Assassin's Creed: Valhalla

Discussion in 'Console Gaming' started by AzBat, Apr 29, 2020.

  1. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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  2. Johnny Awesome

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    They must have run out of Cerny's Secret Sauce
     
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  3. milk

    milk Like Verified
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    I wanna see the first dev who has the balls to claim "stability and performance completely unchanged for this one folks"
     
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  4. Shortbread

    Shortbread Island Hopper
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    Ubisoft belike...
    [​IMG]
     
  5. They achieved parity by making the PS5 version worse, lol.

    edit: Apparently the PS5 version on performance mode has exactly a dip in frames every 15 seconds, doesn't matter what's happening on the screen. I mean, lol.
     
  6. DSoup

    DSoup Series Soup
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    I put about six hours into the updated PS5 version yesterday and noticed zero differences performance-wise. :nope: I believe John if DF says it's worse, but for me it's not noticeably worse. As posted above, it's not noticeable different apart from UI changes.
     


  7. Performance mode. Notice the dip every 15 seconds or so.
     
  8. mr magoo

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    "Fixed" tearing boss!
     
  9. DSoup

    DSoup Series Soup
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    I'm not denying it, I can see it on he graph but as I've said before I'm one of those people who is sensitive to tearing but not so much to fluctuating frame rate, it has to massively inconsistent or drop really low for me to notice it. I tried Dirt 5 in 120hz mode and could barely perceive a benefit benefit over the 60hz mode.
     
  10. London Geezer

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    OH UBISOFT.........

    You have to laugh at this point.
     
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  11. Tabris

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    Seems PS5 version only have FPS problem if you update it from previous patch.
    For PSN version, remove the game , install it again will solve the problem.
     
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  12. :runaway::runaway:

    PEASANT ALERT ¡¡¡¡

    PEASANT ALERT ¡¡¡

    :runaway::runaway::runaway:

    To be honest I think the brain does a pretty good job getting used to things. I'm playing Fallen Order on PC at 30fps on a 144hz monitor, first it was hard but after a couple of hours playing started to feel fluid.
     
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  13. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    I believe this psychological response is known as Stockholm Syndrome.
     
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  14. Jay

    Jay
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    So it may or may not be ubisoft at fault.
    Early teething problems.
     


  15. TLDR:

    - XBSX almost locked at 60fps but drops to 1080p.
    - XBSS with dips and drops to 675p.
    - PS5 with dips and drops to 1368p.

    So for XBSX they've increased the framerate by allowing the resolution to drop to 1080p and somehow they managed to make PS5 fps worse even with a drop in res.

    Honestly if I were a PS5 user I wouldn't update, lower fps and lower res.

    edit:
    Welp

    edit2:

    Framedrops on PS5 seem to be happening on one concrete area, the rest is pretty stable performance looks equal to XBSX.
     
    #335 Deleted member 7537, Nov 27, 2020
    Last edited by a moderator: Nov 27, 2020
  16. pjbliverpool

    pjbliverpool B3D Scallywag
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    I don't understand why the XSS would need to go so low to simply to maintain 30fps.
     
  17. No, it goes only that low on the 60fps mode. On the 30fps only drops to 2048x1152.
     
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  18. pjbliverpool

    pjbliverpool B3D Scallywag
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    Thats explains it then!
     
  19. helvetica bold

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    Why would Ubisoft drop the resolution lower on Series X but keep PS5 higher? Last play session on Series X I noticed more aliasing. :/
     
  20. Shortbread

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    The first and quick dirty solution Dev's can use on gaining back performance is lowering internal render targets or resolutions, in this case setting a lower dynamic render bound for XBSX, which PS5 mayn't need (especially considering the prior performance before the patch). And the additional aliasing can be a result of lower IQ settings, or degradation from the aforementioned lowering the lower bound [res] of the dynamic resolution.
     
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