ATI M28+1T-SRAM. A good Graphics Chip for Revolution?

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you seriously dont think Nintendo (or any other big hardware company) is going to pay even MORE then 25$ for a dvd drive now dont you?

those companys dont order at bestbuy you know
 
Teasy said:
But does it really offer lower heat then any other equivalently powered GPU when used at full load?

Yes. It is a laptop chipset. It's designed to stay cool in the confines of a laptop even under full load.

A cache and a framebuffer is not only a cache though..

3. buffer - (computer science) a part of RAM used for temporary storage of data that is waiting to be sent to a device; used to compensate for differences in the rate of flow of data between components of a computer system
buffer storage, buffer store
memory cache, cache - (computer science) RAM memory that is set aside as a specialized buffer storage that is continually updated; used to optimize data transfers between system elements with different characteristics

http://www.thefreedictionary.com/buffer

Cache and buffer are the same thing.

Also Flippers embedded ram (the 1MB protion specifically) can be used as standard video memory if the developer see's fit to use it that way.

It holds textures. It holds the same textures as in "standard video memeory." There isn't anything else in the "standard video memory" that you would want to put there.
 
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hey69 said:
you seriously dont think Nintendo (or any other big hardware company) is going to pay even MORE then 25$ for a dvd drive now dont you?

those companys dont order at bestbuy you know

Exactly they buy them in lots of millions and the seller would love to make just $1 profit on each one sold. Last time I checked, the actual cost to make a DVD drive was around $10.
 
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Powderkeg, any kind of ram can be described as a cache or buffer if your pedantic about it. Seriously what's your point?
 
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Shogmaster said:
Rev will be the smallest (by large margin) and the cheapest of the three. Unless it comes out 2 years after X360 and PS3, it will be significantly weaker.

Stop speaking as if your misinformed opinion is a fact. Your, repeated ad-nauseam, argument has been thoroughly debunked by PC-Engine. You should stop embarrassing yourself. :LOL:

Teasy said:
How can something come out 2 years after 360 and 2 years after PS3 when those two systems are releasing at least 6 months appart? :D Also where do you get 2 years from? GameCube released only one year after PS2 and was much smaller and cheaper yet it was more powerful.

It also had a smaller fan, heatsink, ran quieter, etc.
 
remember Fast14 technology?

ATI Licenses Intrinsity Tech For Faster Chips

http://www.extremetech.com/article2/0,3973,1518144,00.asp

Bob Feldstein, vice president of engineering at ATI, Thornhill, Ontario:
"We selected Intrinsity after determining that Fast14 Technology can deliver up to four times the performance per silicon dollar when compared with standard design approaches."

They apparently didn't use it for xbox 360, maybe for the revolution...
 
Magnum PI said:
remember Fast14 technology?

ATI Licenses Intrinsity Tech For Faster Chips

http://www.extremetech.com/article2/0,3973,1518144,00.asp

Bob Feldstein, vice president of engineering at ATI, Thornhill, Ontario:
"We selected Intrinsity after determining that Fast14 Technology can deliver up to four times the performance per silicon dollar when compared with standard design approaches."

They apparently didn't use it for xbox 360, maybe for the revolution...

Nice memory MPI.:smile:
 
Li Mu Bai said:
Wrong, & link me again. Don't spout out w/out reputable sources to back you, XDR was/is the most expensive RAM type to my knowledge. MoSys has multiple contracts now which tends to drive manufacturing costs down iirc. Basic economics, no?

Whether Mosys has few or many contracts has nothing to do with the manufacturing cost incurred by their licensees. Mosys licenses technology, they don't manufacture anything.
 
There is one point Powderkeg has been raising i would like to have your thoughts : the 1 T-Sram low latency has been praised by some devopers on GC (those of RE4 for example).

If this memory (including the massive improvments made as Li Mu Bai stated) is so efficient, why neither Sony nor Microsoft did use it for next generation ? Where are the trade offs with huge bandwith ?
 
Why aren't MS and Sony using 1T-Sram? Well when your fighting a hype war high bandwidth numbers look a lot better then low latency.
 
Well yeah obviously, but latency is also important. I'm just pointing out that big bandwidth numbers are easier to hype then low latency.
 
Teasy said:
Why aren't MS and Sony using 1T-Sram? Well when your fighting a hype war high bandwidth numbers look a lot better then low latency.

Geez, I hope both MS & Sony wouldn't be that stupid to sacrifice real world experience over hype.
 
Never said the entire philosophy behind 360 and PS3 hardware design was hype ty :) But I think it has more of a baring on Sony and MS's designs then it does on Nintendo's
 
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Revolution's GPU is called Hollywood, and I highly doubt it is ATI's M28 GPU with 1T-SRAM.
Hollywood does use 1T-SRAM but it's architecture is probably very different from M28. as far as I know, it's only been confirmed that Revolution's GPU will use 1T-SRAM, not the main system memory, which could be GDDR3 or something else. however, I do think there's a good chance of 1T-SRAM being used as Revolution's system memory, because of backwards compatibility issues. I am not sure how GDDR3 would play out in Revolution, with it having to run Gamecube games--I am thinking in terms of latency. whatever Revolution as a whole has, it will cost less to manufacture than either PS3 or X360. I think Revolution will offer comparable in-game visuals to the other two consoles at 480p, even though Revolution is claimed to be not as powerful technically. CPU-wise, I expect Revolution to be the weakest, but I think GPU wise, Revolution is going to be close to Xenos and RSX, especially since, like Xenos, Hollywood will have embedded memory.
 
Megadrive1988 said:
Revolution's GPU is called Hollywood, and I highly doubt it is ATI's M28 GPU with 1T-SRAM.
Hollywood does use 1T-SRAM but it's architecture is probably very different from M28. as far as I know, it's only been confirmed that Revolution's GPU will use 1T-SRAM, not the main system memory, which could be GDDR3 or something else. however, I do think there's a good chance of 1T-SRAM being used as Revolution's system memory, because of backwards compatibility issues. I am not sure how GDDR3 would play out in Revolution, with it having to run Gamecube games--I am thinking in terms of latency. whatever Revolution as a whole has, it will cost less to manufacture than either PS3 or X360. I think Revolution will offer comparable in-game visuals to the other two consoles at 480p, even though Revolution is claimed to be not as powerful technically. CPU-wise, I expect Revolution to be the weakest, but I think GPU wise, Revolution is going to be close to Xenos and RSX, especially since, like Xenos, Hollywood will have embedded memory.

Maybe a "smaller" Xenos type of GPU?
 
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