as stability, so yeah, shooting something is usually worth it.
     
  3. Gelanin

    Newcomer

    Joined:
    Aug 27, 2006
    Messages:
    94
    Likes Received:
    44
    Location:
    Norway
    As for replayability, i'll definately replay the campaign atleast once more, though currently i'm still continuing on my first playthrough, exploring places that are locked off during the campaign.
    One of the things i want to do is a playthrough were i collect every mech/variation in the game :)
     
    Silent_Buddha likes this.
  4. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    15,492
    Likes Received:
    4,408
    Gelanin covered most of the points regarding how stability gets removed.

    Some points to add, however.

    If you have higher initiative, by abusing reserve, you can get up to 8 attacks on an enemy mech in a round (if all 4 of your mechs have higher initiative than the enemy mech). Alternatively, you can put your highest initiative mech + pilot in your stability damage mech. Using reserve, you can use this pilot to always get 2 attacks versus an enemy mech before it can move.

    Early game, I made sure my LRM boat was always the highest mech in the initiative order. Use Shadowhawk (high innate initiative) for the LRM boat (3 missle hardpoints, but one of them is only 1 slot) with only enough armor to withstand one shot :p. Some of the other medium mechs can more easily field high missle loadouts, but they come at the expense of speed and initiative order. Then I always reserved him in case I needed him to attack an enemy mech twice before it could act again or to use him after getting sensor lock with another pilot.

    I usually use knockdown for mech salvage. It's the safest way to get full mech parts salvage on heavy and assault mechs as long as you use low damage/high stab. weapons. Depending on the order of initiative, you can knock down a mech twice in one round and then once each round after that. Depending on the guts of the pilot that can take between 2-4 rounds (enemy pilots with 5 wound points is pretty rare, but 4 wound points become fairly common later in game).

    For quick mech takedowns, I either core the torso with called shot if I can do it in one shot or take out the legs for more salvage if it's going to take 2 shots or more to destroy the torso.

    Alternative for quick/safe takedowns if you don't have the damage to take down mechs quickly (early to mid game depending on mission difficulty) is to target the side torsos. They generally have less armor and are relatively easy to hit with called shots. Ammo is also generally located there and you'll take out the attached arm. This will generally greatly reduce the damage potential of that mech and as a bonus destroying a torso results in a pilot injury. The drawback is that you'll lose a lot of salvage potential by doing this. Weapons get destroyed, less mech parts salvage, etc. But it's safe and allows you to take on more difficult missions early to mid game. Can be done relatively reliably with just Called Shot Bonus (relatively cheap to get).

    Combine that with takedowns and you'll often quickly take out a mech by incapacitating the pilot if you don't destroy the mech first.

    As to replayability, it all depends on how much you like the core gameplay loop (customization, experimentation, collection, field combat, etc.). I'm still playing in the same campaign despite finishing the story missions a few days ago. I want a Stalker and the random mech assignments in missions hasn't given me the opportunity to get one yet. AAAAUUUGGGHHHH! :D

    I'm also thinking about restarting the campaign at some point and seeing how far I can get using only light mechs or only maximum medium mechs. I really like the idea of the Locust M variant using LRMs, but by the time I got one, I wasn't using light mechs anymore.

    Regards,
    SB
     
  5. CSI PC

    Veteran Newcomer

    Joined:
    Sep 2, 2015
    Messages:
    2,050
    Likes Received:
    843
    Thanks guys.
    How much does reputation affect what can be found or price in the store/shop section in each region of the game?
    No reviews have really touched on this mechanism, and hopefully it has enough influence to make it worthwhile to chase particular themes for reputation, one review mentioned going pirate opens alternative quest paths-options but not much I can see has been said.

    Fingers crossed maybe they will add a NG+ mode.
     
  6. Gelanin

    Newcomer

    Joined:
    Aug 27, 2006
    Messages:
    94
    Likes Received:
    44
    Location:
    Norway
    As far as i know, it primarily allows some missions from that faction due to higher standing, and increases pay from missions, and you get discount from stores on planets of that faction.
     
  7. CSI PC

    Veteran Newcomer

    Joined:
    Sep 2, 2015
    Messages:
    2,050
    Likes Received:
    843
    So you did not notice it opening up more/better weapons in the store related to that faction-location?
     
  8. Gelanin

    Newcomer

    Joined:
    Aug 27, 2006
    Messages:
    94
    Likes Received:
    44
    Location:
    Norway
    I believe the planet tags decide what can spawn in the stores on the different planets.
    Rich, manufacturing, star league are 3 of them, but i think there was 1 more Tag that affected it aswell.
     
  9. AlBran

    AlBran Just Monika
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    20,082
    Likes Received:
    5,047
    Location:
    ಠ_ಠ
    Maybe Research? Could probably just dig into the data folder and check too. :p
     
  10. Gelanin

    Newcomer

    Joined:
    Aug 27, 2006
    Messages:
    94
    Likes Received:
    44
    Location:
    Norway
    Yes, i believe research was the 4'th one.
     
  11. iroboto

    iroboto Daft Funk
    Legend Regular Subscriber

    Joined:
    Mar 6, 2014
    Messages:
    7,041
    Likes Received:
    5,322
  12. AlBran

    AlBran Just Monika
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    20,082
    Likes Received:
    5,047
    Location:
    ಠ_ಠ
    I think I'm burnt out on the game. :p
     
    iroboto likes this.
  13. bgroovy

    Regular Newcomer

    Joined:
    Oct 15, 2014
    Messages:
    496
    Likes Received:
    347
    It's my Game of the Year. Haven't delved too deep into the Flashpoints, but overall it's just a tremendous game.
     
  14. AlBran

    AlBran Just Monika
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    20,082
    Likes Received:
    5,047
    Location:
    ಠ_ಠ
    ^ I should add that I have logged 700 hours according to Steam.
     
    iroboto likes this.
Loading...
Similar Threads - Battletech
  1. Gelanin
    Replies:
    10
    Views:
    2,086

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...