I hope Tom (of Toms hardware) will decap a 9700 pro and a 9500 to at least shed some light on whether or not they're the same die.
RussSchultz said:And you're making this guess solely on the thought that any yeild fallout for 9700 is a good 9500?
Humus said:don't know anything about the R9700 yields, so let's just pull a number out of my ass , I think it's realistic that say 40% of the chips are fully functional, and 30% are flawed in such a way that they can be used as a R9500
Entropy said:If the reports of 4 pipes, lower GPU clock and 128-bit bus are all true, the 9500 will be less than half 9700 performance.
In which case the price will have to drop quite low (and where would that put the 9000?), or the 9500 will find itself underperforming the new 4200s significantly in most cases, and still cost more. Not a splendid market situation either way.
demalion said:Entropy said:If the reports of 4 pipes, lower GPU clock and 128-bit bus are all true, the 9500 will be less than half 9700 performance.
I don't think this statement is accurate considering
1) the 9700 Pro would spend quite a bit of time waiting for data from the system for most of the systems where people might cut corners and get the 9500.
2) it ignores the part of the functionality, I'd think geometry handling for example, that is not directly tied to the number of pixel pipelines and not primarily limited by the memory bandwidth.
In which case the price will have to drop quite low (and where would that put the 9000?), or the 9500 will find itself underperforming the new 4200s significantly in most cases, and still cost more. Not a splendid market situation either way.
- snip! -
Slower than the 4200? Where do you get the certainty of that? I've asked the question before about where the 9500 would fall based on comparisons to the 9000 Pro, and my own opinion is it would compete well with the 4200 atleast...why do you think otherwise?
Well, why would the 9000 Pro have to drop in price? For the other features the 9500 brings to the table, we know pretty solidly that it should always be faster than the 9000 Pro...enhanced "bandwidth" usage should help even when the similar pipeline situation is limiting both, but we know that the number of TMUs isn't an absolute indicator of relative performance, correct?
Entropy said:I don't particularly care much about the fate of the 9000 prices.
Entropy said:They weren't particularly for the 9000, and price positioning is even more treacherous ground. I think we should tread carefully.
Entropy
DaveBaumann said:Entropy,
For starters, if you haven't already I'd recommend looking over our 9000 PRO review as it directly compares against a 8500. Its surprising how close the 9000 is in many cases, however in SS and Quake3 based games, that rely heavily on multitexturing it does drop back a little. However, 9500 does have better Z buffer opimisations - I'm going to be interested to compare 9000 and 9500 at equal clocks if they are similar configurations.
However, the real importance here is the effect of AA and Aniso filtering 9500 will have. While GF4 4600 will scale quite nicely at high resolutions, its AA and Aniso is nowhere near as useful in gaming situations. The fact that R300's AA is fillrate free and compressed (meaning it much less bandwidth dependant) will be a big factor.
Ichneumon said:Keep in mind that the Radeon 9000 performance differences to the 8500 have a lot less to do with the lack of a 2nd TMU on each pipe that it does with the fact that it it only has 1 vertex shader where the 8500 has two.
Entropy said:I have read it! How can you doubt me so?
Entropy said:I still stand by that in many (most?) fillrate limited cases, the new 4200s may well edge ahead of the 9500.
Entropy said:I'm not convinced that an R9500 will be faster than a 4200 in AA.
DaveBaumann said:Entropy said:I'm not convinced that an R9500 will be faster than a 4200 in AA.
Well, dependant on resolution and AA depth I am. 4X AA on GF4 Ti 4200’s are totally bandwidth dependant and the second TMU really isn’t doing anything here. The fact that the colour buffer is compressed with R300 makes for a massive difference.
Entropy said:Something is bound to give in that product line, and my prediction would be for it to be the 9000 series being either squeezed down or out. If ATI won't do it directly, the market will do it for them.
Entropy said:Comparing with the Matrox Parhelia is irrelevant, both from technical and market perspectives.
I don't particularly care much about the fate of the 9000 prices. It was a side comment (in parenthesis, even) so I condensed my quotation, that's all.
The 9500 should be roughly equivalent to the 9000 in therms of fillrate, with some advantages here and there. The main differentiator between the two will be the more advanced 3D-features of the 9500.
It would be reasonable to assume that ATI would charge a decent premium for that. On the other hand, I doubt they will find many buyers if they place the 9500 significantly above the 4200 in price. Positioning vs. the 9000Pro is an ATI problem, not a consumer problem, since consumers are more likely to spring for the 4200 anyway, and that's really the relevant part to compare to.
Fillrate, while not a sexy parameter in these circles at the moment, remains the most important performance determinant for existing games,
and upcoming games where a mid-level card could be expected to serve for the next year or so. Pixel fillrate being more important than texel fillrate (according to my own, now outdated multivariate analysis even), but dual texturing is still a quite useful performance feature and is likely to remain so, again for the games these cards are targeted at. I doubt many (any?) of these games would benefit significantly from DX9 features. Ergo...?
Ichneumon said:With the 9000s much improved loop-back capability it isn't adding any *passes* to the rendering with its 1 TMU instead of 2, though it does add *cycles*. The 8500 can do 6 textures through 3 cycles, the 9000 needs 6 cycles to do that (inherited from 9700) but that still keeps everything in a single "pass". I think sometimes people don't take into account that TMUs are a lot smarter than they were back in the days of single vs. dual textureing. Back then 2 TMUs was 2 TMUs... you couldn't do multitexturing without 2. That isn't the case with chips today.
LeStoffer said:Oh, and one last thing: Remember that the 9500 should have the vastly improved memory controller from the 9700. It's fairly important to the 9700's success, me thinks.
Sabastian said:LeStoffer said:Oh, and one last thing: Remember that the 9500 should have the vastly improved memory controller from the 9700. It's fairly important to the 9700's success, me thinks.
I read somewhere that ATIs new memory controller is similair to nvidias design. Is this accurate?