So we're in the era of 'spatial computing' now. Nice marketing term.
But i wonder they seemingly target private use for entertainment and communication.
For that price i assumed the target is something like industrial design work.
Well, we'll see if this becomes an attractive new platform for games...

It's going to be at the very height of prosumer markets until they get the price closer to $1k. My guess is for most games it will just act as a large screen to play ios quality games and a few ports like death stranding.
 
My guess is for most games it will just act as a large screen to play ios quality games and a few ports like death stranding.
Yeah, i think the same. For now. It's powerful, and could enable some really interesting cutting edge gaming. Foveated rendering can compensate for the cost from the high res display.

It's very interesting. But i guess mainstream success may happen eventually only after some cheaper copycats running on some crappy Android. That's good, but also too bad. :D
Looks definitively much more convenient and practical than current VR gaming. (Btw, i wonder if those eyes we see through are just shown on some display? That's a really expensive way to make it more social. Should be optional.)
VR currently also has the problem that plugging into PC is cumbersome, while relying on some meh SoC gives no cutting edge. M2 feels like the proper compromise. That's great.

I hope it's successful, if only to spur a transition towards high end SoCs. : )
 

Hands on impressions that seem pretty reasonable.

Yes the eyes are displayed on an outward screen. They’re a digital render. The reason why is so the headset can be fully enclosed with no external light coming in. That way it can function as AR or VR and the AR has opaque composition instead of light leaking like HoloLens.

Sounds like the foveated rendering in combination with 4K per eye makes the image very sharp. Blur Busters also said they’re doing some kind of low persistence to reduce motion blur, maybe black frame insertion.

The eye and motion tracking sounds incredible.
 
Yeah, i think the same. For now. It's powerful, and could enable some really interesting cutting edge gaming. Foveated rendering can compensate for the cost from the high res display.

It's very interesting. But i guess mainstream success may happen eventually only after some cheaper copycats running on some crappy Android. That's good, but also too bad. :D
Looks definitively much more convenient and practical than current VR gaming. (Btw, i wonder if those eyes we see through are just shown on some display? That's a really expensive way to make it more social. Should be optional.)
VR currently also has the problem that plugging into PC is cumbersome, while relying on some meh SoC gives no cutting edge. M2 feels like the proper compromise. That's great.

I hope it's successful, if only to spur a transition towards high end SoCs. : )

The issue is that Apple needs to get devs to port games over to the headset and will likel have to pay them for that because I don't see a 3500 device selling enough for vr game companies to port stuff over too. The Quest 1/2 is over 10m units and development is still hit or miss on it. I could be wrong but with the way the economy is right now I don't see this selling tens of millions of units .

Also we should be seeing more competent SOC's in future quests like the quest 3. However it looks like the apple SOC is mounted on your hip and I have yet to see how big that actual hip mount is. That could also be a deal breaker or if its succesful it can easily be copied by others. I actually think magic leap had a similar set up. That quest 3 is going to be $500 , so you'd likely be able to buy 7 generations of Quests for the price of this apple headset.

But hey its cool to see new tech coming this way.

Found a picture of the hip box

1686036513640.png

It's also hard to tell but it doesn't look like there are cameras on the top of the device which is going to make this a no go for motion controlled VR gaming. Same with the lack of over head strap for moving around. It's a nice design however , I like the ribbing on the back headset.


Oh and

Apple didn’t delve into the battery life in its presentation, but quietly admitted that it’s only about 2 hours. An external battery pack is used so a cable connection is required to use the headset.

This seems very much a rough first gen product.
 
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@eastmen n the thing on the cable is the battery to reduce the weight of the headset. The two chips are in the visor.

They’re supposed to launch with 100 apps, and Apple will have their own ecosystem integrated. Apple has a huge ecosystem of apps. The Quest doesn’t really have anything to build off in the same way.
 
No idea. The battery has a usb-c or lightning connector so you can charge it while it’s in use.

