Unknown Soldier
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anyone know if these demos are DX9 or DX10?
US
US
So what's the API for it?It's using dedicated tessellation hardware, so I would not expect that one to work on any other hardware.
Ahh, and there's the real reason you're upset.- When Ruby unzips her top, her hand unzips it down to her waist but the actual zipper continues to sit on her chest.
So what's the API for it?
I bet they'll discontinue this tesselation thing after some time like they did with TruForm. Just when i started to like it (Serious Sam, some UT99 engine mods etc) they completelly removed it from drivers. I sure was pissed...
Tho new demos for the Radeon HD 2000 Series are out.
http://ati.amd.com/developer/demos/rhd2000.html
Only video streaming and HD download for now, hopefully they'll put the EXEs later.
and. . . .
Click here to Download HD version (13.2Mb)ATi Webpage said:Valve is pleased to announce that the next generation of facial animation technology for Source will be released in Team Fortress 2. By leveraging the rapid pace of advancement in PC graphics, videogames can now match and actually surpass the facial animation used in feature film and broadcast television production. We've released a video of this real-time, in-game, in-engine facial animation in action in support of AMD's launch of the ATI Radeon HD 2000 series. By running entirely on the GPU of the videocard, the facial animation not only looks dramatically better, but frees up the CPU to perform other tasks like physics or AI.
This technology is available to all Source engine licenses as well as MODs based on those games. For more information, please visit Steamgames.com
so that any 360 to PC ports are likely to take advantage of it. I don't know that (m)any PC games will take advantage of it, but it will almost certainly see more use than Truform.
Won't 360 porting effort depend more on the API than the hardware? Given that the tesselator isn't a standard part of DX10, how similar is the 360 API to whatever backdoor ATI is using for the R600? If they're sufficiently different then the underlying hardware may count for nothing.
Err, sorry? Thats Valves demo.Going over the fact that Gabe is involved in a hot case of passionate oral intercourse with ATi, and he`s not the one calling the shots...
Err, sorry? Thats Valves demo.
Hardware wise, the tessellator (or variants of it) is slated for the forseeable future.I bet they'll discontinue this tesselation thing after some time like they did with TruForm.
Personally I found the style to be pretty funky - although it wasn't quite cell shading, but certainly they were going for a toon look.The facial animation there was probably the best I've seen in a game. Now we just need to see it on a character that's not cell shaded
We only began to scratch the surface and that one bubbled up, so if we looked harder we can probably find a number more. We are aware of some more in the pipeline that will be using that, but we obviously can't pre-announce others tech. Of note though, Lucasarts did talk of their "Next Gen Star Wars" title at GDCE which was demonstrated on a 360 and also features the use of tessellation.I'm aware of Only Viva Pinata using the tesselator of 360.
Err, sorry? Thats Valves demo.
"You"? I thought you were talking about Gabe's apparent obsession with ATI, not Dave.Yes, it was, I didn`t state anything to the contrary. What I meant is that Gabe will do anything to please you, and he has been doing that for a long time...