hesido
Regular
When they turned on the lights, it looked like an actual set... Hot damn!..
I agree with the concerns of tech demos not making it into a game, but Quantic did a good job of translating their "casting" tech-demo to heavy rain.
Also, the fact that we only need so much detail when you have characters up-close, and that we now have tesselation, characters far away may not need to be that much detailed, and even it may fall back to lower quality animation for those, that puts less strain on the GPU. That's of course only one part of the equation, but it may help a great deal. Their renderer seems to cope with different lighting conditions well, if they haven't baked stuff in for both scenes (like how MGS Phantom Pain can change time of day with exact same assets.)
And I don't agree with people telling QD to start doing movies instead. What they do is different, and I personally like it, we've got enough of other stuff already. It's not as if because they do such games, there are less games that you'd want to play.
I agree with the concerns of tech demos not making it into a game, but Quantic did a good job of translating their "casting" tech-demo to heavy rain.
Also, the fact that we only need so much detail when you have characters up-close, and that we now have tesselation, characters far away may not need to be that much detailed, and even it may fall back to lower quality animation for those, that puts less strain on the GPU. That's of course only one part of the equation, but it may help a great deal. Their renderer seems to cope with different lighting conditions well, if they haven't baked stuff in for both scenes (like how MGS Phantom Pain can change time of day with exact same assets.)
And I don't agree with people telling QD to start doing movies instead. What they do is different, and I personally like it, we've got enough of other stuff already. It's not as if because they do such games, there are less games that you'd want to play.