Battlefield 3 announced

Hey I remember there was a B3D platoon during the beta. Whats it called? What purpose do Platoons serve?

It's called Beyond3D, basically let's you see agregate stats and have a (facebook) wall and generally have a group of people with shared interests you can befriend and play with.
 
There are a LOT of great things about the game but the things that I find missing the most is the communication.

The lack of built in voice chat is just crippling for team strategy. It just it. The chat window is hard to follow and you're basically stuck with hoping the team/squad has the same thought process as you.

If there is one thing I'd like to see implemented is built in voice chat with your team. That would really turn the gameplay around.

I agree completely. The squad mechanics are better now but the lack of native voice coms, incomplete q-rose (they're making it better in a future patch), and lack of post-round chatting means the game can become quite solitary.

ETQW also shipped without built-in voice coms and suffered for it. The official line was that the (closed) beta testers didn't think it was worth it with Ventrilo, et al but they ended up creating voice coms from scratch and including it on patch 1.5. By then the game was hovering around 1 500 players.

BF3 is never going to fail but I agree with you: this is the single most important feature the game is missing.

Btw Andrew, you can always turn it off or mute individual players.

The first problem leads to the second, without built in voice, the Commander role would not be as effective and clearly the role is not impletmented.

This I don't think it's important. I never enjoyed the commander role in BF2 myself. I get how some would find it appealing but I'd rather have ETQW's deployable or objective systems.

I was hoping for an evolved BF3. What I got instead is a mix of CoD with BF elements. It'll still be my goto MP game but it could have been so much more.

I disagree. It has some CoD elements but this is a BF game throughout. Only check Conquest/Rush + 32/64 player servers in the filter and you never see CoD gameplay.
 
This I don't think it's important. I never enjoyed the commander role in BF2 myself. I get how some would find it appealing but I'd rather have ETQW's deployable or objective systems.

The commander role, when execute right, did a good job of providing a macro perspective of the battle and could lead to very dominating one sided wins. I enjoyed it a fair bit and as I improvded in the role, so did my win percentage. I wouldn't put it over built in voice though. It's not nearly as critical.

I disagree. It has some CoD elements but this is a BF game throughout. Only check Conquest/Rush + 32/64 player servers in the filter and you never see CoD gameplay.

I only play 64man conquest. What I mean by CoD elements are what you mentioned before. The lack of communication quickly leads people to playing for themselves, preserving their K/D and not willing to risk their life to complete the objective.

New comers to the series need to be talked to and made feel comfortable to focus on the TEAM first. With little to no communication they tend to not evolve their mindset and likely not getting the best out of what BF series offers, great teamplay.
 
Even after opening all ports and disabling UpnP and entering Gogle DNS server settings and everything else like AVirus and Firewall stuff, I still get "Game Disconnected: Could not join server"

Everytime I sit down to play some, it takes about half an hour just to get into a game and it tunrs out that its not the gamemode/map of my choice an I give up. :rolleyes: Oh ! And Quick match never works for me !
 
^^ same with me.

but i usually fixed it by spamming the join button. Then on task manager the BF3.exe will shown, then closed, then shown (keep repeating like that by itself). Then after a while its start loading.

ew comers to the series need to be talked to and made feel comfortable to focus on the TEAM first. With little to no communication they tend to not evolve their mindset and likely not getting the best out of what BF series offers, great teamplay.

but its also hard for old player to do teamplay in BF3. Its much easier in BFBC2 where you have yelling action and big icons telling the Point of interest.
 
The commander role, when execute right, did a good job of providing a macro perspective of the battle and could lead to very dominating one sided wins.

That's partly why I didn't like it. It often meant a single player dictated how a round ended. I would prefer to have distributed responsibility like convert ops-only objectives in ETQW so snipers don't turn into hill-humpers for 30 mins. Or how spawn-waves meant medics/revives were much more important. BF tickets are a good incentive in theory; in practice the ticket penalty looks much less important to someone that sees the team "still" has 150 tickets so most people end up not bothering. If they can't coordinate with a couple of guys on their squad, they can't see the bigger ticket picture.

I only play 64man conquest. What I mean by CoD elements are what you mentioned before. The lack of communication quickly leads people to playing for themselves, preserving their K/D and not willing to risk their life to complete the objective.

Well, I see what you're getting at and I suppose better coms would help but I wonder just how much change it would make for players that start the game with the intent of improving their K/D ratio.

New comers to the series need to be talked to and made feel comfortable to focus on the TEAM first. With little to no communication they tend to not evolve their mindset and likely not getting the best out of what BF series offers, great teamplay.

