In Gabe's words : "God willing..."tEd said:hasn't this been discussed here before? I thought this was fixed or improved with r350.
mczak said:Interesting article. I wonder though how that will affect radeon 8500/9000, could this game actually be faster on a 9000 than on a 8500? Everybody just assumed that the 8500 is faster mostly because it has 2 texture units, but personally I always thought that maybe it's in fact Hierarchical-Z which makes more of a difference in practice. But if Hierarchical-Z doesn't quite work in DoomIII anyway, that should be an interesting comparison...
What a nice conspiracy theory. Maybe ATI hardware just doesn't have as much stencil fillrate. Ever thought of that?swaaye said:Does the Doom3 engine do something that's inherently bad for ATI's architecture? Does it look like this engine was designed very much around a NV chip (or with NV's guidelines/ideas so they could design a chip around it)?
I know John usually gets together with the IHVs and discusses how future chips can be better. Maybe NV sat down with him a lot more than ATI and gave him lots of free hardware.....
Leonidas (site owner) promised that a translation was in the works. Dunno when. I doubt aths himself will do it. Probably nggalai. If that's the case it's bound to become a good translationPete said:But can we trust him to get us a good English translation of his latest investigation?
The most startling part about it is that NVIDIA’s ace in the hole, UltraShadow, isn’t even enabled currently in DOOM 3. With the extensive use of stencil shadows throughout DOOM 3’s dark levels, UltraShadow could play a huge role in improving NVIDIA’s current performance even more.