There is still polishing to be done. The game faces big challenges because of the verticality and the possibility of flying in the jungle environment with lots of trees. I'm particularly bothered by the many pop ups, the low LOD stage of trees when flying, the low resolution clouds and the strange lighting in places when flying. I don't like the flying in the videos at all graphically.
Flying in Horizon Forbidden West didn't look the best in places with lots of deciduous trees either. It is very difficult to make such a scenario work very well.
In contrast, some ground scenes look good. The asset quality from close is not the problem. With the dynamic day and night changes, there are also times of day where it looks worse. In reality, it also looks boring when the sun shines directly from above.
The game will also use raytracing GI; shadows and reflections. I am curious how it will look an a high-end-pc in the end.
The gameplay might appeal to me but the scenario doesn't. It's not just that Ubisoft always brings similar games. From Sony also comes out almost only the same. Many franchise games, third person, cinematic etc.