NocturnDragon said:I've found a couple of patents by bitboys, Still I haven't read them.
Graphics engine, and display driver IC
3-D rendering engine with embedded memory
Controller/driver for driving display panel
and then some european patents.
geo said:Purchase price:
XGI: $10M
BBO: $44M
So, Vy, either you're saying ATI is insane (an ever-popular theory in some corners), or maybe they know more about how to value technology than you do (Gad, I hope they do! More than me too!)
Vysez said:So, Ati bought the Benny Hill of the 3D industry?
Great... If they were looking for big claims and no results or if they needed some smoke and mirrors.
Seriously, why did they even bother? I know that I said that same thing about XGi, but compared to BitBoys, XGi is like the Silicon Graphics of old... Maybe as some said, Ati just wanted to take out, early, one of the "potential future" competitor on the handheld market.
Now, as already said, a good acquisition, for Ati or Nvidia, would be ImgTec, since there are a real contender on the handheld market.
The price shouldn't be the same as the BB's one, though.
Vysez said:So, Ati bought the Benny Hill of the 3D industry?
Great... If they were looking for big claims and no results or if they needed some smoke and mirrors.
Seriously, why did they even bother? I know that I said that same thing about XGi, but compared to BitBoys, XGi is like the Silicon Graphics of old... Maybe as some said, Ati just wanted to take out, early, one of the "potential future" competitor on the handheld market.
Now, as already said, a good acquisition, for Ati or Nvidia, would be ImgTec, since there are a real contender on the handheld market.
The price shouldn't be the same as the BB's one, though.
geo said:Purchase price:
XGI: $10M
BBO: $44M
So, Vy, either you're saying ATI is insane (an ever-popular theory in some corners), or maybe they know more about how to value technology than you do (Gad, I hope they do! More than me too!)
Ailuros said:Probably because it's the cheapest way to add 40+ engineers to a specific department (ie PDA/mobile R&D f.e.)?
How exactly did ATI take out Bitboys as a future competitor? I saw NEC buying TI's OMAP2420 SoC for their high end FOMA phones and just recently licesing SGX directly from IMG. And that while NEC had multiple licenses from Bitboys.
On the other hand assume IMG would actually be for sale, try to compare an IP licensing company with 40+ individuals with one that counts over 300, addresses times more markets and obviously has a times higher street value than Bitboys.
For the size of BB IMHO ATI made an excellent investment and I don't see a single reason why I should underestimate the "boys" because of their past ventures. It's called lack of resources mostly and I wouldn't be surprised if Falanx has a similar fate some time in the future.
I'll flip the coin and go a bit further back: with the acquisition of 3dfx, NVIDIA also gained the Gigapixel engineers and patents; just because :
a) Gigapixel never ever released a single piece of hardware
b) NVIDIA never released a deferred renderer
...it doesn't by far mean that those engineers haven't contributed or are worthless to NVIDIA. I'd rather say the contrary.
One that sits on Nokia's doorstep, who Nokia have invested in.Ailuros said:Probably because it's the cheapest way to add 40+ engineers to a specific department (ie PDA/mobile R&D f.e.)?
40+ Million Dollars is the cheapest way to inject 40+ engineers to the pool of engineers Ati already has?Ailuros said:Probably because it's the cheapest way to add 40+ engineers to a specific department (ie PDA/mobile R&D f.e.)?
We shouldn't underestimate them because all of what they did for years was making claims about revolutionary GPUs that ultimately were nothing but vaporware?Ailuros said:For the size of BB IMHO ATI made an excellent investment and I don't see a single reason why I should underestimate the "boys" because of their past ventures.
Gigapixel came "for free" with the 3Dfx deal, I don't exactly see the correlation here.Ailuros said:I'll flip the coin and go a bit further back: with the acquisition of 3dfx, NVIDIA also gained the Gigapixel engineers and patents; just because :
a) Gigapixel never ever released a single piece of hardware
b) NVIDIA never released a deferred renderer
...it doesn't by far mean that those engineers haven't contributed or are worthless to NVIDIA. I'd rather say the contrary.
depends who was joking in which post....Vysez said:Nappe, you're talking jokes way to seriously, really.
Vysez said:40+ Million Dollars is the cheapest way to inject 40+ engineers to the pool of engineers Ati already has?
We shouldn't underestimate them because all of what they did for years was making claims about revolutionary GPUs that ultimately were nothing but vaporware?
Besides, at $1M a head (I'm talking only about the engineers, here, since I don't see anything that could be important in the BB IPs portfolio, or any huge contract or even brand recognition that could worth so much) I won't exactly call that an excellent investment. It's definitely an investment, but is it excellent? No.
I'm sure it's not a terrible investment, but it's not the most obvious, or sound one, I would had imagined.
Gigapixel came "for free" with the 3Dfx deal, I don't exactly see the correlation here.
Also, Gigapixel IP portfolio was quite interesting, if you consider their TBDR approach fo rendering. Nvidia might not have went the TBDR route, but at least, they have their base covered if they ever decide to launch a TBDR.
Dave Baumann said:Whoops, day late and a dollar short on my last post!
http://press.nokia.com/PR/200605/1049032_5.html
ATI may have scored a major design win for its mobile phone graphics chips: the world's leading handset maker, Nokia. The pair today announced they are to make it easier for developers to create multimedia material for phones, giving content creators a "12-18 months" heads-up, presumably a launch target for ATI-powered Nokia handsets.
kemosabe said:http://biz.yahoo.com/iw/060502/0126410.html
Now there's one I wasn't expecting. Sounds like the back door into Nokia 3D handsets.
Nappe1 said:my crystal ball tells me following:
Bitboys had some sort of contract with Nokia. Still, Nokia as big company wanted someone bigger to back bitboys up and requested from them to get bigger partner to fullfil the deal. When this was noticed by ATI and nVidia, they also realized that they were dropping the ball big time. Eventually both concluded that only way get in the game the way it's ment to be played, they had no chance than try to buy Bitboys. Forceful attack via stockmarket was impossible, because they were dealing with privately owned company. This also means that both knew that company isn't easy buy out and company owners knew their price.
Both showed up to negoatite the deal, but eventually ATI won the deal. when nVidia noticed that it lost movile huge customer, they rushed out to get some sort of foothold near Nokia. Soon enough they found Hybrid Graphics as possibility to keep some sort of touch to market by owning pretty much whole driver and major developing tools development in the market. While this was going on, Nokia backed up Bitboys with 14% owning stake, so that possible failure in ATI merger would not leave them with small player that is running out of money.
As seen here, Bitboys --> ATI deal succeeded and ATI become owner of custormer base that Bitboys had. Bitboys now got their "big partner" to full fill the deal, Nokia got their high tech GFX development partner with finland based development team and ATI got part of Nokia phones cashflow.
Can I prove this? no. so take it as grain of the salt.