Here's an idea:
With the stupidly programmable NV30 on the way, would it be possible to write shader programs that synthesize 3D objects?
See, one of my biggest peeves with 3D models as their used in games is that you get multiple identical copies of the same object, and it throws off the illusion that what you're seeing is at all real.
It seems like with high-level shading languages on the way, you'd be able to (easily) write shader programs that take a "base case" model/skin and apply "personality" features to it based on a seed value. That way, two player models that run off the same chunk of memory could look slightly different when rendered, thus adding to the illusion that they are each their own unique entity. You could have a horde of charging orcs all running off the same model look like a hundred different models.
Start simple. I'm sure it pisses people off in MMORPG's (I don't play them) when they find the COOLEST piece of armor, start strutting around town, and come across a guy with the exact same piece of armor. Now, if that armor was slightly yet noticably altered by way of a shader program with a 32-bit seed, then the chances of two identical pieces of that armor coming across one another would be extremely low, and it would be up to debate as to which particular piece of armor looked "cooler."
Sound neat?
With the stupidly programmable NV30 on the way, would it be possible to write shader programs that synthesize 3D objects?
See, one of my biggest peeves with 3D models as their used in games is that you get multiple identical copies of the same object, and it throws off the illusion that what you're seeing is at all real.
It seems like with high-level shading languages on the way, you'd be able to (easily) write shader programs that take a "base case" model/skin and apply "personality" features to it based on a seed value. That way, two player models that run off the same chunk of memory could look slightly different when rendered, thus adding to the illusion that they are each their own unique entity. You could have a horde of charging orcs all running off the same model look like a hundred different models.
Start simple. I'm sure it pisses people off in MMORPG's (I don't play them) when they find the COOLEST piece of armor, start strutting around town, and come across a guy with the exact same piece of armor. Now, if that armor was slightly yet noticably altered by way of a shader program with a 32-bit seed, then the chances of two identical pieces of that armor coming across one another would be extremely low, and it would be up to debate as to which particular piece of armor looked "cooler."
Sound neat?