Assassin's Creed: Valhalla

YouTube link is up but still processing grrr


EDIT: YouTube must be busy with all these new console game videos ;). Better sleep.
 
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He should have never tweeted that it would be up within an hour.
YouTube link is up but still processing grrr


EDIT: YouTube must be busy with all these new console game videos ;). Better sleep.

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Summary per Chandoog
- Series S runs at dynamic 1440p/30 FPS
- Series X and PS5 target 60 FPS. Both have small drops.
- Series X has adaptive V Sync and tears when under stress.
- PS5 is fully V Synced, no tearing but can skip a frame when stressed.
- Regardless, they are damn near identical in terms of performance.

- Series X and PS5 both target dynamic 4K.
- Both rarely hold 2160p. More often than not 1620p to 1800p.
- Rare drops of 1440p seen on Series X. Lowest on PS5 observed 1620p.

- Series X has 1% or two higher avg frame rate in cut-scenes.
- Otherwise they are damn near identical.
- PS5 has 12% advantage in loading (which realistically translates to 1~ sec 'advantage')
 
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in a world of unfinished games releasing and being patched for months after launch, good luck to make any conclusion this early.
Also, given that they both lock at 60, we have no visibility of the overheads on either platform, which basically kills any sort of actual performance comparison. For all we know either could be hitting 80fps and we would never know. Then again, better to have this than that mess that is DMC5.
 
Also, given that they both lock at 60, we have no visibility of the overheads on either platform, which basically kills any sort of actual performance comparison. For all we know either could be hitting 80fps and we would never know. Then again, better to have this than that mess that is DMC5.

Not completely true as we still have the dynamic resolution ...
 

VgTech

The versions tested were 1.002.000 on PS5 and 1.0.2.53 on Xbox Series X|S. Xbox Series X|S and the Xbox One consoles have stuttering during cutscenes unrelated to the game's frame rate.
PS5 and Xbox Series X use a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest native resolution found being approximately 2432x1368. Both consoles rarely render at a native resolution of 3840x2160. The native resolution is usually between 2432x1368 and 2880x1620 on both consoles. PS5 and Xbox Series X use a form of temporal reconstruction to increase the resolution up to 3840x2160 when rendering natively below this resolution. Xbox Series S uses a dynamic resolution with the highest native resolution found being 2880x1620 and the lowest native resolution found being approximately 2048x1152.
Native resolution pixel counts near 2560x1440 seem to be common on Xbox Series S. Xbox Series S uses a form of temporal reconstruction to increase the resolution up to 2880x1620 when rendering natively below this resolution. The Xbox Series S seems to transition between LOD levels closer to the camera which can be seen at 6:23.
 
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