ATI Acquires Additional Chip Design Solution

Apache Design Solutions and ATI Technologies announced that the latter had expanded its world-wide adoption of Apache’s complete dynamic power integrity suite, including RedHawk-EV with PowerGate (low-power ramp-up analysis), NSpice-PI, and recently announced PsiWinder. In a multi-million dollar per year, multi-year agreement, ATI will use Apache’s products for dynamic power and timing sign-off, as well as package-IC interface analysis.

RedHawk is a full-chip Vectorless Dynamic physical power integrity solution for SoC power closure sign-off of 130nm, 90nm, and 65nm designs. Certified by TSMC’s 5.0 Reference Flow and correlated with silicon measurements and SPICE, RedHawk addresses dynamic power issues such as simultaneous switching output (SSO) for core, memory, clock, and I/O, as well as effects of on-chip inductance, package RLC, and decoupling capacitance.

RedHawk enables designers to identify dynamic “hot spotsâ€, examine the impact on timing, accurately pinpoint the cause of dynamic voltage drop, and automatically repair the source of supply noise. With RedHawk’s integrated transistor-level characterization to assure accuracy, designers can reach power closure sign-off for high performance SoCs, including those utilizing advanced low-power design techniques such as leakage current control, power gating, multiple voltage domains, and multiple threshold transistors. The PowerGate option enables RedHawk to analyze the ramp-up, ramp-down transient behavior of power-gated blocks as well as back-biasing impacts.

“We found that Apache has a good vision of where the tools should be going and what kind of problems, we as designers, are facing and trying to address,†said Simon Burke, engineering manager at ATI. “We’ve been using RedHawk for more than a year on our most advanced production designs and we've been very pleased with its ability to accurately analyze the impact of dynamic voltage drop of our chips. We’re also impressed with Apache’s ability to deliver robust and on-time solutions for our unique enhancement requests.â€

“Moving forward, we will continue to work with Apache to broaden our deployment and address emerging challenges such as global I/O SSO,†continued Burke. “Recently, we evaluated PsiWinder for combined power and signal integrity critical path timing analysis, including the clock tree. By using PsiWinder we were able to dramatically shorten and automate our SPICE netlist extraction, setup, and simulation time. This not only significantly increases the number of paths we can analyze per day but also improves our productivity.â€

News Source: X-bit Labs
 
Did they purchase the Fast14 tech or just Liscense? I know thats another company I think will pay off for ATI when fully utilized but we will wait and see :D
 
jpr27 said:
Did they purchase the Fast14 tech or just Liscense? I know thats another company I think will pay off for ATI when fully utilized but we will wait and see :D

Well, we still waiting for FAST14 (xenus :cry: ), so we should be waiting for this a long time.
 
I know about these:

Tseng - fast 2D video cards
December 15, 1997
- 40 new employees, 2D + 3D technologies
http://www.ati.com/companyinfo/press/1997/4076.html


Real 3D
date???
- part of division Real 3D from Lockheed Martin

OAK - WARP5 - first (?) chip with FSAA support
may 1998
- acquired chip design from OAK(?)
"Next-Generation Online reported (a couple of days ago) that ATI Acquires Oak Warp 5. Thanks Tony on Yahoo."


Chromatic Research - best HW video acceleration (MPEG, MPEG2/ DVD) at 1997/98
October 21, 1998
- 140(?) new employees, DVD acceleration (advanced MC, iDCT, deinterlacing techniques), research of DSP
- acquired video-technologies used for Radeon (and Rage 128PRO?)
http://www.ati.com/companyinfo/press/1998/4140.html


ArtX
April 5, 2000
- 3D technologies, multimedia, Project Dolphin - 200MHz chip with 180nm NEC EDRAM, R300 design
http://www.ati.com/companyinfo/ir/2000/2000.html


3Dfx
2000/2001
- c. 5 employees from 3Dfx


FireGL - profi 3D division of Diamond Multimedia / SONICblue
March 21, 2001
- trademark FireGL, 35 highly-skilled employees, contracts
http://www.ati.com/companyinfo/press/2001/4368.html


NxtWave Communications - broadband communications silicon using proprietary digital signal processing technologies adapted for applications in digital terrestrial and cable receivers
June 12, 2002
- ATI gaining approximately 55 new employees of which 50 are engineers
http://www.ati.com/companyinfo/press/2002/4503.html


other: some engineers from S3 and probably from Matrox, licenced Fast14 from Intrinsity.


contracts, cooperations, sw development:
- part of SW develompnent team from nv (?)
- cooperation with Appian (proffesional multi-monitor solutions), SW HydraVision
- cooperation with CyberLink (A/V SW media players), HW accelerated video-playback
- cooperation with Evans and Sutherland (proffesional simulators a 3D accelerators), 3D multiprocessing (from 2002, simFusion series, technologies used for CrossFire)
- cooperation with Samsung (digital solutions for TV, mobile phones and more)

This list is not complete, so feel free to complete/correct it - and be patient to my English ;-)


----

Megadrive1988: do you have any info about Number9 acquisition?
 
