Vadi said:Stunt Race FX had the SuperFX chip. (Super Mario Kart had it aswell, for copy protection.)
edit:
I heard that Super Mario Kart had th SuperFX but that's wrong.
Guden Oden said:Vysez said:Personaly, i've read at darkwatcher(which is only a sum of the above link (with respect to Super FX)).
There's still no SFX chip in DKC2. Screw open the cart and look for yourself.
It'd be a waste to stick one in there just for the fog. Besides, the only game I know of that uses SFX(2) for 2D stuff exclusively is Yoshi's Island (it uses SFX2, which contrary to the Darkwatcher link is NOT two separate chips, it's just one chip, probably the SAME chip, clocked faster than the original SFX).
YI and Doom used SFX2. Stunt Race FX may have used it too, but it was damn slow anyway, to the point of being unplayable at times even.
Don't want to dis wikipedia, but that probably isn't correct. Reznor is either a game dev, or at the very least QUITE knowledgeable about retro emulation stuff... So I'd trust his word above recycled PR from a wiki page.Blazkowicz_ said:no, super FX isn't a 65816, it's a custom RISC CPU.
Nope, there wasn't any extra chips in any of those.as for donkey kong country I thought there was a chip for real time decompression of graphics?
I've read somewhere that the SFX was in fact a modified ARM core, that would explain the similarity in instruction set. Back then, the basic ARM core was still around 30.000 transistors, so that would be pretty easy and cheap to put in a cartridge.Guden Oden said:Don't want to dis wikipedia, but that probably isn't correct. Reznor is either a game dev, or at the very least QUITE knowledgeable about retro emulation stuff... So I'd trust his word above recycled PR from a wiki page.
Besides, I've heard from other sources the SFX uses the same instruction set as the main CPU, so it wouldn't surprise me if the two indeed were the one and same.
He did, and he also founded Ensoniq, that made the seminal Mirage and ESQ-1 synths. The basic technology of which, later would become the Apple IIGS sound hardware. The GS probably has the best soundchip of any consumer machine at release ever. Still respectable, with 32 voices of wavetable or sampled sound.Guden Oden said:Didn't Yannes do the SID chip?
Actually I much prefer the Mega Drives sound (or analog synth sound from that time in general) any day. Take a listen to, for example some of the Castlevania games on the two consoles.I think the Sony-designed chipset in the SNES probably was the pinnacle of sound generation of all time in consoles.
Nah. If those are the parameters, I'd say NForce/Xbox soundstorm has it beat. Not that hard though because it's what, 12-15 years more recent?Squeak said:The GS probably has the best soundchip of any consumer machine at release ever.
The crappy YM chip in the megadrive is pure garbage. Sorry, but it is. They had the same shit in the Atari ST, and it was shit back then too. And I don't even think it's real analog either by the way.Actually I much prefer the Mega Drives sound (or analog synth sound from that time in general) any day.
Maybe if you listen to it through your monophonic TV speaker. THEN I might understand why the stoneage tech YM device might sound better to you...The SNES has a sort of cheap "my first sampler" quality to it's sound, which can be charming sometimes, but rarely isn't.
It's digital in its purest form! I do have a soft spot for FM synthesis, but in the more advanced form seen in for example the YM2151. Many of the best game tunes ever are written for that chip, with the classic AM2 80s sound as the most iconic examples; Space Harrier, Outrun, Power Drift etc. all used it. Actually I think Yamaha DX100 used that very chip too, and that's one of my all time favoutite synthesizers.. DX7 with a ghetto twist - yes please.Guden Oden said:The crappy YM chip in the megadrive is pure garbage. Sorry, but it is. They had the same shit in the Atari ST, and it was shit back then too. And I don't even think it's real analog either by the way.
xbox sound wasn't that fantastic at release, sure it had a lot of channels but they needed CPU support to really be used for anything. The DOC in the GS was basically a full semi professional synth (at the time, mind).Guden Oden said:Nah. If those are the parameters, I'd say NForce/Xbox soundstorm has it beat. Not that hard though because it's what, 12-15 years more recent?
Oops . You are correct about the analog part. I somehow mixed up analog and FM synth in my head (maybe the late hour). What i meant to say was that I prefer synthesised sound over canned samples (from that period and that class of hardware) whether it's analog og digital (I wasn't completely wrong about the MD sound being, at least partly, analog since it has the old 4 voice SMS chip in there too).The crappy YM chip in the megadrive is pure garbage. Sorry, but it is. They had the same shit in the Atari ST, and it was shit back then too. And I don't even think it's real analog either by the way.
Why should that make a difference? Whether it's mono or stereo doesn't have any noticeable impact in the sound quality (at least not with such simple hardware (the MD actually had a direct stereo out jack from the console)).Maybe if you listen to it through your monophonic TV speaker. THEN I might understand why the stoneage tech YM device might sound better to you...
Why should that make a difference? Whether it's mono or stereo doesn't have any noticeable impact in the sound quality (at least not with such simple hardware (the MD actually had a direct stereo out jack from the console)).
It's better. It sounds more energetic and dynamic. The SNES has more of a flat "looping sample on and off" sound to it, even in those late tracks.Reznor007 said:You can get SPDIF out from SNES(32KHz 16bit stereo PCM). Listen to some of the Final Fantasy 3/6 music or Donkey Kong Country stuff then say FM synth+PSG is better.
Aahhahahah, hahhaahhah! (Night Elf /laugh.)Squeak said:It's better. It sounds more energetic and dynamic. < ... >Listen to the Sonic soundtracks for further evidence of how great the Yamaha YM2612 can sound in the right hands.
Guden Oden said:Aahhahahah, hahhaahhah! (Night Elf /laugh.)
This is clearly f-boy drivel, no way a cheapass FM synth that originates in the early 1980s beats a real sample-based synth chip. It can't properly imitate real instruments no matter HOW hard a composer tries. It can only squeak and squawk and buzz, and in case you happen to LIKE noise like that, FINE. Personal opinion is personal opinion and cannot be argued with, but in no way are you going to sit there and honestly say it sounds better or more real than a chip using actual REAL instrument data, because it ISN'T sounding better! It's just FM scratchy noise, nothing more!
Shifty Geezer said:Wowza, this has to win the award for oldest ever threat reappearance!
Jaws said:I'd like a current arcade manufacturer to do that to showcase what the arcade should be about, designing and showcasing state of the art games and technology that home consoles can only dream to aspire to! The hardcore market could sustain it possibly. Would make a good second console.! 8) The Neo-Geo was a legend but I couldn't afford as I wasn't in employment. However, there are more hardcore gamers now with a bigger disposable income!
also, alot of the Super Famicom's scaling/rotation math hardware that was going to have as of 1989, was removed. games like Pilotwings needed a DSP to get those effects back that were going to be put into the console. I would say that Super Famicom's original specs, with the full scaling/rotation/zooming/effects that were promised in 1989, plus the fast CPU, would have made it better than NeoGeo in some ways. the only way to make the Super Famicom do what it was originally supposed to do is put in extra processors in the game carts.
too bad the SNK Millenium 128-Bit NeoGeo never came out. the thing seemed to be high spec, though I don't know if the reported spec is true or bogus.
The crappy YM chip in the megadrive is pure garbage. Sorry, but it is. They had the same shit in the Atari ST, and it was shit back then too. And I don't even think it's real analog either by the way.