Battletech

Discussion in 'PC Gaming' started by RancidLunchmeat, May 22, 2017.

  1. RancidLunchmeat

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    Has anybody been keeping an eye on this? They've released some game play vids and are releasing a multiplayer beta the first week of June for Kickstarter backers. You can still get in on the Beta with a $60 "donation".

    It's a turn based strategy game, has the appropriate licenses and such so all of the classic mechs are in the game with their familiar load-outs.

     
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  2. iroboto

    iroboto Daft Funk
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    I've kickstarted, but generally speaking I try to stay away from the betas and news :) I only want the final product.
    Give me Jason blood to the moonnnnnn!!
     
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  3. AzBat

    AzBat Agent of the Bat
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    Heard about it & seen the video. Kinda interested. I used to play the original Battletech in college in the early 90's, but just a little bit. Hopefully you can still design your own mechs?

    Tommy McClain
     
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  4. iroboto

    iroboto Daft Funk
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    I think you can customize, but still limited by chassis as per standard Btech rule sets. I've never played the miniature game which this ruleset is based off, but I still assume weight is the main factor in determining customization.
     
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  5. AzBat

    AzBat Agent of the Bat
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    Cool. Yeah I designed my mech miniature on the Marauder which looked just like the Zentraedi Officer Battle Pod from my beloved Robotech.

    Tommy McClain
     
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  6. Cyan

    Cyan orange
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    first time I hear about this game but a turn based strategy game always appeals to me.
     
  7. AlBran

    AlBran Ferro-Fibrous
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    They're collaborating with Piranha for the mech models, so be prepared for a few changes to certain "unseen" mechs* due to all the legal shenanigans that came up in the 90s (it's a bloody mess).

    *Marauder, Warhammer etc.
     
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  8. RancidLunchmeat

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    From watching the vids, it looks like mech customization is going to be a thing, I think it's based on weight and heat just like the paper rpg the rules are based on. They made a pretty big deal in their last video (I think it's the one I linked above), about how they are tweaking heat. If I understood correctly, it sounds like they've added damage from overheating as opposed to just shutting down the mech for a couple of turns.

    I'm also not sure the scale of the game, I think the only thing they've showed so far is 1v1 PVP with each player having 3 mechs each.
     
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  9. iroboto

    iroboto Daft Funk
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    They've done a fairly good job in convincing me that this is like a modern day Crescent Hawks revenge. I'm not going to be crazy about the PVP aspect, I respect that it's there, but I know a lot of guys who play Mechwarrior Dark Age that would like it. I believe that ruleset doesn't allow for more than 1v1 PVP as well.
     
  10. RancidLunchmeat

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    Bah, more details on their kickstarter page:

    Mech & Mech Warrior visual customization
    Single player campaign mode + never-ending single player campaign
    Customizable mech loadouts and configurations
    User controls lance of 4 mechs (not 3 as I stated above)

    Why does everybody hate co-op players??

    Still itching to get my hands on that June 1st Beta though.. no NDA for the Beta, so I'll probably end up just waiting for reviews.

    https://www.kickstarter.com/projects/webeharebrained/battletech
     
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  11. RancidLunchmeat

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  12. AlBran

    AlBran Ferro-Fibrous
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    I have access, but I haven't gotten around to installing it. Might try it out on an older computer with an i5 750 and an HD6870.
     
  13. iroboto

    iroboto Daft Funk
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    Have access. It inusually like to just play the final product :). Once I play once I won't want to play through again. Usually :)
     
  14. RancidLunchmeat

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    Same here, although with the Beta being just multiplayer, I'd think you'd still get lots of mileage out of the campaign!

    Death from Above headbutt kill:
    https://streamable.com/yd4jx
     
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  15. iroboto

    iroboto Daft Funk
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    wtfffffffffff was that!
     
  16. AlBran

    AlBran Ferro-Fibrous
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    hm? It's a skirmish mode for now. They had to remove multiplayer for the time-being.

    P.S. it runs terrible at the moment (beta beta beta).

    Gameplay seemed fine for now. I thought it was mostly straightforward, but they do shove a manual.pdf in front of you too. Some things might not be fully implemented, not sure (pilot injury can happen, but has dubious effects). Hopefully, they have an in-game tutorial for the final release just to go over how the turn system operates as opposed to reading. I like to click things too, so I guess I discovered certain things about activating/deactivating weapons you want to be fired.

    I think it needs an ultra speed option for the A.I. turns since mech movement is naturally glacial. Lance vs lance can be kinda torturously slow when watching the computer.
     
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  17. RancidLunchmeat

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    I guess I don't know the difference between skirmish and PvP multiplayer?
     
  18. AlBran

    AlBran Ferro-Fibrous
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    Preview of customization from the PC Gaming show
     
  19. Gelanin

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    This launches today in 2 hours and 22 minutes, and i'm very much looking forward to it!!!!

     
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  20. Malo

    Malo Yak Mechanicum
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    Seems to be a lot of hype behind it and getting some decent previews. Hope it's successful and not mired down with lawsuits that every Battletech and derivatives seem to encounter.
     
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