expletive said:
Is the main idea for using so many buttons in an RTS to quick-select 'squads' that youve defined?
If so, that could be fairly easily mimicked by using a single button to open a list of all squads and then scrolling through them no?
Not just squads, but some units have a list of abilities, also you have various movement, attack commands etc.
Use war3 for example and each race has about a dozen different unit types, each building has several different build orders, heros have up to 4 of their own abilities + up to 6 items.
In an average game, I will have 3 or 4 unit groupings, 2 or 3 heroes, tab key to cycle units within grouping. That's 7 keys right there, then you have the hotkeys for the heros and units special abilities (lets say you reuse (not really my preference tho) and you limit that to 4 total then 6 more for items, plus the hotkeys for the normal abilities (attack, move, stop etc), then you have the build order hotkeys.
If using menus was efficient, you wouldn't need any hotkeys because you could just point and click. I could see using an analog stick to select groupings the way you select elementals in kameo (push down right analog, and direction), but defining the groupings might be a bit of a problem, I guess the solution would likely be predefined by comp (ug).
Being able to issue commands without delay is pretty important in an rts if you want to want to play at a high level. I'm not saying they can't create a system where you can issue those commands, I'm saying they can't do it where you can issue those commands quickly. If mouse and keyboard is going to be required to play well, why would you buy the console version? Wouldn't it be smarter to buy the cheaper pc version?
Meh, I enjoy my xbox360, but I think its safe to say I will never buy an RTS for it.