A lot of stuff is well covered in the video I linked.
It's almost 4am , will watch it tomorrow. Not sure how thought out having a wire from the headset to a battery puck and then to a wall will be. Oh well will likely play with it when my friend gets one
 
When the iPhone came out it was well behind on features compared to Blackberry and Windows phone. What it had was a relatively beautiful screen and class leading responsiveness. It didn’t have an App Store but it felt incredibly nice to use. Kind of wonder if this could follow somewhat the same path. Sounds like the eye tracking and gesture tracking are incredibly accurate and the hi responds very quickly, and it doesn’t require controllers. Being nice to use can outweigh a lot of other drawbacks. The price will keep it a low volume product, but two or three generations may bring it into a more mass market territory.
 
I've always seen AR as a jump in scifi, but when falls from movie or anime to reality I really don't know what to do with it.
Some gaming can be interesting, but past the novelty, it becomes just awkward.
Professional use is the most promising, but not something that I'm in.
Virtual monitors and in the air virtual controls can look matrix-cool, but still very awkward, and in the end 3500$ for a flickering virtual monitor? Maybe for privacy and sensitive data in public?
Giant virtual screen for movies? A lot of time ago I bought a xiaomi goggles for 20$ which you just put in your phone and use as a screen. Very basic, but still 20$ about 5 years ago.
I think that I'll wait until it moves to at least sub 500$ with some really useful application.
Meanwhile, when showed them the vision's images, all my colleagues thought in unison: pornography!
 

So we're in the era of 'spatial computing' now. Nice marketing term.
But i wonder they seemingly target private use for entertainment and communication.
For that price i assumed the target is something like industrial design work.
Well, we'll see if this becomes an attractive new platform for games...
That’s been my guess as to why MS is pushing so hard for cloud gaming to work.

If you can get the infrastructure for cloud gaming to work, then you technically can probably get spatial computing to work.
 
Haha, 'spatial computing' was yesterday.
It's called 'facial computing' now, according Kotaku.
Lol, real tech expert journalists at work here, i guess. :D

They mention 'spatial photos' at least. I already wondered why this was not shown in the video. Taking photos from multiple angles, then viewing a generated 3D scene from that would be a good selling point for AR device.
 
Haha, 'spatial computing' was yesterday.
It's called 'facial computing' now, according Kotaku.
Lol, real tech expert journalists at work here, i guess. :D

They mention 'spatial photos' at least. I already wondered why this was not shown in the video. Taking photos from multiple angles, then viewing a generated 3D scene from that would be a good selling point for AR device.

It has stereoscopic camera so it can take 3D photos and movies but I guess they’d have to be viewed from the angle they were taken at.
 
It has stereoscopic camera so it can take 3D photos and movies but I guess they’d have to be viewed from the angle they were taken at.
It's the same thing as watching a VR movie. It's just recorded from each camera and re-projected into each eye to create the 3D effect you would have typically. I don't think you need to view it at the same angle.
 
It has stereoscopic camera so it can take 3D photos and movies but I guess they’d have to be viewed from the angle they were taken at.
Recent sw can expand that into sparse lightfield for nice static NeRF with specular/gloss. I suppose this has to be computed remotely just like the audio scenery if it's supposed to overlap with IRL objects (diffraction), still find that hard to believe tbh.
 
It has stereoscopic camera so it can take 3D photos and movies but I guess they’d have to be viewed from the angle they were taken at.
It has depth and lidar sensors(?), so it can process photos with some nerf/photogrammetry software to make true navigatable 3D photos like in Blade Runner. Which is even nicer to see with VR immersion.
They also have some VR ToolKit lib / API to help development iirc.
So we can make games where the real world living room becomes the level. With collision detection and all the stuff.

Some fun gimmicks expected...
 
It has depth and lidar sensors(?), so it can process photos with some nerf/photogrammetry software to make true navigatable 3D photos like in Blade Runner. Which is even nicer to see with VR immersion.
They also have some VR ToolKit lib / API to help development iirc.
So we can make games where the real world living room becomes the level. With collision detection and all the stuff.

Some fun gimmicks expected...

Yah, it has lidar and depth. The video I posted about the guy mentions playing a demo where a butterfly is flying around and lands on his finger.
 
It's the same thing as watching a VR movie. It's just recorded from each camera and re-projected into each eye to create the 3D effect you would have typically. I don't think you need to view it at the same angle.

I meant it's not creating a 3d model where you'd be able to walk around it. The only way to view it is from the camera's perspective.
 
Ben Lang's RoadtoVR hand on. He's always worth a read on MR hardware.

 
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