Avatar: Frontiers of Pandora [XBSX|S, PC, PS5]

The division did not look like its reveal trailer.

This is exactly what I said same for the division than Watchdogs. I am pretty sure Star Wars will run like the trailer on a 4090 for example or a 5090 if needed. But since 7 years Ubi games aren't subject to massive downgrade, console player just need to know this running on a high end PC. Star Wars will not look like this on PS5 or Xbox Series.

EDIT: The Division is a 2016 game and since then Ubi Soft learn the lesson and try at "worst" to run realtime trailer on the best PC configuration of the market. A few people just need to understand consoles are not a 4090 and PC player understand.
 
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This is exactly what I said same for the division than Watchdogs. I am pretty sure Star Wars will run like the trailer on a 4090 for example or a 5090 if needed. But since now 7 years Ubi games aren't subject to massive downgrade, console player just need to know this running on a high end PC. Star Wars will not look like this on PS5 or Xbox Series.

EDIT: The Division is a 2016 game and since then Ubi Soft learn the lesson and try at "worst" to run realtime trailer on the best PC configuration of the market. A few people just need to understand consoles are not a 4090 and PC player understand.
Ok I misunderstood you and confused the post @Jupiter made as coming from you. I thought you were saying only WD was downgraded and the Division looked the same. I do think the gameplay trailer here is legit. The other of the 2 trailers though clearly has some scenes that are not rendered in realtime. Though Ubisoft does state it’s a mix of gameplay, cinematic and in engine footage.

The star wars trailer I think was about as representative as CG though.
 
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Ok I misunderstood you. I thought you were saying only WD was downgraded and the Division looked the same. I do think the gameplay trailer here is legit. The other of the 2 trailers though clearly has some scenes that are not rendered in realtime. Though Ubisoft does state it’s a mix of gameplay, cinematic and in engine footage.

The star wars trailer I think was about as representative as CG though IMO.

Imo this is just the same engine running on a 4090. There are multiples realtime weakness like shadow popin in vegetation when using the speeder probably some screen space shadow or cascaded shadow maps problem. Asset aren't CGI level too. The animation of the vegetation is like all games since last gen.

After maybe they won't reach the target on 4090 and there will be a downgrade but I expect it to not be the same magnitude than the Watchdogs one or The division. The game is far from release. We will have a better idea next year.
 
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Imo this is just the same engine running on a 4090. There are multiples realtime weakness like shadow popin in vegetation when using the speeder probably some screen space shadow or cascaded shadow maps problem. Asset aren't CGI level too. The animation of the vegetation is like all games since last gen.

After maybe they won't reach the target on 4090 and there will be a downgrade but I expect it to not be the same magnitude than the Watchdogs one or The division. The game is far from release. We will have a better idea next year.
My mistake again on Star Wars! I didn’t realize a new gameplay trailer had released. My comments were based on the reveal trailer. When I get home I will check out the new footage.
 
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Kinda sad how much of the game loop is celebration of violence.
Maybe you should watch marketing presentations like i do, without audio.
After watching the first video posted here again, with german comment, it sounds artificially excited but also bored to death.
It becomes nonsense. So any violence shown has no reason. I don't remember the movie well, because i fell asleep. Idk why earth military would invade some alien world, or why the mountains on this world levitate in the air.
Even as a kid this would have been way too much nonsense for me. 2001 or Planet of the Apes rocks, but this? No thanks. No killing for reasons which do not make sense. Felt much, much better without audio.

But i often think about a replacement of violence in games in general. Not because i'm so pacifist, but because i hope to find new mechanics. Shooting everything that moves can't be everything.
Big reason why i liked the Penumbra game so much. It felt like a typical narrative FPS of the time, but i had no gun and could not shoot anybody. And i never missed the gun in this game.
However, it was not without violence. It was just swapped. Instead executing violence, i have experienced and feared violence.
Maybe, because SimCity is not for me, there is no way around violence.
So let the blood spill. But give a good reason for it, ideally before firing the first shot.
 
Tons of Farcry incluence there. That's not necessarily a bad thing though, and the story and setting look far more compelling than any recent Farcry while the visuals are stunning. This is a definite buy for me assuming they don't screw up the PC implementation.
 
Ubisoft sponsored many indie titles which are more philosophical and cerebral.
There was a great chance (within the Avatar universe) to discuss other options against violence, than more violence.
There's a reason they do it with indie titles, and not massive budget AAA ones. These need to sell *extremely* well to justify their budgets. 'Cerebral' games dont have that kind of mainstream appeal, outside maybe some rare exceptions.
 
Interesting that people love foliage and grass and trees and automatically are wow'd by it. That's an environment and one that focuses on art direction. The game looks pretty for it's environments but I prefer the near photoreal self-shadowing environments of games like Starfield or CP2077 OD. I like the photogrammetry environments.
Yea, I think we are naturally drawn to beautiful nature landscapes, something ingrained in humans lol
 
Doesn't make sense to always have full resolution reflections done by RT, just a waste of resources. This is clever optimization that makes RT efficient on a wide range of hardware.

I would have thought you target RT where SSR falls apart.

Devs are going to have to start setting away from SSR as it's starting to stick out like a sore thumb now and will only become more obvious as the gen progresses.
 
I would have thought you target RT where SSR falls apart.

Devs are going to have to start setting away from SSR as it's starting to stick out like a sore thumb now and will only become more obvious as the gen progresses.

The vast majority of gamers aren't going to care, because the vast majority of gamers have no clue what screen space reflections are, let alone ray tracing (or any other GPU feature rich enhancement or post processing effect). As long as the game is pretty, which Avatar FoP is, these minor IQ issues/blemishes aren't going to take away from that.
 
I would have thought you target RT where SSR falls apart.

Devs are going to have to start setting away from SSR as it's starting to stick out like a sore thumb now and will only become more obvious as the gen progresses.
Reflections, along with shadows, have always been one of the first sources for PC gamers to reduce graphics in order to gain performance. Or in other words - top notch reflection quality is not typically considered a high priority in what gamers are looking for in the overall graphics package.

Understandably so, in my opinion.
 
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