DeadlyNinja
Veteran
Hecker wasn't just saying games should be art, he's saying games SHOULDN'T BE FUN. I'm sure he would enjoy Atari's ET remade with the Crysis Engine.
Hecker never said Wii can't do good games. He said you can't use it to create art. Art is a very subjective term and not really in the scope of this thread.
I can't really understand what his point is ... I mean, if a game is not realistic and does not push technology forward, it's not serious? What about Geometry Wars? That's a fantastic and great looking title, and it's VERY simple. If games are such an art form, surely the technology behind the console should not be such a limiting factor, because simulation/realism is only one small branch of the art world.
This guy must just be trying to get himself some attention.
Chris said:Hecker noted that he wasn't simply referring to the Wii's graphical capabilities. He wants to spend a console's CPU making games more intelligent, and he has found the Wii doesn't have the power to process things like complicated AI.
No, he isn't just trying to get attention. By your reasoning it would seem that since a great game could be made out of the performance needed Geometry Wars then the Wii and GCN are quite overpowered and have WAAAY too much memory.
The fact is that art comes in many forms -- and not all art are oil paintings. You have water colors as well as scupltures, jewelry, music of many varieties, and so forth. Telling a scultpure artist that he has to make due with a paint brush and some pigment because another artist found them suitable isn't realistic at all.
And to get to the substance of what he said:
Key words that pop out to me:
Intelligent
Complicated AI
While not applicable to ALL games -- GW is a good example of a pretty "dump" game in the mold of Galaga and such from the Atari generation! -- the fact is AI and the actual gameplay are aspects holding back gaming. And the Wii isn't going to see the sort of progressions a normal console would as developers have been working on the core hardware for half a decade now. Not to mention the Wii is overpriced for what is in there. For what they are charging consumers they could have offered a much better hardware package for developers to work with (and still break even on hardware), but alas complete GCN BC and making a killing on each unit came ahead in the end.
So the question is how do developers and publishers respond. Do they support it due to the install base or do they marginally support it because it doesn't match with their vision for the industry and their internal investments as companies so they put more weight elsewhere. And will consumers buy non-Ninny games in droves or will the trend of the GCN and n64 (where first party rule supreme and 3rd party gets the shaft). Wii has many questions in the future, and by all means taking out the "piss and vinager" from Chris' comments the fact is what he says is true for the most part.
Hecker wasn't just saying games should be art, he's saying games SHOULDN'T BE FUN. I'm sure he would enjoy Atari's ET remade with the Crysis Engine.
If it would be like that than he never made a game that quilifies as art and never build a game he liked either because he doesnt want games to be fun but he wants games to be art. So he basically spent all those years only building shit games from his POV. I wonder how he feels now, after realizing he never made anything he liked in all those years. Maybe he should have become a painter.
As technology moves on, more becomes possible, which the artists use. What we're seeing here is comparable to the movies, with XB360 and PS3 offering new Technicolor technology, where Nintendo are offering only B&W for their movie makers. Or Nintendo are offering colour-separation overlay (flat chroma-keying) with stop-motion minitures, where XB360 and PS3 are offering alpha-blended CSG effects.I think the Wii is underpowered compared to the other systems, but that is the only thing that is true about what he said. The Wii is not a garbage system, just because it doesn't have the same horsepower. Art does come in many forms, so to say Nintendo and the Wii does not take the medium seriously, is a pretty bold and ignorant claim.
Except he's never released a game to the public which in a way shows he treats it like an art where its never good enough to be released. Really check out the guy's website at d6 and its not a surprise he would make a comment like this.
As technology moves on, more becomes possible, which the artists use. What we're seeing here is comparable to the movies, with XB360 and PS3 offering new Technicolor technology, where Nintendo are offering only B&W for their movie makers. Or Nintendo are offering colour-separation overlay (flat chroma-keying) with stop-motion minitures, where XB360 and PS3 are offering alpha-blended CSG effects.
On the games as art side, basically he's saying it's not powerful enough to push the limits of art and or other areas of need such as AI to make an artistic game.
Sure, but movies are somewhat different to games. Actors all look the same in movies. A better comparison would be making movies with characters that area small collection of squares, characters that are a selection of a few well-drawn images, or characters that are full 3D and emotive human beings. Imagine the great movies of the world told with stick figures. Think they'd be as engaging?But does having more special effects make your movie more art worthy? I'm no movie freak so I might be wrong but im pretty sure that most movies that go, and went down in history as good movies are movies more based on good story and good camera work and acting than movies relying on special effects.
I dont see how more power/tech is a must for creating art. Ofcourse it can help, but its not like Wii suddenly is a n64 and you cant produce anything goodlooking at all, its still stronger than ps2/xbox/gc.
What you're all not realizing is that Miyamoto ran over his dog.
Twice.
To illustrate his point, he searched for references to games as art on all three console manufacturers web sites. While he found numerous such references on both the official PlayStation 3 and Xbox 360 sites, Wii.com had none at all.
To be fair on me, it's not my point I'm not making it. It's the viewpoint of Hecker and whoever which I'm trying ot explain on their behalf. There's this idea that Wii hasn't got what it takes to create the next-step in emotional, artistic experiences. I'm not getting involved in whether they're right or not! But I can see that, looking at something like the Heavy Rain demo and seeing where emotional acting in characters could go, I think that's beyond last gen and probably Wii. It could perhaps be carried effectively enough in cutscenes not to matter much. However if you're a dev wanting to create a game where the facial emotions of your character are controlled, and where in play you read the facial expressions of other characters, Wii might well look limited. It'd would be the same feeling as being a director who wants to work with this new-fangled colour because you feel using different colours in different scenes can affect the mood of your movie, and yet only being able to use B&W and having to make do with the so far okay techniques but which lack that artistic pzazz.I dont really agree on your movie point. I understand what you are saying but compared to games we arnt at a level anymore were characters dont look very realistic. Characters in ps2/xbox/gc games usually look detailed enough to give a sence of reality.
You got a point about emotive games, but I think sound and the camera views might be even more important than the expression itself.
... And all is said ! ... Kudos to you.What you're all not realizing is that Miyamoto ran over his dog.
Twice.
Sure, but movies are somewhat different to games. Actors all look the same in movies. A better comparison would be making movies with characters that area small collection of squares, characters that are a selection of a few well-drawn images, or characters that are full 3D and emotive human beings.