Based on target renders and CGI work
Titanio said:Comparing PS3 at E3 06 to 360 at E3 05, that extra time with dev kits certainly was showing.
Powderkeg said:I must have missed something major then, because I saw MS with about twice as many playable games at E3 05 than Sony had at E3 06
Powderkeg said:Funny, when I see actual in-game screenshots I'm left with the opposite feeling. For having a year+ longer to develope their launch games than the 360 devs had, it sure seems like there isn't much, if any improvement over 360 launch games.
I must have missed something major then, because I saw MS with about twice as many playable games at E3 05 than Sony had at E3 06
Titanio said:MS had ~30 playable games on 360 at E3 05?
Oh, and that's a very disingenuous remark regarding GT HD. It was resolutely a low-light compared to what else was on show on PS3.
ZiFF said:Right..
They had PDZ and what?
Try harder or don't bother contributing:Powderkeg said:Sony had more than 15 that were playable? Can you list them? Because I can only think of 5-6 myself.
blakjedi said:Than the average 360 dev? I cant think of technical reason why anything slated for PS3 couldnt be done on 360... I just get the feeling (Based on target renders and CGI work) that devs expect to be able to "do more" on PS3 than with x360...
Powderkeg said:Sony had more than 15 that were playable? Can you list them? Because I can only think of 5-6 myself.
Powderkeg said:I didn't claim it was a highlight, I only said they included it to fluff up their presentation due to lack of other things to show. Why else show a high resolution version of a 2 year old PS2 game instead of say, GT5?
3roxor said:Curious..do you think that the CPU, GPU, bandwidth, memory and various system performances are all in favour of the 360?
How do you know it's not impossible on XB360 though? I'm not quite sure what you're looking at. Texture resolution? Model resolution? Animations? Gameplay physics? In the case of visible differences you have technical limits and art style all coming to play. Of those, you have things that may or may not be possible. eg. Texture quality and model resolution you'd assume both machines are capable of the same, but then you have other effects. Do you rate Warhawk's RT clouds as something better in PS3's games? If so, do you know for a fact that XB360 could render Warhawk along with RT clouds?blakjedi said:That has nothing to do with the question really. Every system architecture has strengths and weaknesses... my contention is that from a standpoint of visible differences... I have seen nothing on PS3 planned or otherwise that is not possible on x360...
blakjedi said:That has nothing to do with the question really. Every system architecture has strengths and weaknesses... my contention is that from a standpoint of visible differences... I have seen nothing on PS3 planned or otherwise that is not possible on x360... but the vision of PS3 developers seems more expansive and polished in terms of what they expect to be able to produce than what I can read or see about future x360 games in development...
Get it?
blakjedi said:Even though is not really my style of game anymore...the geometry in MGS4 is outrageous... why havent we seen that in a360 game.. because frankly the 360 can output just as much if not more than PS3... is it just that Konami has a higher expectation of what the PS3 can do and actually trying to meeting the challenge of the hardware?
Nesh said:I dont quite understand what you are tryting to say there.
In the case of HS vs N3 (HS in the Blue corner, N3 in the red corner) you're looking at a 2nd party (is that 1.5th party given the closeness of Ninja Theory and SCEE at Cambridge?) where I'm guessing Sony have said 'hang the cost; showcase our machine as we want a killer title' and 3rd party where the publisher says 'we want to make lots of money; try not to spend too much.' I think (might be wrong) most of what's been shown on PS3, especially the eye-catching stuff, comes from companyies close to Sony who are in some ways doing Sony a favour by showcasing their machine. They're putting in more effort to add polish. You also have companies with a sense of pride like Kojima who are likely to put as much polish into any platform, but at the moment we're only seeing their PS3 efforts.blakjedi said:Heavenly Sword's style and polish seems unmatched in the genre which also includes NNN for 360... maybe NT are better developers or maybe they are just aiming higher in terms of their belief that they could get better results from the PS3 than 360...