than a pussy batman
would'nt that be catman ?
than a pussy batman
would'nt that be catman ?
plus the consolitis evidenced in health regen, lack of vertical gameplay, slow enemy reaction times and movement speeds which culminates in lower difficulty. Using a mouse on those games is like God mode.
Where does this menu screenshot com from? The game hasn't been released yet.
None of the AA options includes MSAA? Seems pretty odd considering DX11.
Along with the usual variety of PC enhancements, such as higher-resolution textures, more detailed models and higher screen resolutions, Batman: Arkham City also makes use of NVIDIA’s Coverage Sampling Anti-Aliasing technology to improve image quality by smoothing-out jagged lines to a superior degree than standard Multisample Anti-Aliasing is capable of without introducing a large performance hit.
So the game supports MSAA?
CPU: i5 2500k @ 4.5ghz
GPUs: 2x AMD 6950s @ 900/1350
DX9 - 2048x1152 - 8xMSAA - Everything maxed - Physx off
DX11 - 2048x1152 - 8xMSAA - Tessellation Normal - Everything maxed - Physx off
My AMD card(6950) in DX9 with 8xMSAA enabled.
in DX11 with 8xMSAA enabled.
Specs:
2500k @ 4.5 Ghz
8 GB of RAM
Vertex 2 SSD
Nvidia GTX 570 @ 900/2050 (285.79 drivers)
Settings: Max everything, DirectX 11, 8x MSAA, Physx OFF, Vsync off
Minimum: 0
Average: 38
Maximum: 58
running i5 760 @ 3.8ghz
8gig ram
2 regular gtx560 1gig cards (1 dedicated to physx = High)
1080p/DX11
everything set to max except Tesselation is normal, and using FXAA (currently on medium, tried it on high and it didn't seem much different at all)
min fps = 1
max fps = 60 - vsync'd
average is 35
MSAA (2x/4x/8x) along with FXAA is supported as well as nvidia's CSAA.. Dx11 performance is crap though..
Our testing rig is a beast, so I max out every available feature on every PC game I test and go from there. I also enabled the 3D effects, because they were an obvious selling point for NVIDIA. This was one of the first games that crushed our system like a can; I was pulling around 20 frames per second at 1920x1080 resolution, with all the DirectX 11 and PhysX options turned all the way up. Clearly, things needed to be adjusted.
Let's put it this way: if you've ever been interested in buying 3D equipment, or if you just picked up a 3D-capable monitor, I would start with this game.