Why does that matter? Its the results that count - in effect this it putting a name to the efforts that have already happened and bringing more focus to that. When you take a look at the titles that have signed over the past year or so, and think about how many Eyefinity enabled and/or DX11 titles out there now, I think what has been achieved is night and day in comparison to what has happened previously.Until I some see bitchin' logos during the game start of a few AAA Titles, it's all talk to me just like with "Get in the Game".
Sorry?No wonder they're pushing OpenGL now.
Why does that matter? Its the results that count - in effect this it putting a name to the efforts that have already happened and bringing more focus to that.
You know, first public OpenGL 4 driver and everything.
I suppose only an ATI/NVIDIA alliance will help PC gaming at this point though. They need to stop with the PhysX/EYEFINITY/(S)3D shens and concentrate on saving their future market.
Perhaps that was because the competition didn't have OpenGL 4.0 capable hardware at the time?
<snip>
I agree though that it would be nice if each IHV communicated new features with each other and coordinated things such that rather than trying to divide the gaming market through proprietary features they leave product differentiation down to implementation and performance.<snip>will continue to make PC computing (including Mac) less desirable than consoles when you have no idea if buying X card will allow you use all features in Y game in the future</snip>
Why does that matter? Its the results that count - in effect this it putting a name to the efforts that have already happened and bringing more focus to that. When you take a look at the titles that have signed over the past year or so, and think about how many Eyefinity enabled and/or DX11 titles out there now, I think what has been achieved is night and day in comparison to what has happened previously.
And the second would be about DX11 games: After the first "wave" of sevenish to tenish titles, devs seem awfully quiet about moving to DX11 or did I miss something important.
First is, what special prerequisites are in place to "support" Eyefinity other than widescreen scaling and accepting all resolutions offered by the driver?
I'd put that down to the mid year / summer lull more than anything else. Still lots to come up.And the second would be about DX11 games: After the first "wave" of sevenish to tenish titles, devs seem awfully quiet about moving to DX11 or did I miss something important.
note, though, that 3x1 is considered to be the "clincher" (i.e. if a title meets Validated criteria under 3x1 but not other modes we would still consider that as validated). IIRC Splinter Cell Conviction and Prince of Persia were both released at Validated level under this criteria.
I'd love to upgrade from my GTX 285 to a DX11 GPU, but so far no dev has given me a strong enough motive to do so.
Its not exactly Gaming Evolved but ATI devrel need to get onto this ASAP.
OMG check out the comments