Pretty great for such an old hardware running a PC/XBOX optimised game on significantly more powerful hardware with new feature sets.
And thats the thing with these ports. SH2 and MGS2 did quite well on the Xbox. Wrecked/Chaos Theory for example didnt really look like the same game on the PS2. The best measure would be multiplatform games, and these almost always ran better on the Xbox, with often the PS2 being the lead platform (developer ERP witnessed this on this forum).
Well on a significantly more powerful hardware and still GT4 was competing it effortlessly.
The PS2 for sure was holding its own looking at its hardware, alot had to do with studios pushing everything they could out of the hardware. The PS2's architecture allowed for some effects not seen on other platforms, however thats not the whole picture.
Thats with every discussion. The PS2 was capable for its time, even looking at a late 2000 launch window (when i got mine). It did things my PC couldnt, but alot also alot of things the PS2 couldnt that the pc could. For a 299 console though, yeah, it was a killer value in special with regards to the extreme amount of exclusives it got, its the most impressive library of any console to date and will remain that forever probably. We had not one GoW no two. GT3 and 4, three GTAs timed exclusive, MGS2 and 3, ratched and clank..... three versions?`Then there was things like Okami, SotC, jak & daxter, the Sly series, SOCOM games.... one could go on forever.
Ghost Hunter (late ps2 game) probably put the system through its paces the most.
The hardware was a success, it would have been with a different architecture too. Devs and studios would have found their ways around the hw in a console as popular as the PS2. So no, in hindsight i wouldnt think Sony should have done things differently since the ps2 turned out the most successfull console for them or anyone. Its not so much about the HW, its about the games and developers to it.
XBOX GPU was a variant of a GF3 not of a GF4. And MS's choice of hardware was eating profits like a bulimic.
Sony could have never have an early GF3 when the hardware was in development and finalized much earlier. And considering how bad the deal was for MS to go with NVIDIA, it sounds even much crazier for Sony to go the same route to develop the PS2 a lot lot earlier with NVIDIA.
Right, its called NV2A, it could be a variant of the GF3, but at the same time its quite close to a GF4 due to the added vertex shader and other GF4 and even GF5 features.
On that last, GF3 was probably abit of a risk to take for Sony. GF3's where supposedly ready/in stock during late 2000 but since there was still GF2's in stock NV decided to delay the new chip. Some sort of variant of GF3 could have been possible for a late 2000 release perhaps, negating the Japan march release (good thing that doesnt happen anymore lol).