djskribbles
Legend
It won't be 720p, but even if it were, that's not sub-HD.
It won't be 720p, but even if it were, that's not sub-HD.
I'm sure somebody "confirmed" this to be 1080p on consoles. I remember commenting on it after it was initially said to be 720/60p a while back.
I can find nothing. I think it was at e3.
Uh, no. IGN is comparing the PC version (running crossfired 7970s) with the PS4 version, where the PC version is probably the lead platform. Plus do we even know if the Xbox trailers were even being run on Xbox One hardware? The gameplay shown at E3 was running on PC.
Same here, he isn't saying that the game is going to run at 1080p either, but it sounds good to me that it can be better than 720p.I think he's saying 720p is false, using the updated tweet as confirmation that it's running at higher than 720p in the ps4 dev environment.
I certainly hope you're not currently gaming on an Xbox360 or PS3 right now, because that too is skimping too much. Those must look absolutely horrible on your HDTV.
So the only real question left is Why do you then skimp on the gaming device connected to that 65" HD TV? You should obviously be gaming on a PC then. Anything less is a choice made by yourself to skimp.
Let's not bring other games into this. You're comparing two unfinished games with very limited footage. Plus I think it's subjective which game looks better.Has EA DICE announced what native resolution BF4 for Xbox One will run in? Based on the graphical quality of Drive Club versus Forza 5, it seems Xbox One inclusion of hardware tiling (as opposed to software tiling) seems to make a difference, despite having a gpu with inferior peak computing performance.
It seems like what's going on, most publishers are mostly working with dev kits and running games through PC at console-level specs. They've been doing it all in an effort to hit the ground running, just in time to get their games out for the new consoles' launch window.I have this gut feeling that the PS4 and XB1 BF4 code are far behind in development. I wouldn't be surprised if the actual game at GameCom are actual PC wares, just running at lower IQ settings, with PS4 remotes. Don't believe me!?
Here are some recent developments from other 3rd party developers at GameCom, from overheating to crashes.
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http://www.videogamer.com/xboxone/t...ked_30fps_with_ps4_and_xbox_one_the_crew.html
BF also has close corridor fighting. Try to get your bearings in a busy, crowded battlezone surrounded by enemies...you need temporal resolution in that case.
BF has every different scenario. They need to make a compromise. 720p with decent AA is good enough for everyone except the sort of people who are so good and dedicated, they ought to be playing on PC at 2560x1440 16xMSAA.
or maybe adopting adaptive resolution? keep most of the time 1080p 60fps, drop to 720p or lower on super crazy moments
If you pare back the graphics and destructibility, maybe, depending on what the bottleneck is. People are comparing BF4 to KZ, but the latter has no environment destruction from what I've seen. It's not a like for like comparison and people's expectations are unrealistic because they're not factoring in what the games are doing - just going by some raw numbers.That is true. That is why I said it depends. So solution to this problem is 1080p/60Hz, right?
The whole notion of resolutions is pretty much dead anyway. Deferred rendering sees lots of buffers of lots of different resolutions. I recall an old topic about this where I talked about 'opaque geometry' resolution. Both consoles have hardware to support native 1080p UIs on top of whatever assortment of mixed buffer resolutions underneath. AA is nigh impossible to quantify with mixed modes and post-effect AAs. Various blurs confuse the matter moreso. The whole structure to IQ analysis is falling apart. People should probably just give up on the numbers and go by sight. "This game looks sharp to me/looks soft/looks blurry". The numbers game is plain misleading (as they so often are, such as megapixels in cameras not being the best way to tell whether a phone takes good pictures or not).or maybe adopting adaptive resolution? keep most of the time 1080p 60fps, drop to 720p or lower on super crazy moments
If you pare back the graphics and destructibility, maybe, depending on what the bottleneck is. People are comparing BF4 to KZ, but the latter has no environment destruction from what I've seen. It's not a like for like comparison and people's expectations are unrealistic because they're not factoring in what the games are doing - just going by some raw numbers.
I can accept a desire to express a want for higher resolutions, but the game comparisons need to be left out of it, comparing two unfinished games with different requirements, one a cross-platform and the other an exclusive...it's a pointless exercise.
The whole notion of resolutions is pretty much dead anyway. Deferred rendering sees lots of buffers of lots of different resolutions. I recall an old topic about this where I talked about 'opaque geometry' resolution. Both consoles have hardware to support native 1080p UIs on top of whatever assortment of mixed buffer resolutions underneath. AA is nigh impossible to quantify with mixed modes and post-effect AAs. Various blurs confuse the matter moreso. The whole structure to IQ analysis is falling apart. People should probably just give up on the numbers and go by sight. "This game looks sharp to me/looks soft/looks blurry". The numbers game is plain misleading (as they so often are, such as megapixels in cameras not being the best way to tell whether a phone takes good pictures or not).