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Off topic
Both, typically.Is it really to do with the batery and not just how the values are displayed?
This is typically done, but note that it also leaves the voltage cut-offs for 0% and 100% to the discretion of the device manufacturers. Different manufacturers employ differing policies. Also, the Voltage vs. discharge curve not only shortens with age but also changes shape with typical ageing mechanisms. The manufacturer could try to take this into account to some extent, but may very well not, and you won't find perfect matching of reality to model even then. That can get really apparent if you change conditions, for instance use a device in the cold - you might see very sudden drops in indicated remaining battery, going from 30-40% to shutting down in a matter of a few minutes.They may cook the % value SHOWN on the UI just for better user readability. Maybe the batery does only charge up to 80%, and only discharges to as much as 20%. But then they remap the % shown on screen to that useable range, so 20% shows as 1% and 80% shows as 100%. Also, since I know users find that 100% satisfying to look at, I'd clamp the range even harder to that. Anythinf from 75-80 would still show as 100% just for the psychological effect. May wanna do the same on the lower bound a bit too so the user is pleasently surprised by how much those last 10% last them in an eventual emergency rather than disapointed by how quickly it went. Games do the same kind of remaping of values for user-facing UI for similar psychological reasons.
Yes thats what I think, I did post about this here 1-2 days ago (but I dont see the post here? strange )Is it really to do with the batery and not just how the values are displayed? They may cook the % value SHOWN on the UI just for better user readability. Maybe the batery does only charge up to 80%, and only discharges to as much as 20%. But then they remap the % shown on screen to that useable range, so 20% shows as 1% and 80% shows as 100%. Also, since I know users find that 100% satisfying to look at, I'd clamp the range even harder to that. Anythinf from 75-80 would still show as 100% just for the psychological effect. May wanna do the same on the lower bound a bit too so the user is pleasently surprised by how much those last 10% last them in an eventual emergency rather than disapointed by how quickly it went. Games do the same kind of remaping of values for user-facing UI for similar psychological reasons.
Early results for A14 and 3DMark Wild Life have been around the net. Scores are slightly lower than A13, but the actual framerate timeline is weird, no? It's unreasonably even, almost like there's a bottleneck somewhere. Driver bug?
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Memory bandwidth didn't actually change, just some µarch changes on how things behave. This is why I'm glad GB5 dropped the memory tests.Also, Geekbench 4 memory bandwidth numbers are in and they are much better than the A13. Inexplicable, as the iFixit teardown shows memory parts numbers that indicate lpddr4-4266 (I checked Microns website and didn’t find an exact match, but close.) If it really is 64-bit lpddr4 the bus utilization is fantastic. Too fantastic, results are quite close to the A12x.
Something has changed, and quite substantially, but what? Can’t wait for Andrei at Anandtech to sink his teeth into this one.
Thanks.Memory bandwidth didn't actually change, just some µarch changes on how things behave. This is why I'm glad GB5 dropped the memory tests.
Three results, three different resolutions. For Apple to apple you need Wild Life Unlimited results and here the iPhone 12 is slightly faster than iPhone 11/Pro/Max (8513 vs. 7982/7968).
A14X preliminary results?
https://appleinsider.com/articles/2...nchmarked-days-before-apple-silicon-mac-event
GB5 ST 1634
GB5 MT 7220
I wonder if it's 4+4 cores with some larger cache and/or faster RAM.
Yup. I’m hesitant to write anything, because in a few days we’ll know much more. But one of the things that make me wary as a consumer is the trend towards non-upgradeable memory and on-board storage. If you want longevity, you’ll have to pay current vendor defined prices, there is no hope of upgrading cheaply either now or at a later date. And vendors (not only Apple) always charge ridiculous premiums for RAM. If the computers have fast I/O ports, you have some hope of cludging a storage upgrade at a later date, but even that is impossible with RAM. Of course, if accurate, this 8GB leak might be from an iPad Pro.While this is not a bad performance (comparable to the single thread performance of an AMD Ryzen 9 5950X running Geekbench 5) if true, I still hope it to be higher in a higher thermal envelope such as a MacBook Pro.
I do hope it'll have something like 16GB RAM in a MacBook Pro though. 8GB is way too small for something to last for at least 5 years.
Mark Gurman is guessing that the ARM Macs will have fewer upgrade options.Yup. I’m hesitant to write anything, because in a few days we’ll know much more. But one of the things that make me wary as a consumer is the trend towards non-upgradeable memory and on-board storage. If you want longevity, you’ll have to pay current vendor defined prices, there is no hope of upgrading cheaply either now or at a later date. And vendors (not only Apple) always charge ridiculous premiums for RAM. If the computers have fast I/O ports, you have some hope of cludging a storage upgrade at a later date, but even that is impossible with RAM. Of course, if accurate, this 8GB leak might be from an iPad Pro.
Mark Gurman said:What I’m watching for with Apple Silicon Macs: if they will offer multiple processor speed, graphics chips, and RAM options like they do with Intel Macs — or if it will be all standardized like iPhones and iPads. I’d guess CPU and GPU won’t be customizable, but perhaps RAM will.