I see more value in modding single-player games for a custom offline experience. For an online game with Battlefield, which I guess they're saying will have a better single-player component this time around, you can't really do any modding unless it's a total conversion or a completely different branch of the game, with its own servers, and a fractured player base.
I know Counterstrike started as a mod, but that was ages ago, when you could make a quality mod much much faster than you can now. I'm sure Dice could provide modding tools. The question is whether the community would be able to deal with the complexity of the game engine and come out with anything worthwhile in a reasonable time frame. I'm sure the community could make something, but it's a question to Dice as to whether they feel it's worthwhile to develop a toolset for modders, or put those man hours into their game. I can see both points of view.
I know Counterstrike started as a mod, but that was ages ago, when you could make a quality mod much much faster than you can now. I'm sure Dice could provide modding tools. The question is whether the community would be able to deal with the complexity of the game engine and come out with anything worthwhile in a reasonable time frame. I'm sure the community could make something, but it's a question to Dice as to whether they feel it's worthwhile to develop a toolset for modders, or put those man hours into their game. I can see both points of view.