Why, Kristof should have asked me b4 he posted this. :smile:
There is only one article I'd like to see, and if I have the time and no other website writes such an article in a scope that is at any length or depth that I'm personally satisfied with, I will write it myself (but it'll be difficult to realize, since I have to depend on other individuals). and that is :
1) Exactly how the 2 predominant APIs, DX and OGL, evolve with the various IHVs around
2) Exactly if and how developer feedback influence a chip's design
3) Exactly how a developer "designs" his game around a certain level of hardware capabilities, taking into account the all important "majority market" conundrum
These are just 3 that came OTOH. I personally do not believe in this site spending a lot of time explaining how things such as PS or VS works, otr how such a thing as aniso filtering works, or how FSAA may evolve (as these can be found elsewhere already, and as for FSAA, there are so many ways this can be done that "limiting" an article to discussing the possiblities may appear, er, close-minded or unknowledgeable).
I suppose, what I'd really like to see, hopefully on our site, is one article explaining in detail the intricacies of the evolvement of DX/OGL vis-a-vis IHV interaction... that is after all how the current hard-core crowd judge a piece of hardware, regardless of knowledge of the undeniable way the gaming industry works when it comes to using announced technology.
There is only one article I'd like to see, and if I have the time and no other website writes such an article in a scope that is at any length or depth that I'm personally satisfied with, I will write it myself (but it'll be difficult to realize, since I have to depend on other individuals). and that is :
1) Exactly how the 2 predominant APIs, DX and OGL, evolve with the various IHVs around
2) Exactly if and how developer feedback influence a chip's design
3) Exactly how a developer "designs" his game around a certain level of hardware capabilities, taking into account the all important "majority market" conundrum
These are just 3 that came OTOH. I personally do not believe in this site spending a lot of time explaining how things such as PS or VS works, otr how such a thing as aniso filtering works, or how FSAA may evolve (as these can be found elsewhere already, and as for FSAA, there are so many ways this can be done that "limiting" an article to discussing the possiblities may appear, er, close-minded or unknowledgeable).
I suppose, what I'd really like to see, hopefully on our site, is one article explaining in detail the intricacies of the evolvement of DX/OGL vis-a-vis IHV interaction... that is after all how the current hard-core crowd judge a piece of hardware, regardless of knowledge of the undeniable way the gaming industry works when it comes to using announced technology.