Fair enough; I'm just surprised you die so often after spawning then (1/3 of the time seems like a lot!). Normally there are only a few players at a given point on those huge maps so even if I spawn on a point that is actively being captured or on a squad member that is near enemies, I rarely die right away. Then again, I do try to avoid spawning on friendlies who look like they are within seconds of death anyways
You may be a better player than me.
Frankly speaking, RPGs should not be nerfed. If a sniper can kill a guy from a distance, whats wrong with RPGs? If an RPG is good at cleaning off a squad hunched together, just like a grenade, then why not use it?
I'm not against using RPGs against infantry but there ought to be a distinct penalty for that versus aiming for a tank. Right now the reload time is not long enough, you have enough ammo and can still move fast enough that RPGing infantry is recommended. Your average Bazaar game is 50% engineers firing RPGs at the alley way flag point which vehicles can't even get into. You don't need to nerf the damage directly vs infantry, change how the game rewards you for choosing to fire at vehicles instead. Having said that I agree with Andrew that short of a direct hit an RPG should cause minimal damage. I also think it should be harder to be accurate with it which would improve infantry chances.
I know it is abused, but personally,I feel more wrath towards snipers, since you can't even tell where they are! At least , with RPGs, you can clearly see a trail of smoke, exactly pin pointing to the spammer's position. Its not as if RPG guys are invincible.
Both classes with that loadout pose a similar issue. They are capable of devastating single-shot casualties (infantry and vehicle respectively). People need to learn to spot. I almost always spot before I fire, even when going against assault 50 feet away from me. If I miss or he goes into cover and tries to flank my team mates can see him. Perhaps there should be a Spotter ribbon and medal to get more people to spot the enemy :|. In some maps (like Domavand Rush, Wake Rush) I often spend two minutes at a time prone just spotting the incoming wave.
On another note, I think the best way to level up quickly is to play as medic in a 56/64 player Conquest on Metro. Just stay at a choke point and keep throwing med kits and keep reviving every sucker that dies and watch the points roll in without firing a single shot ! Its a very amusing way to enjoy the chaos that ensues there !
Yes, 64 player Metro is a riot. Not just revive ribbons though, you can climb your grenade/handgun kills because of the enemy density. Shouldn't be allowed on ranked servers anyway.
How is the leveling compared to the release version? I have been sick lately but hope to play some in the near future. One of my biggest gripes is I don't get to play as much as I would like and the leveling/unlocking is... annoying. Ok, it is the #1 reason not to play for me. With the CoD games I always felt like the unlocks were like crack. With BF3 I feel like I entered the despicable world of MMO grinding + it sucked that great teamwork combos (e.g. SOFLAM with JAV) were unlocked stuff. Grrrrr
So has this changed some?
Mostly the first 5 or so levels lets you unlock what the game has to offer. From that point on it's just new cammo/weapon/accessories. You should be able to go up a level per match if you play from the start on 64 player servers. Of course, if you only play to get unlocks then yes, it will be annoying.
That reminds me:
If you apply for the Beyond3D platoon, post here what your BF3 name is so that we know it's you and not some random BF3 person that never visited B3D (those are nasty)
We currently have two guys waiting to get in but I don't recognise their names.