NXGamer Assassin's creed comparison is coming soon.
No. It's fake. Some of those scenes are actually FMV capped at 30fps.I think these results make sense if..
YouTube link is up but still processing grrr
EDIT: YouTube must be busy with all these new console game videos . Better sleep.
in a world of unfinished games releasing and being patched for months after launch, good luck to make any conclusion this early.
Also, given that they both lock at 60, we have no visibility of the overheads on either platform, which basically kills any sort of actual performance comparison. For all we know either could be hitting 80fps and we would never know. Then again, better to have this than that mess that is DMC5.in a world of unfinished games releasing and being patched for months after launch, good luck to make any conclusion this early.
Then again, better to have this than that mess that is DMC5
Also, given that they both lock at 60, we have no visibility of the overheads on either platform, which basically kills any sort of actual performance comparison. For all we know either could be hitting 80fps and we would never know. Then again, better to have this than that mess that is DMC5.
Ah yes I forgot about that!Not completely true as we still have the dynamic resolution ...
comments on NX video on youtube are toxic waste dump
The versions tested were 1.002.000 on PS5 and 1.0.2.53 on Xbox Series X|S. Xbox Series X|S and the Xbox One consoles have stuttering during cutscenes unrelated to the game's frame rate.
PS5 and Xbox Series X use a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest native resolution found being approximately 2432x1368. Both consoles rarely render at a native resolution of 3840x2160. The native resolution is usually between 2432x1368 and 2880x1620 on both consoles. PS5 and Xbox Series X use a form of temporal reconstruction to increase the resolution up to 3840x2160 when rendering natively below this resolution. Xbox Series S uses a dynamic resolution with the highest native resolution found being 2880x1620 and the lowest native resolution found being approximately 2048x1152.
Native resolution pixel counts near 2560x1440 seem to be common on Xbox Series S. Xbox Series S uses a form of temporal reconstruction to increase the resolution up to 2880x1620 when rendering natively below this resolution. The Xbox Series S seems to transition between LOD levels closer to the camera which can be seen at 6:23.