Neither am I. And I think at this point, your opinions are based more on a bad analogy than they are on the facts. The fact is that the 360 (my cardinal example) has nothing different in substance from what the Wii offers, at least on the silicon front. It's different in degree. You had an example in disparate substances, and then you talked about art that is disparate in substance, all while ignoring that X360 and Wii are same in substance and different only in degree.You are misunderstanding me then. I'm not talking about the grahics being more realistic.
I agree that the degree makes a difference, a difference that truly does matter to people (incl me). Where I maintain that you are completely wrong is when you posit a that we will see a radical, substantial difference. The difference between what Wii and X360 are technologically capable of is like the difference between the number 5 and the number 13. You speak in your analogies as though it were the difference between the number 5 and the color green, and yet when it comes to talking about concrete examples of what can or does actually occur in video games, you're unable to come up with anything not following the pattern "Well, the Wii can do this, but the X360 can do a better this." That's because we're talking about two consoles that differ in the amount of information they can fool around with at any one time by a factor of slightly less than 6, utilize identical capacity storage media, and work on and output essentially similar kinds of information.
At this point, I would like you to come up with a good, concrete "big picture" example of what you mean by something to be realized on X360 that could not be accomplished on Wii to a lesser degree...other than online gaming, since that's due to Nintendo being stupid, not lack of capability. So give me a concrete that instead of yet another example of better this.
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