*nods*. Having said that, I think the game is great as is. I'm also happy that CoD8 has many more players because it keeps most K/D whores away. I'm hoping we'll see a "care package" in a few months that brings more team-play oriented aspects to the game though and of course, moar maps. SDK would be nice (*hint for repi*), I'd probably get back to mapping if that were the case.
 
regarding metro - falling into the ground... still happens.

In conquest mode, a Spawn beacon near C will let you walk under the map.
You can't kill anyone (yay for that part of the collision detection working) but you can capture points.

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Btw Andrew, you can always turn it off or mute individual players.
Oh I'm well aware and that was what I was saying - I would immediately turn it off entirely. i.e. I'd be one of those "annoying" people who you try to talk to and tell me what to do and I don't have voice on ;) In other types of games voice with the whole team is critical, but frankly I don't really care about other people in Battlefield that I don't know. Might as well be better bots as far as I'm concerned. Harsh, I know, but I'm there to enjoy some gaming time with my friends, not try and go for the best stats ever. [Aside: in a game that allows joining arbitrary servers and forming arbitrary teams stats are pretty meaningless anyways. And rightfully so... who cares.]

But like I said, I can understand why some people want it. I definitely use voice chat a lot in games like DOTA2, HoN, etc. In the mean time though I'd suggest just finding a server with an associated VOIP channel and join that. The real advantage of dedicated servers is that you can get to know the community on one particular server which makes it even more fun :) Maybe we should have a Beyond3D VOIP server...

Honestly if I had one complain about BF3 (which I still think is far and above the best multiplayer FPS game ever) it would be the class balance. Particularly on B2K and other fairly quickly-spawning vehicle maps the vast majority of people just have to be engis to be practical. Since none of the other three classes have any reliable way of dealing with vehicles, you simply need engineers. That in and of itself isn't a problem, the real issue is that engi weapons are only very marginally worse than assault weapons, meaning that the "role" of assaults on B2K and similar maps is pretty limited. Support and snipers are all but irrelevant... 1-2 of each is more than enough to cover any useful roles that they have.

Now I like engi, but it's getting really boring being engi all the time. Still, when I switch to another class, I'm vastly less effective because half the time you just get killed/pinned by a vehicle. Even if you get in a vehicle yourself if you don't have the ability to hop out and repair then you're needlessly crippling yourself.

Anyways it's not the end of the world, but class balance could use some work on the more vehicle heavy maps. I think a slight nerf to the effectiveness of engi guns especially at mid range (or a buff to assault rifles) would go a long way to introducing a more useful "counter" to the fact that 90% of people are engis. A more drastic change would involve spreading out a few of the other anti-vehicle weapons (say giving mines to a different class or something), but that's probably too risky at this point.
 
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regarding metro - falling into the ground... still happens.

In conquest mode, a Spawn beacon near C will let you walk under the map.
You can't kill anyone (yay for that part of the collision detection working) but you can capture points.
ACtually, you can kill people, because if they stand still the bottom of the model's feet is actually a tiny bit under the floor. It isn't as easy as it was in the beta though.

Sucks when recons put radios under ground and everybody spawns there.
 
They should have more tightly defined out-of-bounds regions in the maps.
 
You can save your BF3 folder, instal Origin on your new OS, start your BF3 download, turn off Origin and replace the BF3 folder it created with the one you saved, then start up Origin again and it will be good to go in a moment.
 
I believe there's an option in Origin somewhere to not delete "installers", which sounds related. Might not be possible once you have already downloaded it though and don't know how it works (or doesn't) with patches. Man I wish BF3 was just on Steam... oh well.
 
I believe there's an option in Origin somewhere to not delete "installers", which sounds related. Might not be possible once you have already downloaded it though and don't know how it works (or doesn't) with patches. Man I wish BF3 was just on Steam... oh well.

I've had no problems basically copying folders from steam and origin and running the games later.
 
same, i even installed via DVD to a remote file share ( the PC i want to play it on which doesn't have a dvd drive) and then origin picked it up almost straight away.
 
Yeah it definitely works with Steam most of the time (that's what I do) although it occasionally will decide to just redownload something regardless of what you do. That said, I don't necessarily trust Origin yet to do it properly - i.e. make sure to (re)run installers like MSVC redist, DX, etc. when necessary. But hey, if it is confirmed to work with BF3 at least, that's all that matters :)
 
Yesterday I've played 'Back to Karkand' maps and best part of it was driving little Caterpilar/Bobcat loader straight into Hotel flag on one of conquest maps, killing everyone and taking that point! Best vehicle in this game for sure! :LOL:
 
Turns out theres a nice use for the bobcat. You can move wrecked vehicles with it. Saw someone using it to clear the smoking remains of a helo off Wake Island runway so the planes could take off yesterday. Was very surreal.
 
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