Ati on Xenos

Discussion in 'Console Technology' started by pipo, Jun 10, 2005.

  1. ralexand

    Regular

    Joined:
    May 22, 2005
    Messages:
    438
    Likes Received:
    0
    Like you said, unofficial. I'm sure all of this is response to the e3 press conferences and the bad press that resulted from MS talking about velocity girl and not about the hardware.
     
  2. Inane_Dork

    Inane_Dork Rebmem Roines
    Veteran

    Joined:
    Sep 14, 2004
    Messages:
    1,987
    Likes Received:
    46
    I expect better efficiency on the RSX than for an arbitrary PC video card. So you're right in that.

    But some things inherently screw the efficiency up. Stencil only work, depth only first pass, shadow map generation and post processing are examples of work that is all one shader.
     
  3. a688

    Regular

    Joined:
    Apr 20, 2004
    Messages:
    359
    Likes Received:
    0
    ATI made the hardware (GPU) of course they want to say that their hardware is better. ATI != Microsoft and its ATI saying why their chip is better than nVidia's, only indirectly is it saying that Xbox360 is better than PS3.
     
  4. persiannight

    Newcomer

    Joined:
    Dec 30, 2004
    Messages:
    35
    Likes Received:
    0
    And the Sony Fanboys go crazy... seriously, if this was Nvidia who came out and said this stuff, ya'll be lapping it up like puppies...
     
  5. SteamedRice

    Newcomer

    Joined:
    Jun 9, 2005
    Messages:
    11
    Likes Received:
    0
    or there are some that think that BOTH are simply throwing doodoo in each other's face.

    Until the systems are out, its all PR and speculation.
     
  6. Edge

    Regular

    Joined:
    Apr 26, 2002
    Messages:
    613
    Likes Received:
    10
    > "Xenos can run at 100% efficiency all the time."

    Sounds to me he does not know what he is talking about. The biggest bunch of nonsense have ever heard about any chip, especially on a unified shader architecture, which means each shader has one execution unit not doing work each cycle to either accomodate a pixel or vertex operation, and not both. That's a huge chunk of your transistors doing no work each cycle. Maybe I'm missing something, how is that efficient? I guess efficiency is all based on how you can spin it.

    http://www.extremetech.com/article2/0,1558,1745060,00.asp
     
  7. Alpha_Spartan

    Regular

    Joined:
    May 26, 2005
    Messages:
    559
    Likes Received:
    10
    First off, this wasn't from MS, but ATI. Secondly, this is needed to balance out Kutaragi's "Xbox 1.5" bullshit-fest. I don't see anyone complaining when Kutaragi promises God-in-a-box.
     
  8. Jawed

    Legend

    Joined:
    Oct 2, 2004
    Messages:
    11,716
    Likes Received:
    2,137
    Location:
    London
    Edge, you're missing the fact that Xenos's unified architecture splits the texture units apart from the ALUs. So there's no idle texture units when ALUs are performing vertex shading, for example.

    Jawed
     
  9. gosh

    Newcomer

    Joined:
    Jul 20, 2004
    Messages:
    149
    Likes Received:
    0
    Oh ya! WOW! you say the biggest crap coming out of ATI by qouting Nvidia. How unbiased. LOL
     
  10. Rockster

    Regular

    Joined:
    Nov 5, 2003
    Messages:
    973
    Likes Received:
    129
    Location:
    On my rock
    That's incorrect. The same execution units can work on either pixels or vertices. Hence unified. Current designs have a specific number of execution units for only vertex operations and a specific number for only pixels ops. This leads to inefficiency in current designs if the ratio of vertex to pixel ops doesn't correspond with the ratio of vertex units to pixel units. A unified architecture is supposed to allow that ratio to be dynamic based on the workload and hence more efficient, among other things. It's obvious that no architecture can be 100% efficient, and is, as you say, "nonsense."
     
  11. gosh

    Newcomer

    Joined:
    Jul 20, 2004
    Messages:
    149
    Likes Received:
    0
    and you are an ATI engineer? this is next gen no?
     
  12. scooby_dooby

    Legend

    Joined:
    May 28, 2005
    Messages:
    8,563
    Likes Received:
    145
    Location:
    E-town, Alberta
    What's funny is it IS the games that matter.

    And they released 1 article, and 1 interview. Can you blame them after all the slander and mud-slinging from KK?

    And the idiot journalists that wrote dozens of articles about how the PS3 clearly had the graphical advantage?

    I don't blame them.
     
  13. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    Funnily enough, KK's never talked against XB360's gameplaying ability.
     
  14. blakjedi

    Veteran

    Joined:
    Nov 20, 2004
    Messages:
    2,985
    Likes Received:
    88
    Location:
    20001
    Except to say that x360 games will really be competing against PS2 games ;)
     
  15. EpicZero

    Newcomer

    Joined:
    May 18, 2005
    Messages:
    105
    Likes Received:
    1
    So, it would be ok if nVidia came out and promised how much better the RSX would be than the Xenos? :roll:
     
  16. Tap In

    Legend

    Joined:
    Jun 5, 2005
    Messages:
    6,382
    Likes Received:
    65
    Location:
    Gravity Always Wins


    if it were true..... sure. :p :wink:
     
  17. pc999

    Veteran

    Joined:
    Mar 13, 2004
    Messages:
    3,628
    Likes Received:
    31
    Location:
    Portugal
    Considering that PS2 do have great games( and I did not say because I am a XB fan), that is a compliment :wink:.
     
  18. Inane_Dork

    Inane_Dork Rebmem Roines
    Veteran

    Joined:
    Sep 14, 2004
    Messages:
    1,987
    Likes Received:
    46
    Yep. And I may be wrong about this, but I think it goes deeper than just that.

    Take the 6800. Per pixel pipe, it's likely that it's not feeding each ALU as well as it could. Overall, the 2nd ALU per pipe is a win, but it's not fully taken advantage of.

    Also, pixels are processed in quads. This leads to unused pipes.

    Now, not that Xenos necessarily solves these issues, but there's quite a bit of simplification going on in PC cards. Enough that 60% is believable, IMO.
     
  19. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    It seems to me people are confusing KK's opinions on system design philosophy with performance. From KK's perspective, XB360 is a games console. MS have gone to lengths to promote this idea. He hates this idea, offering instead a new computing platform optimized for entertainment (unlike the PC which is legacy driven). In his opinion the future of entertainment should be designed as such from the beginning. Anything built on existing concepts doesn't attain that 'next generation', it only improves the current generation.

    I agree with his idea. I hate legacy holding things back. I'm not sure PS3 offers a real/huge technological advantage over 360, except if they can get inter-Cell network processing going.

    But anyhow, as such he's not complaining about his competitors' hardware, but they're approach to providing an entertainment platform. He thinks they're backward thinking.
     
  20. Farid

    Farid Artist formely known as Vysez
    Veteran Subscriber

    Joined:
    Mar 22, 2004
    Messages:
    3,844
    Likes Received:
    108
    Location:
    Paris, France
    So, Bit-tech.net ran a 3 pages marketing interview with Ati?
    Because there's nothing technical, even on a high level, in this article.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...