An original Xbox can do Doom 3 at 720p natively with extra RAM

Discussion in 'Console Technology' started by mavox01, Apr 14, 2021.

  1. zed

    zed
    Legend

    Joined:
    Dec 16, 2005
    Messages:
    6,415
    Likes Received:
    2,139
    Depends on the weaknesses/strengths.
    Xbox was definietly the more powerful machine though

     
  2. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    13,999
    Likes Received:
    3,715
    The PS3 was a console designed to be released around the same time as the 360 but delayed due to BR and silicon was sacrificed for other non gaming features that took cost of production over the roof.

    PS3 was an interesting case.
     
  3. see colon

    see colon All Ham & No Potatos
    Veteran

    Joined:
    Oct 22, 2003
    Messages:
    2,756
    Likes Received:
    2,206
    Your PS2 footage is shown running on an emulator at much higher resolutions. The framerate is more stable than I remember it, also. But that's harder to tell without feeling the input for me.
     
    PSman1700 and Shifty Geezer like this.
  4. zed

    zed
    Legend

    Joined:
    Dec 16, 2005
    Messages:
    6,415
    Likes Received:
    2,139
    Cheer you could be correct, I have no idea, I never actually seen a ps2 in use.

    OK I found this, I think you're right, framerate looks much worse here, So I assume this is proper PS2?

    edit: Looks like it could be a fun game, nice graphics as well, with the godrays and that for the time
     
  5. see colon

    see colon All Ham & No Potatos
    Veteran

    Joined:
    Oct 22, 2003
    Messages:
    2,756
    Likes Received:
    2,206
    It's a surprisingly good movie tie in game that's decent on every platform it released on. There's even a PSP version for it that... Looks like a PSP game. It's probably the worst port, but still OK for what it is. The thing about the PS2 version is that the framerate isn't all that stable, and the texture filtering is PS2 quality. There is a bunch of shimmering. The framerate is more stable on Xbox and the texture filtering is better. I don't know if any version has any exclusive effects or anything, but the Xbox version was the most playable in my experience. I also don't know if the demo is different than the retail release. I remember playing the demo for Timesplitters 2 on Xbox after I already owned the retail release on GC and noticed it missing some graphics. Can't remember exactly what, just remember giving my friend a hard time about his mighty Xbox being outdone by the Gamecube. Got the retail release later... The issue was resolved in shipping code, and the Xbox version of that looks better overall. So comparing the demos might not even be representative of what the machines did when the game came out.

    The PS2 version via emulation gets a big face lift because the fur shells look better with the added resolution, and the textures don't look as bad with proper filtering.

    King Kong was also a cross generation title, and the 360 version was one of the best looking early "next gen" titles. There were also 2 PC versions. One was a port of the PS2/XB/GC version of the game, and it was the retail version. There was one that was a port of the 360 version, and I think it was only available with graphics cards or via online retailers or something. I don't remember exactly but it was much harder to get at the time. It might have only shipped on DVD while the lesser port also shipped on CDs.
     
  6. Mobius1aic

    Mobius1aic Quo vadis?
    Veteran

    Joined:
    Oct 30, 2007
    Messages:
    1,715
    Likes Received:
    293
    General IQ was a terrible problem for so many PS2 games. 480i.......bleh.

    Still keep telling myself to build a PIII test machine to see what some non-Xbox released games would be like on the processor family. Just really surprised FEAR didn't get ported to the Xbox.
     
    PSman1700 likes this.
  7. see colon

    see colon All Ham & No Potatos
    Veteran

    Joined:
    Oct 22, 2003
    Messages:
    2,756
    Likes Received:
    2,206
    It was released on PC about a month before the Xbox 360 launched, and I think the 360 release was about a year after launch. I don't think there are any games that run on JupiterEX on original Xbox.
     
    Mobius1aic likes this.
  8. Mobius1aic

    Mobius1aic Quo vadis?
    Veteran

    Joined:
    Oct 30, 2007
    Messages:
    1,715
    Likes Received:
    293
    You're right on the money on the dates there. I beat FEAR on 360 first since I didn't have a PC that could play it at a good clip with the worthwhile graphical features.
     
  9. see colon

    see colon All Ham & No Potatos
    Veteran

    Joined:
    Oct 22, 2003
    Messages:
    2,756
    Likes Received:
    2,206
    Even with pixel doubling?
     
  10. Mobius1aic

    Mobius1aic Quo vadis?
    Veteran

    Joined:
    Oct 30, 2007
    Messages:
    1,715
    Likes Received:
    293
    Pixel doubling sure helped, but when you effectively have to go below 480p for worthwhile performance (while still keeping at least the shadows).......it was time to give up. This was a laptop mind you, so no way to upgrade the graphics since it wasn't MXM (Mobility Radeon X600). At least it was my first machine with dedicated graphics.
     
  11. see colon

    see colon All Ham & No Potatos
    Veteran

    Joined:
    Oct 22, 2003
    Messages:
    2,756
    Likes Received:
    2,206
    I remember I had like 4 computer generations (as in, new builds a year or more apart) and every time I would test them with fear to see if I could get soft shadows working at a decent framerate.
     
  12. Mobius1aic

    Mobius1aic Quo vadis?
    Veteran

    Joined:
    Oct 30, 2007
    Messages:
    1,715
    Likes Received:
    293
    My first desktop build was with an 8800 GTS 320 MB. Maxed out FEAR @1440x900 was magnifique! Gaming on laptops was interesting in the mid 2000s timeframe though. I didn't have a full grasp of what was a good GPU or not and how bad the hypermemory/turbocache schemes really were compared to actual full dedicated VRAM pools.
     
    Rootax, DSoup and PSman1700 like this.
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...