Hehe that's funny though.
So Ubi discovered multithreading. Surely they'll work out synchronizing threads within a couple of Asscreeds.
Going by their presentations at CppCon, couple is an interesting estimate...
Hehe that's funny though.
So Ubi discovered multithreading. Surely they'll work out synchronizing threads within a couple of Asscreeds.
I havent played Black Flag. Perhaps that game is an exceptionThe last Assassin's Creed I played was Black Flag which did have a few minor bugs but overall was very stable for for me on PlayStation 4. In fact that team were so on top of things that PS4 owners had the day one 1080p patch.
Game has been remarkably bug-free and stable for me.
@DSoup: 125.000 Francs is actually not an awful lot in the game. Just upgrade the Theatre de Cafe and complete its 5 missions. You'll earn 28.000 Francs once every 20 minutes from that point onwards. If anything money is even easier to come by than it used to be. Unlike in past series entries, there's just lots of stuff worth buying in Unity (fighting with an expensive weapon with a big damage stat actually makes a very tangible difference now, whereas in Black Flag your fists were just as effective as any other weapon), so chances are you won't be sitting on mountains of cash for very long.
Hehe that's funny though.
So Ubi discovered multithreading. Surely they'll work out synchronizing threads within a couple of Asscreeds.
What did i ever do to you ?I have indulged in micro transactions and spent $10 early on .
Game has been remarkably bug-free and stable for me.
@DSoup: 125.000 Francs is actually not an awful lot in the game. Just upgrade the Theatre de Cafe and complete its 5 missions. You'll earn 28.000 Francs once every 20 minutes from that point onwards. If anything money is even easier to come by than it used to be. Unlike in past series entries, there's just lots of stuff worth buying in Unity (fighting with an expensive weapon with a big damage stat actually makes a very tangible difference now, whereas in Black Flag your fists were just as effective as any other weapon), so chances are you won't be sitting on mountains of cash for very long.
"The game (in its current state) is issuing approximately 50,000 draw calls on the DirectX 11 API. Problem is, DX11 is only equipped to handle ~10,000 peak draw calls. What happens after that is a severe bottleneck with most draw calls culled or incorrectly rendered, resulting in texture/NPCs popping all over the place. On the other hand, consoles have to-the-metal access and almost non-existent API Overhead but significantly underpowered hardware which is not able to cope with the stress of the multitude of polygons. Simply put, its a very very bad port for the PC Platform and an unoptimized (some would even go as far as saying, unfinished) title on the consoles".
Thanks for posting. I am happy I didn't buy this crap! Hey...not preordering games really helpsWas this ever posted regarding performance? Apparently a quote from AMD in rebuttal to the Ubisoft PR on working with AMD.
Read more at http://www.tweaktown.com/news/41110...n-s-creed-unity-s-poor-performance/index.html
Was this ever posted regarding performance? Apparently a quote from AMD in rebuttal to the Ubisoft PR on working with AMD.
Read more at http://www.tweaktown.com/news/41110...n-s-creed-unity-s-poor-performance/index.html
I have 5/5 renovations, 55/84 mementos, 5/5 missions done, and 7/7 Social clubs.
My cap is 43,192 and income is 10,798 per 20 minutes. How do you get 28,000 per 20 mins?
oh and I have over 1,000,000 in game already
Was this ever posted regarding performance? Apparently a quote from AMD in rebuttal to the Ubisoft PR on working with AMD.
Read more at http://www.tweaktown.com/news/41110...n-s-creed-unity-s-poor-performance/index.html
http://www.eurogamer.net/articles/digitalfoundry-2014-assassins-creed-unity-face-offEven with the i5 installed, we also found that the Radeon R7 265 and the R9 280 didn't quite deliver the performance of their direct Nvidia competitors - the GTX 750 Ti and the GTX 760.
http://www.eurogamer.net/articles/digitalfoundry-2014-call-of-duty-advanced-warfare-pc-performanceOur observation that the use of AMD graphics cards seems to create a much higher CPU load than utilisation of Nvidia equivalents. This week, AMD released a new beta driver optimised for Call of Duty. We saw a boost in frame-rates compared to our measurements taken last week, but the underlying problem remains.
If you have a Core i3 - or an alternative offering much the same processing performance - paired with an enthusiast AMD card, the game often hits CPU limits during both cut-scenes and gameplay, resulting in a collapse in frame-rates.
We saw the same results on both our Core i3 gaming PC, and also when we disabled two cores on our i7, downclocking it to simulate an i3's capabilities. In both cases, the Nvidia cards' performance barely saw any difference at all. Basically, if you're using an AMD card, you'll need a more powerful CPU too - the i5 2500K in the recommended spec, for example.
I think it's very accurate and highlights the work Nvidia has done in their drivers. They're almost shooting themselves in the foot as they're highlighting the benefits of Mantle/DX12 (which is probably very true in this case) but pointing out the lack of work they've done in their DX11 drivers in comparison to Nvidia.I don't agree with this, I think it has to do with the weaker DX11 path in AMD drivers, NVIDIA is running the same DX11 code much better already and providing much higher performance than AMD.
I don't agree with this, I think it has to do with the weaker DX11 path in AMD drivers, NVIDIA is running the same DX11 code much better already and providing much higher performance than AMD.
I think it's very accurate and highlights the work Nvidia has done in their drivers.
pcgameshardware benchmarked the game before official release, before specific drivers from both parties, post launch the picture is completely different:On a related note, users of nVidia cards are reporting bad performance on Dragon Age Inquisition, even when comparing graphics cards between AMD and nVidia of the same performance range using the DX11 path. R9 290X beating a Geforce 980, R9 290 beating a 780Ti and 970, R9 270X being very close to the much more expensive 760, all using DirectX.
Now I could also start saying this is about "the weaker DX11 path in nVidia drivers, AMD is running the same DX11 code much better", or that "this highlights the work AMD has done in their drivers".
pcgameshardware benchmarked the game before official release, before specific drivers from both parties, post launch the picture is completely different:
Or.. I could just take the level-headed assumption that these games were released a couple of days/hours ago, nVidia obviously got earlier access to AC: Unity, AMD got earlier access to DA: Inquisition, and performance in both games will be balanced when the next set of drivers gets released within the next few weeks, from either company.