I have nothing against adding optional VOIP to BF3, but lets not use VOIP on Xbox live as an example of a pleasant experience... in *any* respectVoice chat works amazingly well on Live.
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I have nothing against adding optional VOIP to BF3, but lets not use VOIP on Xbox live as an example of a pleasant experience... in *any* respectVoice chat works amazingly well on Live.
I have nothing against adding optional VOIP to BF3, but lets not use VOIP on Xbox live as an example of a pleasant experience... in *any* respect![]()
Oh I do, but the existence of another cesspool of humanity doesn't excuse the first (Live)You should play some Dota 2 beta with headphones on. Live will feel like Church in comparison!
I have nothing against adding optional VOIP to BF3, but lets not use VOIP on Xbox live as an example of a pleasant experience... in *any* respect![]()
All of the above. Poor quality on all codecs, excessively high latency and no one I want to talk to on there anyways; I'll take Mumble with friends any dayWhat part of the XBox Live VOIP do you not like? Is it the quality of the general Game VOIP Codecs? Is it the quality of the Party VOIP Codecs? Or is it all the prepubescent players shouting you can do without?
Hahaha. The problem is metro though, not the patch. It's a totally stupid map even pre-patch. As discussed earlier in the thread, people pretty much already only played it to farm XP anyways. Now at least hopefully it'll be quicker for them so they can get back to playing the actual gameAdvanced metro tactics: suppression.
Its really sad what they have done.
These are piss poor reasons. Voice chat works amazingly well on Live. BF3 is ass backwards. No BS excuses needed.
From a reality standpoint, the suppression mechanic for the LMG in BF3 is superb.
BF3 just shows that when properly implemented in a game, it isn't particularly fun.
perhaps you have the wrong mindset ?.as you simple don't get points when using it
And at the end of the day, isn't that part of the Battlefield series appeal? Is that it attempts to more accurately portray real life than some of its competitors? Suppressive fire has always been something that hasn't been done well by any game. This appears to come pretty close, but still has some flaws. But that's mostly due to a compromise between gameplay and realism (where one bullet doesn't result in a takedown in most situations regardless of where it hits you).