Jawed
Legend
geo said:And the 100% practical improvement implied by your 512-bit comment? Do you think that within reach, or getting greedy there?
Just being greedy!
And where does most of that come from? Being able to share better between units without having to shuttle data to/from main memory?
The only data that's going to be shuttled to-from memory is vertex data, texture data (e.g. render to texture) and the frame-buffer. I'm not thinking of "intermediate" data, such as the post-transform vertex cache (buffer) as being stored in main memory.
But internally there are all sorts of data paths, some are shared by multiple units of the same type, others are effectively point to point.
I should have said "various buffers, set-up engines and caches".
I'm just saying all this stuff to see if we can get some more informed opinion...
Jawed