Archive Thread of Screenshots of Ridunkulous Quality and Size [2007-2015]

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That's all in there.

There are two binaries -- one for DX9 path and one for DX11.
 
I saw video of someone playing DX11 mode and he browsed graphic options and he had a lot more like AA option, advanced shadow/lighting and something more I cant remember. No offense but is it pirated copy/beta (I am thinking bad crack since vital engine/commands reside in exe for games)?

If so please buy game! :p
 
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I would, but it's still not available in my area, and I was eager to walk in for some DX11 eye-candy pr0n. :p

My copy is Steam-rip version, if this is to do something with the issue.
 
I have Stalker Complete 2009 for SOC, but I was never able to configure it to make it look very nice. Even a poor config can yield nice results in SOC, though.

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And some 'gag' shots...

Whoa, that's some good vodka


The secret racetrack out behind the bar


The edge of the world


What lies beyond the edge of the world
 
Halo 2...This is the first time I am playing this game properly (with a goal to finish it ),its slower than other Halo games though & so far I am liking it quite a bit. Also its a great to see so many people still playing it online. And whats more it looks quite good too...ha ! Too bad there aren't any graphic mod for this game.

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And some 'gag' shots...

Whoa, that's some good vodka


The secret racetrack out behind the bar


The edge of the world


What lies beyond the edge of the world

Hahah. I remember the first (and only) time I tried playing STALKER originally, I jumped over some random fences and found myself running out into that exact same wasteland area near the bar...

It's nice to see that someone else encountered that too. I thought it seemed way too easy to get out there :p
 
Hahah. I remember the first (and only) time I tried playing STALKER originally, I jumped over some random fences and found myself running out into that exact same wasteland area near the bar...

It's nice to see that someone else encountered that too. I thought it seemed way too easy to get out there :p
With the road and the invisible buildings out there, I always assumed it was an uncompleted area of the game. They stuck a fence there, but forgot to include the invisible barrier that rises up to keep out "jumpers" like they have for every other boundary in the game.
 
Crysis Wars vanilla multiplayer map. 1440x900/4xAA and custom ultra high config. Config increases draw distance for veg/objects aswell as 1536x1536 shadowmap.

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Most of the maps in Crysis Wars look as if its the Single Player running in High configuration...the subtle yellow saturation found in Single Player's Very High is missing.
 
Most of the maps in Crysis Wars look as if its the Single Player running in High configuration...the subtle yellow saturation found in Single Player's Very High is missing.

Many of the Crysis Wars maps have barely any to no colorgrading and minimal use of DOF. Cant complain though as it looks damn near photoreal/painting that mimics reality. :smile:
 
Well yea having no colorgrading gives it a more photoreal look but I ain't a big fan of realism...we want pseudo photorealism :LOL:
 
I can't get over how out-of-place the shiny dog (a nice breed of Mastif?) looks in every screenshot.
 
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