That said :
- Would Nintendo try to be on part power-wise, would Hecker develop for it ?
- Why stick to what won't be possible on Wii and not talk about what won't be possible on the other 2 ? (that last point was my DS/PSP comparison)
Because the topic was creating Art on Wii! Saying 'Ahh, but Wii let's you create user friendly games' doesn't solve the issue of creating 'art'.
- What is "this" ? You mention "this" as christ come back on earth, but we are not speaking of black & white to color, or 2D to 3D.
We don't know what we're talking about, because the potential for 'art' on the new consoles is an unknown. People seem to think what Hecker is wanting is an FPS with soldiers crying, and an antagonist who expresses emotions in his face which the player never sees. People are trying to see the games they know being turned into some form of 'art' as just having some emotional content chucked in. What if the 'art' being created has very little to do with games? Use the term 'interactive media' instead of 'game' and maybe then you'll see what they might be gunning for. It's an unknown. It's a place for experiment. Powerful hardware provides opportunities for new things, which may end up totally different to what people consider games and which can't be categorized as games. As an example, years ago in the Tate I saw a 'work of art' which was two TVs on top of each other. One had a man in a green suit like a TellyTubby, and another in an orange suit, and they were jumping up and down. I think one was upside down. That was an idea the 'artist' had which, if they were forced to use paint and paper, could never have been created. They used the technology to enable a work of art that is utterly unique and impossible on older mediums. No-one looking at paintings and drawings could envisage this artwork. Using the TVs wasn't a case of just showing static pictures. It wasnt the same as the traditional art on a different medium. It was something totally new and different. Of course, whether that TV thing counts as art, whether people want to buy that sort of art, etc. are valid concerns. But it's presented here as an example of how different technology can allow for totally different artworks, and how PS3+XB360 can perhaps allow for experiences that Wii cannot because of technical limitations, akin to TVs allowing moving art, where paper only allows for static images.
And the performance difference between PS3 and Wii is probably very akin to the difference between colour and B&W, if not moreso. B&W still shows the same program and story and emotion as colour, but with perhaps less impact, and less clarity (as remembered by those who used to watch snooker and B&W sets!). On these consoles, there will likely be things that PS3 can do that Wii just plain can't, rather than being able to do to a lesser degree.
I am very surprise Joshua and you give a crap on that : last generation we had, "poly/s", "MHz", etc., now let's look at the great concept : there will be more "art" or emotion" or what else on games made for PS3/Xbox360 than those made for Wii.
Jeez, Louise!
No-one's saying XB360/PS3 will have more art than Wii!!!!! The argument is that the powerful consoles offer more
opportunities for artists to create new artistic expressions than Wii offers.
I can't see anyone who disagrees with Hecker's statement as actually understanding the situation from the artist's POV, despite best efforts to explain it. Forget your ideas of gaming, console sales, market penetration, last-gen art, and everything else. Artists want to create, and when they have opportunities, their minds go 'Whizzzz, just think! I can do this and that (unspecified artistic inspirations)." They like those opportunities. When they have those wonderful moments of inspiration, and then for whatever reason they are unable to create those art-works, they get grumpy. If they think "Wow, I can create a whole new genre of emotional interaction that's never been done on a console before. What I need is super-realistic facial rendering so the user can empathise" and then see the hardware can't manage that, they feel glum. they have a great idea (or what they think is a great idea, that perhaps the public will hate), but it'll never happen. Now if they feel that way, and then look at Wii and see that Nintendo could easily have released a different system, still with the innovative controller, but with much better performance, they will have more reason to grumble and groan.
From their POV! Nintendo's choices are theirs to make, and perhaps they made the right ones to satisfy their vision of what their platform is to do. But for the
artists, who have this inspiration to combine the Wiimote interactivity with some incredible artistic experience, or whatever 'art' they have in mind, to find the machine isn't as good as it could have been for them, I can see why they'd be disappointed.
That's not to say Nintendo made the wrong choices! It's a different platform with different goals. Talking to 'artists' about creating for that platform (and 'artists' is not the same as 'game developers'), you get their view on what they want the machine to be, which may not be the same as what Nintendo wanted it to be. In exactly the same way you talk to gamers about what they want PS3 to be, and some say 'it shouldn't have BluRay, that's a waste of money as games don't need it.' That's their opinion. Sony's idea on what their machine should be is different.
- Nintendo made a machine that's different from it's rivals.
- They want to appeal to more people to have fun playing games.
- They have no great concern to ensure there's a lot of 'art' on Wii.
- Wii will have fun games.
- Wii will have emotional and 'artistic' games.
- Wii is capable of being 'artistic' in different ways.
- Nintendo chose to make the hardware less powerful than the rivals.
- Because of this, Wii offers less new techniques and opportunities for creating 'art' than its rivals where that 'art' requires powerful hardware.
- Artists that want to create 'art' that needs high-powered hardware cannot do that on Wii, and may voice their opinions that they feel the hardware is a let-down in that respect.
- The public may not care for the 'art' that requires the high-power systems, may prefer the 'art' of Wii, and 'art' isn't an essential requirement for a console.
To me, all the above statements are true and not conflicting. I repeat again, no-one's saying Wii can't do art, or all art needs high-power. It's only a new area of artistry that is being enabled by high-powered hardware that Wii cannot do, the form of which we don't yet know because artists haven't had much chance to be creative with the high-powered hardware yet. Plus Nintendo are not pushing for 'art', but are instead pushing for 'fun'. 'Art' isn't on the agenda which will upset artists. Like people who want to put on deep, weird plays, whereas the funding only wants to pay for light comedy. Light comedy can still be artistic, but the artists want to be able to create what they want to create without any constraints, as that's the way they are.