Wow thanks for compiling that list. :oops: :D

ATI also licensed Tensilica’s Xtensa Configurable Processor in Oct 2004.
 
no-X said:
Megadrive1988: do you have any info about Number9 acquisition?


no actually I don't - I'm not even 100% certain of it. I read on Rage3D forums that ATI had bought Number9 and assumed it was fact.

we can always do WWW, forum, and usenet searches to virtually confirm or deny it, though.


edit: I found the post on Rage3D forum, about Number 9

http://rage3d.com/board/showthread.php?p=1332820490&highlight=Number+Real3D#post1332820490

It is also Forgotton that what started the whole recovery of ATi was the Aquasition of Number 9. Who made some killer graphics boards in the early days.

Number 9
ArtX
Lockheed Martin

LM by the way also practcally invented the modern Arcade game movement partnering with SEGA. All of segas origional and second generation Virtua Games are made with Lockheed Martin Arcade Boards.

I'll let you guys find out if the Number 9 acquisition is true or not.



btw, that is an impressive list you've put together. hats off to you.

p.s. I am always looking for more detail/info on the partial Real3D (former Lockheed Martin graphics division/company) acquisition that ATI made. it has been said that ATI's Orlando, Florida design center (or R&D center) are the old offices of Real3D. I assume that is true. any more details or information, on anything about Real3D, their engineers & technology, within ATI, is of interest to me.
 
I thought Intel bought Real3d (the basis of the i740 graphics chip), and now their "extreme graphics" embedded in the chipsets.

Also, press releases on 'partnerships' for tools is nothing really important. Whether or not there's press releases, NVIDIA is using somebody for their standard libraries, their backend tools, etc.
 
RussSchultz said:
I thought Intel bought Real3d (the basis of the i740 graphics chip), and now their "extreme graphics" embedded in the chipsets.


yes, Intel did. first Intel bought about 20% share of Real3D in 1997 or 1998.

Real3D, Intel and a company called Chips & Technologies together developed the Auburn chip aka i740, used by Intel as their intergrated / embedded graphics, and also in the Lockheed Martin StarFighter cards. there were then ( i guess) many revisions (with new chip names) of Intel's intergrated graphics.

somewhere along the line, I think Intel bought the rest of Real3D.

then later, Intel unloaded Real3D, got rid of them. sold them. etc.

Real3D, or parts of it, got passed around somewhat, or was broken up. I guess pieces of Real3D were floating around for awhile. I don't know the whole story. 3DLabs had at least part of Real3D, if not the whole thing IIRC. ...Nvidia probably got at least a small piece, and it is fairly well known that ATI got a very significant piece of Real3D. (maybe after 3DLabs sold what it had of Real3D ?)

Evans & Sutherland I think also got a piece (maybe?) and probably, Microsoft did too (uncertain of that, though)... Microsoft gets their hands into everything (SGI for certain)

all I know for certain, is that ATI has a significant piece.

but what I lack is, solid details, specifics, timeline, etc.

I would like to know how Real3D has impacted ATI's current and upcoming graphics processors: R420/R480, R520 Fudo, C1/Xenos, R580, Hollywood, the future R600, etc.

I am uncertain if Real3D had any impact on R300, R350, R360, because those were mostly ArtX / ATI West Coast designs, and I am not sure of when this piece of Real3D was brought into ATI - but almost certainly, the partial Real3D acquisition had/has helped and is helping ATI with R520, Xenos, R580, Hollywood, R600, and things inbetween.
 
Xenos was primarily done at Orlando and Boston, so many of the ex-Real3D guys (Orlando) worked on this.
 
DaveBaumann said:
Xenos was primarily done at Orlando and Boston, so many of the ex-Real3D guys (Orlando) worked on this.


thanks Dave. This is very interesting to me. because I am aware of, and appreciate, the high graphics-rendering quality that Real3D was capable of. not in the Intel i740 chip, but in their Real3D-100 and especially Real3D Pro-1000 GPUs. as well as the pre-Real3D-era Martin Marietta Model-2 board (same people, same tech). I hope that the 'goodness' that once was Real3D, has been combined nicely into the present-day Xenos for Xbox360.
 
BOOMEXPLODE said:
I thought all the ex-3dfx people were at nVidia?


not every single ex-3Dfx person went to Nvidia.

yes, Nvidia got a large number of the top ex-3Dfx engineers and staff. but it was not like Nvidia took in the whole of 3Dfx, like ATI took in (most likely) the whole of ArtX

I read several times, probably on B3D, that Nvidia got about 100 top people from 3Dfx and GigaPixel. is that true exactly? I don't know. but clearly, not *everyone* from 3Dfx-GigaPixel went into Nvidia. I would imagine that some of the 3Dfx-GigaPixel folks did NOT want to be working for their long-time rival.
 
Megadrive1988 said:
ATI acquisitions that I know of:

ArtX
Real3D (part of it anyway)
Number 9


no doubt there are others.

no-X said:
Tseng
Real 3D
OAK - WARP5
Chromatic Research
ArtX
3Dfx
FireGL
NxtWave Communications
other: some engineers from S3 and probably from Matrox, licenced Fast14 from Intrinsity.

+
CuTe Solutions

Random acquisitions:
Hydravision
Cable modem IP + 25 engineers
Their chinese distributor, AMI
 
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